Technology and Culture


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Technology and Culture

  1. 1. CULTURE ANDTECHNOLOGY•Culture •Technolo
  2. 2. 1992: Pop Culture TimelineTop hits: Whitney Houstons "I Will Always Love You" and Nirvanas"Smells Like Teen Spirit"Highest Grossing Movie: "Aladdin"Fad: Grunge Fashion (thrift store items)1993:Top hits: Meatloafs "Id Do Anything For Love (But I Wont Do That)"and UB40s "I Cant Help Falling in Love With You"Highest Grossing Movie: "Jurassic Park"Fad: "Nancy Drew" novels hit record high sales1994:Top hits: Bruce Springsteens "Streets of Philadelphia" and BryanAdams, Rod Stewart, and Stings "All For Love"Highest Grossing Movie: "The Lion King"Fad: The TV show "Friends"
  3. 3. 1995:Top hits: Coolios "Gangstas Paradise" and Shaggys "Boombastic:"Highest Grossing Movie: "Die Hard with a Vengance"Fad: "Windows 95"1996:Top hits: Spice Girlss "Wannabe" and Fugeess "Killing Me Softly"Highest Grossing Movie: "Independence Day"Fad: Nintendo 641997:Top hits: Faith Evans and Puff Daddys "Ill Be Missing You" andElton Johns "Candle in the Wind 97"Highest Grossing Movie: "Titanic"Fad: Pokemon
  4. 4. 1998:Top hits: Celine Dions "My Heart Will Go On" and Chers "Believe"Highest Grossing Movie: "Armageddon"Fad: " Harry Potter and the Sorcerers Stone"1999:Top hits: Britney Spearss "Hit Me Baby One More Time" and LouBegas "Mambo No. 5"Highest Grossing Movie: "Starwars I: The Phantom Menace"Fad: Boy Bands2000:Top hits: Madonnas "Music" and Britney Spearss "Oops! ... I Did ItAgain"Highest Grossing Movie: "Mission: Impossible II"Fad: Hip Hop Fashion
  5. 5. 2001:Top hits: Alicia Keyss "Fallin" and Pinks "Get the Party Started"Highest Grossing Movie: "Harry Potter and the Sorcerers Stone"Fad: iPods2002:Top hits: Avril Lavignes "Complicated" and Nellys "Hot in Here"Highest Grossing Movie: "The Lord of the Rings: The Two Towers"Fad: Texting2003:Top hits: Outkasts "Hey Ya!" and The Black Eyed Peass "Where isthe Love?"Highest Grossing Movie: "The Lord of the Rings: Return of the King"Fad: Crunk Music
  6. 6. 2004:Top hits: Usher featuring Lil Jon and Ludacriss "Yeah!" and Maroon 5s"This Love"Highest Grossing Movie: "Shrek 2"Fad: Myspace2005:Top hits: Kelly Clarksons "Since U Been Gone" and Gwen Stephanis"Hollaback Girl"Highest Grossing Movie: "Harry Potter and the Goblet of Fire"Fad: Reality Television2006:Top hits: Corinne Bailey Raes "Put Your Records on" and GnarlsBarkleys "Crazy"Highest Grossing Movie: "Pirates of the Caribbean: Dead Mans Chest"Fad: "High School Musical"
  7. 7. 2007:Top hits: Plain White Ts "Hey There, Delilah" and Mikas " GraceKelly"Highest Grossing Movie: "Pirates of the Caribbean: At Worlds End"Fad: Youtube2008:Top hits: Coldplays "Viva La Vida" and M.I.As "Paper Planes"Highest Grossing Movie: "The Dark Night"Fad: Facebook2009:Top hits: Lady Gagas "Bad Romance" and The Black Eyed Peass "IGotta Feeling"Highest Grossing Movie: "Avatar"Fad: Silly Bandz
  8. 8. Technology Timeline1780 - Early public schools adopt the teacher/managermodel with the teacher as the primary manger ofinstruction and assessment in a single classroom.1946 - First vacuum tube-based computers developed;universities help in computer development effort;1951 - Little technology used in schools, primarily TV;first-generation Univac computer delivered to the UScensus bureau.
  9. 9. 1958 - Mainframe host computers are not widelyaccepted in schools that are still using the singleclassroom, teacher/manager method of deliveringinformation to students.1959 - Transistor-based computers in use;1960 - COBOL business-oriented, high-levelprogramming language created;
  10. 10. 1963 - BASIC, a simple high-level programminglanguage is developed, mostly for use in universitiesto train programmers; IBM 360 family of computersis developed; most computers still using hostmethods with punched cards as the primary inputdevice; line printers are still the primary outputdevice;
  11. 11. 1965 - Elementary and Secondary Education Act brings newmoney into schools for technology. mainframes andminicomputers are put into place in some schools, but mostare used for administration or for school counselling;1967 - High-level programming languages such as Fortran arebeing taught are in universities. School vocational trainingprograms begin to include computer maintenance;1968 - Host computers are not widely adopted in schoolsbecause they are seen as appropriate for use with theteacher/manager model of learning.
  12. 12. 1970 - Pascal created; mainframes and minicomputers in use insome schools, but very little use in the delivery of instruction.1971 - Intels first microprocessor developed; the firstmicrocomputers (PCs) are developed; mainframes andminicomputers are in wide use in business; a few softwarecompanies begin to develop mainframe and minicomputer- basedinstructional programs;1974 - Apple I computer is sold in kit form.1975 - Some Apple 1 PCs are donated to schools; some schoolshave adopted mainframes and minicomputers and refuse toconsider PCs;
  13. 13. 1976 - The Apple I computer gains popularity insmall business.1979 - 15 Million PCs estimated to be in useworldwide; PC-based spreadsheets developed,mainframes and minicomputers still in wide use.1980 - TTI 99 which uses a television screen as themonitor is the worlds most popular PC.
  14. 14. 1981 - IBM is the first mainframe manufacturerto develop a PC;1983 - Sperry Corporation is the second mainframemanufacturer to develop a PC (actually developed byMitsubishi in Japan); the Apple II computer findswidespread acceptance in education because PCsbetter fit the teacher /manager model ofinstructional delivery (PCs can be used to "support"the ongoing teaching in the single classroom).
  15. 15. 1984 - 31 states use 13,000 PCs for career guidance,but there are still relatively few computers inclassrooms; the Apple Macintosh computer isdeveloped; computer-based tutorials and learninggames are developed by commercial softwaremanufacturers.1986 - 25 % of high schools use PCs for college andcareer guidance, K-8 schools buying mostly Apple IIand Macintosh computers, high schools buyingmostly DOS-based clones.
  16. 16. 1988 - 60 % of all workers in the US use computers,laptops are developed;1990 - Multimedia PCs are developed; schools areusing videodiscs; object-oriented multimediaauthoring tools are in wide use; Simulations,educational databases and other types of CAIprograms are being delivered on CD-ROM disks, manywith animation and sound;1992 - Schools are using Gopher servers to providestudents with on-line information.
  17. 17. 1994 - Digital video, virtual reality, and 3-D systems capturethe attention of many; most US classrooms now have at leastone PC available for instructional delivery.1995 - The Internet and the World Wide Web began to catchon as businesses, schools, and individuals create web pages;1996 - The Internet is widely discussed as businesses beginto provide services and advertising using web pages. Newgraphics and multimedia tools are developed for the deliveryof information and instruction using the Internet; a fewschools install web servers and provide faculty with a way tocreate instructional web pages.
  18. 18. 1997-2007 - The growth of the internet expands farfaster than most predicted. It soon becomes theworlds largest database of information, graphics,and streaming video making it an invaluableresource for educators. Search engines such asGoogle and Yahoo constantly develop new ways tofind information within the ever-growing number ofweb pages. Web sites that offer individuals a placeto put personal information become popular.Educational software becomes more useful andinteresting to students as graphics and video areincorporated.
  19. 19. Multimedia Learning Software
  20. 20. Multimedia & Learning StylesCollaborative Learning with Google DocumentsWith Googles document services, where a singledocument is hosted on the Google Cloud, bothteachers and students can work together editingthe same document at the same time. In addition,teachers are empowered to more accuratelymonitor a students contribution within theirgroups.
  21. 21. Kinesthetic Learning with SimulatorsExamples of kinesthetic learning implementedwithin a multimedia platform are flightsimulators. Flight simulators involve thephysical participation of the student to get areal world experience of flying without theconsequences associated with failure.
  22. 22. Incremental Reading with Adobe Flash GamesIncremental reading is a type of learning stylereducing the text (subject matter) to be read intosmaller units; the result is an increased memory recalland retention of the content. Furthermore, AdobeFlash games are able to present large amounts of textincrementally contingent upon the needs of thereader. For example, an Adobe Flash learning gamecan be programmed to allow the reader to adjust theamount of content to be presented incrementally atany given time.
  23. 23. Constructionism with Knowledge Management SoftwareConstructionism learning theory involves a studentassimilating and combining incoming information withwhat is already known in meaningful ways. It is particularto how the learner processes information. Software iscurrently available empowering students and learners toaccomplish this. For example, knowledge managementsoftware empowers students to learn by constructing andconnecting new ideas to existing knowledge bymanipulating data into visual, chronological, andhierarchical illustrations specific to the end-users needs.
  24. 24. Socratic Method with Virtual ClassroomsThe Socratic Method is a process designed tofacilitate learning by asking questions to studentsand encouraging a guided debate resulting inknowledge. Virtual classrooms are multimediaplatforms in of themselves, empowering theSocratic method to occur despite proximity andencouraging robust interactivity.
  25. 25. Multimedia English LanguageConsistency Learning SoftwareConsistency is crucial when it comes to learning English. Astudent must review language materials and practice newsubjects daily in order to achieve proficiency. It takesdedication and patience. One of the major benefits ofmultimedia English language learning software is theflexibility that comes with it. Many people do not haveenough time to attend English classes. Personal softwarecan be the answer. Lessons and exercises can be completedaround a users schedule. This consistency makes forconstant improvement.
  26. 26. EngagementYou cannot learn English without actively participating asyou study. While this is possible to some extent in aclassroom, a student does not often get the full attentionof an instructor. Multimedia English language learningsoftware are designed to engage the student fully,prompting frequent responses and active thought. Userscan read, write, listen and speak all in the same lesson.English language software with instructions in multiplelanguages also makes it easier for most students tounderstand how to navigate through the lessons,comprehend what is expected of them and performexercises.
  27. 27. Rosetta Stone SoftwareStudents are challenged to learn naturally through a series ofcomplex lessons using visual, audio, vocal and written cues.Tell Me More SoftwareThere is a record-playback tool that allows you to listen toyour own pronunciation and make adjustments.English Lab SoftwareOne of the best features is the ability to configure thesoftware to provide course instructions and prompts in 21different languages.
  28. 28. Multimedia Learning SoftwareAdobeProducts include Adobe Director (multimedia authoring),Dreamweaver (web publishing), PhotoShop (photo editing), andmore.Create TogetherCreate animated games, randomly generated puzzles, interactivesimulations, searchable multimedia databases, hyperlinkedpresentations and more.DazzlerSoftware products for producing interactive multimediapresentations, training courses, product catalogues and kiosksystems.
  29. 29. Flying PopcornNew computer users can create multimedia contents with 3Dsound effects, images, geometrical shapes, text and movie files.GraFX Saver ProCreate and distribute your own professional screen savers withover 30 image, video, and audio formats.HyperStudioClassroom multimedia authoring program.Live StageQuickTime authoring application with the ability to convergemore than 200 media types.
  30. 30. Media BlenderEasy to use multimedia authoring package.Mistyk MediaAll-in-one software for conversion, editing, recording, burning,playback, and more for nearly all audio, video, and graphicsformats.MovieWorksThe five integrated MovieWorks Deluxe make it easy toincorporate analog or digital video, buttons, photos, graphics,animations, 3D, narration, MIDI, MP3, CD music, text and titling,and even virtual reality movies into stunning, professional-quality multimedia productions.
  31. 31. Multimedia BuilderMultimedia authoring system allows you to create autorun CDmenus, multimedia applications on CD-ROM, demos,presentations, MP3 players and much, much more.NavarasaCreate your CD-ROM presentations and websites in the sameeditor! Navarasa web presentations are multi-platform andmulti-browser compatible!PerformerFor creating projects, presentations, posters, animated storieswith sound, and more.
  32. 32. PlayMoAuthoring tool that allows the creation of highly interactive richmedia content from a wide range of source files such as stillimages, video clips, audio clips, 3D models, CAD models andmore.PodiaSuite of multimedia delivery solutions that allow you to presentyour information over the internet.Slim ShowLets you create professional, interactive multimedia Windowsprograms without writing any code.
  33. 33. SuperCardMultimedia authoring environment with support for text-to-speech,speech recognition, QuickTime, filmstrips, graphic import and export,and sound,Visviva Authoring StudioAuthoring tool that has completely integrated distinctive elements suchas object design,, 3D modeling, image painting, vector drawing.Vitual CinemaAn object-oriented authoring, media integration and delivery/playbacktool that is designed to work with all forms of streaming media.WondershareOffers slideshow, presentation, DVD ripping, quiz and online tutorialmaking software and more.