Pursuing elegance

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Slides from GDC2012 Level Design in a Day - Joel Burgess session on pursuing elegance as a game developer. Full talk transcript is available at www.joelburgess.com

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  • “Making Unknowns Known”
  • Add text labels for clarity?
  • Creative Intent of the Idealist amplified by the focus of the Realist
  • Pursuing elegance

    1. 1. Any intelligent fool can makethings bigger, more complex, andmore violent. It takes a touch ofgenius – and a lot of courage – to move in the opposite direction. E.F.Schumacher, 1973
    2. 2. Pursuing EleganceSimplicity, Complexity and the Creative ProcessJoel BurgessBethesda Game Studios
    3. 3. simplicity.
    4. 4. “The poor architect succumbs to every temptation and the good one resists it.” Ludwig Wittgenstein
    5. 5. Developers are Problem-Solvers● Long-term Appeal of Development● Solving Imaginary Problems● Pride in Hard Work and Cleverness● …both of which are largely irrelevant
    6. 6. (a somewhat large videogame)● Full Scale Production: < 3 years● Team Size: 90+ Developers● Outsourcing: Limited● Level Design: 300+ Locations / 8 LDs● Hit Ship Date – No Delays
    7. 7. Studio Culture “We can do anything, but we can’t do everything.”● Ambition● Compromise● Everyone Is Accountable
    8. 8. The Idealist The Realist• Ambitious Ideas Be Of Two Time Conscious • The “Right Way” Perspective • Fears Not Scope Minds Expedient 
    9. 9. in practice.
    10. 10. Loopback Layouts Exit “Boss” 1-way drop “Boss”1-way drop Entrance Entrance/Exit
    11. 11. Unexpected Circumstances I go where I please.
    12. 12. Asking “So What?”● Usually the more Ideal Solution ● Greater Player Expression● Doing Nothing is Efficient ● Easier than any alternative 100% of the time
    13. 13. Less Work! BetterExperience!
    14. 14. Radiant Story● Broad Data Awareness● Semi-Procedural Experiences
    15. 15. The Radiant Assassin● Successful Use of Story System● Appears If: ● Player Level >= 10 ● Player is not Dark Brotherhood Member
    16. 16. Mistaken Possibility ? Identity SpaceAuthored Story ? ? ? The Jarl An Assassin Purchased was sent to Romance Political The Contract kill me! ? ? ? ? ? ? Revenge
    17. 17. The Headless Horseman
    18. 18. Body Slot Ears Slot Hair Slot Head Slot Circlet Slot
    19. 19. 15-Minute Proofs● Explore Risky Ideas● Save Time in Long Run● Especially Useful w/Multiple Fixes
    20. 20. scripting.
    21. 21. bool function playerHasTools() if Game.GetPlayer().GetItemCount(pickaxe01) > 0 ; player has a pickaxe. Return true. return TRUE Else ; player has no pickaxe. Return false. return FALSE endIfendFunction
    22. 22. if Game.GetPlayer().GetItemCount(pickaxe01) > 0if Game.GetPlayer().GetItemCount(pickaxe01) > 0 ORGame.GetPlayer().GetItemCount(pickaxe02) > 0if Game.GetPlayer().GetItemCount(pickaxe01) > 0 ORGame.GetPlayer().GetItemCount(pickaxe02) > 0 ORGame.GetPlayer().GetItemCount(pickaxe03) > 0
    23. 23. bool function playerHasTools() if Game.GetPlayer().GetItemCount(mineOreToolsList) > 0 ; player has an item in tools list. Return true. return TRUE Else ; player has no items in tools list. Return false. return FALSE endIfendFunction
    24. 24. Barred Doors This door is You must barred the raise from bar to open the other This door is this door. side. barred from the other side. Toggle bar
    25. 25. if barred == true && actor == game.getPlayer() if actor.getDistance(Door) < actor.getDistance(LockBar) ; I cannot be opened from this side! barredMSG.show() else ; player must be on the "right" side UnlockMeMSG.show() endif
    26. 26. Scripting Literacy● 60+ Years of Shared Knowledge● Readable Code is Good Code● Logical Design is Universal● Designers & Coders – Unite!
    27. 27. complexity.
    28. 28. Occam’s Razor
    29. 29. Simple Complex
    30. 30. Simple Direct Robust Complex
    31. 31. Critters
    32. 32. Critter Feature Set● Limited Environmental Awareness● Procedural Movement● Interactive (Damage/Collection)
    33. 33. Considering The Alternative Fully Scripted Vs Canned Art
    34. 34. Justifying Critter Complexity● Pioneer Test of Scripting System● Richer Player Experience● Repetition Of System ● Player Experience ● Workflow
    35. 35. Artist Artist Artist Artist Artist Artist Artist Artist Artist Artist Artist ArtistImplementers Designer Artist Artist Artist Artist Artist Artist Artist Artist Designer Programmer Designer Designer Users Designer Designer Programmer Designer Designer Designer Designer
    36. 36. process.
    37. 37. Direct Elegant Robust
    38. 38. Elegance● Merges Best of Both Worlds● Always Optimal● In reality: Usually Unavailable
    39. 39. Pursuing Elegance● No Direct Path Available● Disguised as Compromise● Revealed Through Process
    40. 40. “Write with the door closed, rewrite with the door open.” Stephen King, On Writing
    41. 41. The Creative Cycle● Begin Idealist, End Realist Pre-Production Content Lock Initial Layout Final Iteration 15-Min Proof Implementation
    42. 42. ●“You have to practiceImprovisation, let no one kid you about it!” ● Art Tatum
    43. 43. Thanks for ListeningQuestions/feedback?joel@joelburgess.com

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