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Play with a Purpose

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Game design for exhibitions. Presentation given at the Museums Association event on "Creating effective digital content event" on 15th March 2011

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Play with a Purpose

  1. 1. Play with a purpose Game design for exhibitions
  2. 2. Who Am I? We specialise in creating digital exhibits for museums I run Joe Cutting-Digital Exhibits We also provide consultancy for large or complex projects
  3. 3. Games are for telling stories
  4. 6. The Company of Merchant Adventurers of York
  5. 7. The game tells you <ul><li>What did the original Merchant Adventurers did </li></ul>2. What they traded in 3. The places they went 4. What they did in the Merchant Adventurers Hall
  6. 8. So what makes a game?
  7. 9. Game design books
  8. 10. Game definitions “ a problem-solving activity, approached with a playful attitude” Jesse Schell “ learning in a context where there is no pressure” Raph Koster “ A closed, formal system that engages players in structured conflict and resolves its uncertainty in an unequal outcome” Tracy Fullerton
  9. 11. What is a game of skill? <ul><li>The player is put in a situation </li></ul>2. The player makes a choice 3. The player receives feedback on that choice which may help with future choices 4. Go to step 2 and make another choice
  10. 12. Games have a feedback loop
  11. 13. Launchball Launchball
  12. 14. Launchball
  13. 15. An APE exhibit at the Exploratorium
  14. 16. Comparing games to other media
  15. 17. If you really want to hear about it, the first thing you'll probably want to know is where I was born, and what my lousy childhood was like, and how my parents were occupied and all before they had me, and all that David Copperfield kind of crap, but I don't feel like going into it, if you want to know the truth. The Catcher in the Rye J D Salinger ” “ Books : good at expressing thoughts
  16. 18. Books : good at expressing thoughts The Catcher in the Rye J D Salinger Films: Good for conversation (and physical situations)
  17. 19. Games: Good for physical reality
  18. 20. Games: Also good for systems
  19. 21. Games are about the physical. Good for showing systems.
  20. 22. “ Active In-vessel Composting Phase”
  21. 24. Games have a protagonist Colonel Mustard from Cluedo Pacman
  22. 25. Robert Blackburn
  23. 27. How much content?
  24. 28. “ The Merchant Adventurers made their money by trading with other European ports” Message
  25. 29. Even a simple game needs a lot of background content
  26. 30. How long will people play? Exhibition game: average 3 minutes World of Warcraft ~ 150 hours Console Game like “Call of Duty” ~ 2 hours average Web game: 5 minutes to 1 hour Smartphone game: 5 minutes to 1 hour
  27. 31. Ready to write a brief 1) Message 2) Big chunk of background content 3) Possible protagonist and feedback loop 4) Duration 5) Fixed budget
  28. 32. More information Games: www.joecutting.com/play.php Advice: www.joecutting.com/advice.php Launchball: www.sciencemuseum.org.uk/launchball Museum games: www.show.me.uk Industry: www.gamasutra.com

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