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Agile at Spotify

Agile at Spotify

What is Spotify?

                 The right music for every moment

Spotify: Fast Facts
          •   Over 5 million paying subscribers
          •   Over 20 million active users
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Spotify Model
Spotify Model
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Agile at Spotify

  1. 1. Agile at Spotify 1
  2. 2. What is Spotify? The right music for every moment 2 Spotify is a new way to listen to music. Millions of tracks, any time you like. Just search for it in Spotify, then play it. Just help yourself to whatever you want, whenever you want it. Launched October 28 2008. With Spotify, it’s easy to find the right music for every moment – on your phone, your computer, your tablet and more. There are millions of tracks on Spotify. So whether you’re working out, partying or relaxing, the right music is always at your fingertips. Choose what you want to listen to, or let Spotify surprise you. You can also browse through the music collections of friends, artists and celebrities, or create a radio station and just sit back. Soundtrack your life with Spotify. Subscribe or listen for free.
  3. 3. Spotify: Fast Facts • Over 5 million paying subscribers • Over 20 million active users • Over 300 000 labels signed • Over 20 million songs • Over 20 000 songs added daily • Available in 17 countries 3 Spotify is available in: 17 countries - USA, UK, Sweden, Finland, Norway, Denmark, Germany, France, Spain, Austria, Belgium, Switzerland, The Netherlands, Australia and New Zealand, Ireland and Luxembourg. And today we’re adding three more, totaling a whopping 20 countries: Italy, Poland, Portugal. Subs: 3M June 2012, 5M Jan 2013
  4. 4. Development offices 4 Three (four) development offices, ~300 engineers, >30 teams. SF: Gothenburg: photostream/ NYC: photostream/
  5. 5. Growing fast 5 Tech in Jan 2011 – 60 persons, Jan 2013 - ~300 - 5x growth in 2 years, 10x in 3 years From 150 to >700 in 18 months. Why? We grow to offer better products and solutions, to more users, in more markets, faster.
  6. 6. Development speed that scales 6 * We need to improve our product at great speed, much faster than any competitor * We need to prepare to scale, meaning that we must continue to move at a high speed while growing employees, users and devices * We must continuously improve how we work and we must accelerate the rate at which we improve
  7. 7. Autonomy, Mastery, Purpose <ADD PICTURE?> •“For creative tasks, the best approach is often just to hire great people and get out of their way.” Hire great people and get out of their way. 7 Drawing on four decades of scientific research on human motivation asserts that the secret to high performance and satisfaction is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world
  8. 8. High-performance teams 8 High-performance teams (HPTs) is a concept within organisation development referring to teams, organizations, or virtual groups that are highly focused on their goals and that achieve superior business results. High-performance teams outperform all other similar teams and they outperform expectations given their composition.
  9. 9. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 9
  10. 10. ALL CHARACTERS AND EVENTS IN THIS TALK-–EVEN THOSE BASED ON REAL PEOPLE–-ARE ENTIRELY FICTIONAL. ALL CELEBRITY VOICES ARE IMPERSONATED.....POORLY. THE FOLLOWING PRESENTATION CONTAINS COARSE LANGUAGE AND DUE TO ITS CONTENT IT SHOULD NOT BE VIEWED BY ANYONE. 10 Everything we talk about in this presentation is a model and a slight simplification of reality. The company is changing very fast and experiments are always on-going. This means that others in the company would probably describe some things differently, and some would only recognize parts of this. But in general, this is the way it looks and works in Spotify – right now, in some places. Continuously improving the way we work - whole company understands we are always changing
  11. 11. Autonomy 11 Controlling management approaches assume people are passive and inert and require prodding.  Autonomy approaches assume people are active, looking for interesting work and curious and self-engaging.  Autonomous motivation has proven to promote greater conceptual understanding, result in better grades, enhance persistence at school and in sporting activities, generate higher productivity, less burnout, and greater levels of psychological well-being.
  12. 12. Autonomous squad • “Feel like a mini-startup” • Self-organizing • Cross-functional • 5-7 engineers, less than 10 12 It should feel like working in a mini-start-up where Spotify is more of an incubator for start- ups. “The most important feature of the organization is the autonomous squad. All other features are designed to support that mini-startup-like squad.”
  13. 13. Pics of squad rooms 13 Co-located. Squad room. Open yet closed off. Optimize for collaboration.
  14. 14. 14 Lounge connected to every squad room, no need to book meeting rooms. Stand-ups, whiteboard sessions, … Quiet room, small meetings. War rooms.
  15. 15. 15 Fika zones, fika as “meeting” format.
  16. 16. Autonomous squad surveys 16 Definition of what we mean with ”autonomous squad”. We also measure, to see where a squad might need support.
  17. 17. Clear mission 17 The squad has a defined mission to fulfill Squad works on mission for long time (not just finish first product, then change mission) – allowing members to become domain-experts The majority of the stories on the squad backlog are related to the mission Everyone in the squad understands the mission There is passion and dedication for the mission
  18. 18. Example squads 18 Search Radio Content Payments
  19. 19. Dedicated PO 19 Has enough time for the squad and is considered part of the squad Manages and prioritizes a squad backlog together with the squad that everyone in the squad has easy access to Can motivate stories and priorities Clearly communicates the goal of a story, and the vision for the sprint Takes tech aspects in consideration Makes sure that stories are prepared enough before sprint planning Can make decisions during the sprint without waiting for feedback from senior product staff
  20. 20. Process that fits 20 Each squad owns their own process – adapt it to their circumstances and context. Kanban and continuous flow, Scrum by the book – 1-3 week sprints The squad is familiar with the Spotify development process and follows the common rules or can motivates why they don't The squad have agreed within the group on how to work The squad regularly retrospects and do things to improve
  21. 21. Easy to get stuff live 21 Everyone needed to complete and release a story is in the squad - Both in terms of owning the decision, and having technical capacity to do it A squad can independently decide on when to go live with a release, a minimum of syncing with other squads should be needed Most squads try to go live with something every sprint, or more often. Some squads launch things several times each week.
  22. 22. Influence work 22 Before every sprint all squad members can influence what is to be planned (both product features and tech stories) During the sprint the squad makes decisions regarding stories together with the product owner. No micro management.Tech debt, maintainability & scalability stories are part of the squad backlog.Part of the sprint backlog should always be tech improvements.The squad can refuse to start development if there isn’t sufficient information about what to do.The squad members decide how to carry out their work and who is working on what.Every sprint contains 0.5 hack days per week.Every system owner has 1 system owner day/three week sprint
  23. 23. Hack days 23 Use 10% of your time for side-projects – sometimes synchronize hack days or hack weeks for squad or org
  24. 24. 24
  25. 25. Organizational support 25 Tribe lead or similar is available and aware of the squad's workThe squad knows who to turn to for guidance or problem solving supportSupport is available for architectural / technical discussions as well as for "soft" issues
  26. 26. Agile coach 26 Support autonomy in the organization Helps squads identify impediments and learning opportunities, coaches squad to continuously improve working methods and process
  27. 27. Are we there yet? 27 Run survey with multiple squads – goal is to do it every quarter. Patterns – e.g. Agile coach needed, need to improve releasability (technical, organizational, ...)
  28. 28. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 28
  29. 29. Mastery 29 Mastery is the desire to get better at something that matters. First, mastery is a mindset, in that we either believe we can get better or we don’t. Second, mastery is a pain, in that it involves not only working harder but working longer at the same thing. Finally, mastery is an asymptote, or a straight line that you may come close to but never reach.
  30. 30. Chapters PO PO PO PO Chapter Chapter Squad Squad Squad Squad 30 Special Interest/Competence groups – web development chapter, backend development chapter, QA chapter, payment chapter, etc. Share knowledge, learn from each other, personal development together Identify common challenges Talk about good practices, decide on architecture, coding standards, etc. Learn technical skills – e.g. Test-driven development
  31. 31. Chapter Lead 31 Servant leadership Coaching, mentoring 1:1 every week Usually 50/50 squad work/chapter lead Sometimes work in same squad, but not necessarily
  32. 32. Great colleagues 32 Very high hiring standards
  33. 33. Personal development 33 Not typical management career path only, experimenting with “add-ons”, e.g., Expert, Teacher, Coach
  34. 34. Training programs 34 Training, Lunch & learn, Tech talks, Webinars, etc Management training, Leadership forum
  35. 35. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 35
  36. 36. Purpose 36 At Spotify we are on a mission to change the world – to make it possible to play everywhere, and to find the right music for every moment. We want everyone at Spotify to feel that what they do every day connects to this mission and this purpose. So, how does this connect to our daily lives and the tasks we do?
  37. 37. Squad purpose 37
  38. 38. OKR Objective Key Result 38 OKR - connect company vision to daily tasks Objective – Key result Objective – longer vision, might take more than a quarter to achieve Key results – measurable goals for the quarter OKR for all of company OKR for all of tech OKR for whole squad OKR for chapter Sometimes personal OKR
  39. 39. Product owner PO Purpose Mastery Why/ What Chapter lead How Squad member Chapter lead How Squad member Ho w Autonomy 39 Product owner – answer why are we doing this, what are we doing? Chapter lead – support in how we solve it, what we do Agile coach – support autonomy, facilitate discussions – supports whole squad So for an engineer – this is how they get their Purpose, Mastery and Autonomy
  40. 40. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 40
  41. 41. Scaling 41
  42. 42. Quality manager Project manager coordination Release manager coordination Configuration manager Change Change manager 42 We need release coordination -> hire a release manager, project coordination -> hire a project manager, change mgmt, configuration manager, etc
  43. 43. Scaling 43 … and so you end up with this Departments
  44. 44. Tribes 44
  45. 45. Tribes Tribe Tribe PO PO PO PO PO PO PO PO Chapter Chapter Chapter Chapter Squad Squad Squad Squad Squad Squad Squad Squad 45 Everyone working within software engineering is divided into a set of tribes containing 20-100 people each. Dunbar number - <150 people, so we recognize and know everyone The following applies to each tribe: Clear and defined mission High level of autonomy within each tribe Tribes are joined by a set of foundation principles that apply to all tribes Lead by a senior experienced leader (named tribe lead) responsible for all dimensions of the tribe (people, process, technology & culture) All skills necessary to produce live product features and code are present within the tribe, and thus the tribe can build cool stuff end to end A squad resides within one and only one tribe (people may be borrowed between tribes)Some tribes have a matrix organization, others not.
  46. 46. Tribe Tribe Tribe Tribe ”Provide fast and reliable access to all the world's music” Tribe Tribe Tribe ”Enable high product development speed while maintaining a highly available service” 46 We have 6 tribes in Spotify right now – from 3 to 9 squads Each tribe is co-located in one site Mission for tribe Similar contexts and challenges
  47. 47. 47 Tribe demos, gatherings, knowledge sharing, …
  48. 48. Network organization 48 Avoid going “up-and-down the hierarchy” Squads always collaborate directly with each other Tribe borders are not hard – they are support function, not departments Creates a network organization Shifting fast since collaborations start and stop all the time
  49. 49. Dependencies Tribe Tribe PO PO PO PO PO PO PO PO Squad Squad Squad Squad Squad Squad Squad Squad 49 Dependencies between teams – technical dependencies, organizational dependencies (overlapping product, mission), knowledge dependencies Never let yourself be blocked. CTO says “Get shit done”, CEO says “When in doubt, do something” Important to understand dependencies – collect data Dependencies and collaborations – same thing. No problem – slowing – blocking – future
  50. 50. On-demand Scrum-of-Scrums 50 Scrum-of-scrum common pattern – too static, our organization is changing all the time On-demand scrum-of-scrum exists between different squads for short periods of time This example – spring 2012, big project (several squads, several months), scrum-of-scrum progress/blockers/dependencies
  51. 51. Architecture 51 SOA, loosely coupled
  52. 52. System Owner 52
  53. 53. Guilds 53 A Guild is a community of interest, a group of people with similar engineering skills that share knowledge, tools and code across the whole of Spotify. For example a backend guild, web guild, QA guild, agile guild
  54. 54. Guilds Tribe Tribe PO PO PO PO PO PO PO PO Chapter Chapter Chapter Chapter Guild Squad Squad Squad Squad Squad Squad Squad Squad 54 A Guild is an open community, so anyone can join any guild. Automatic membership if you are in that chapter – opt-out if you want to Opt-in for anyone else in company You can join multiple guilds, depending on your interest. All guild activities are optional by default. As guild member, you can choose how active or inactive you want to be in the guild. Each guild has a Guild Coordinator (or pair) who is main contact person for the guild, "bootstraps" the guild to enable self-organization, ideally trying to get rid of the need for a guild coordinator role.
  55. 55. 55 Guild unconference – a whole day of lightning talks and Open Space. Good format, very popular
  56. 56. 56 Agile coaches
  57. 57. “Big Projects” 57
  58. 58. Big Retrospeci Big retrospectives 58
  59. 59. Town Hall 59 Town hall where CEO address whole company every two weeks. Q & A with top management.
  60. 60. Company values 60 Not just Technology, other departments too. E.g., “Think it, Build it, Ship it, Tweak it”. “Get shit done” “When in doubt, do something”
  61. 61. Organizational improvement 61
  62. 62. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 62
  63. 63. Challenges 63
  64. 64. AGENDA 12th Feb Autonomy Mastery Purpose Scaling Challenges 64
  65. 65. 65 Questions?
  66. 66. Anders Ivarsson Joakim Sundén @anders_ivarsson @joakimsunden 66