From Magic Circles To    Magic Portals  Dr Jim Purbrick BarCamp Brighton 2011
Magic Circles“Temporary worlds within the ordinaryworld, dedicated to the performance of anact apart” Johan Huizinga
Game“Playing a game is the voluntary attempt toovercome unnecessary obstacles” BernardSuits
Golf“What makes golf a game is that you willinglyagree to stand really far away from each holeand swing at the ball with a...
Virtual Worlds“The membrane that encloses virtualworlds” Edward Castronova
The Hero’s Journey“People go there as part of a heros journey- a means of self-discovery” Richard Bartle
Gamer Regret“A sudden, horrifying sense of emptinesswhen we muse on all the other things wecould have done with our game t...
Second LifeA magic circleA sandboxA culture of creativityNo goals or unnecessary obstacles
KaraokeA magic circle around a social occasionrather than a game
Rock BandCooperative karaoke with explicit scoring
PictionaryEncouraging creative artistic composition tosolve puzzles
CreatarrUnnecessary obstaclesEncouraging creative compositionCasual participationJudged by the communityCollaborative and ...
Magic PortalsTemporary worlds within the ordinaryworld, dedicated to the betterment of theirtransient populations
Further ReadingKatie Salen and Eric Zimmerman, Rules ofPlay: Game Design FundamentalsEdward Castronova, Synthetic Worlds: ...
Thank You!http://jimpurbrick.com@JimPurbrick
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From Magic Circles To Magic Portals

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  • From Magic Circles To Magic Portals

    1. 1. From Magic Circles To Magic Portals Dr Jim Purbrick BarCamp Brighton 2011
    2. 2. Magic Circles“Temporary worlds within the ordinaryworld, dedicated to the performance of anact apart” Johan Huizinga
    3. 3. Game“Playing a game is the voluntary attempt toovercome unnecessary obstacles” BernardSuits
    4. 4. Golf“What makes golf a game is that you willinglyagree to stand really far away from each holeand swing at the ball with a club” JaneMcGonigal
    5. 5. Virtual Worlds“The membrane that encloses virtualworlds” Edward Castronova
    6. 6. The Hero’s Journey“People go there as part of a heros journey- a means of self-discovery” Richard Bartle
    7. 7. Gamer Regret“A sudden, horrifying sense of emptinesswhen we muse on all the other things wecould have done with our game time” CliveThompson
    8. 8. Second LifeA magic circleA sandboxA culture of creativityNo goals or unnecessary obstacles
    9. 9. KaraokeA magic circle around a social occasionrather than a game
    10. 10. Rock BandCooperative karaoke with explicit scoring
    11. 11. PictionaryEncouraging creative artistic composition tosolve puzzles
    12. 12. CreatarrUnnecessary obstaclesEncouraging creative compositionCasual participationJudged by the communityCollaborative and higher level creationWeb based
    13. 13. Magic PortalsTemporary worlds within the ordinaryworld, dedicated to the betterment of theirtransient populations
    14. 14. Further ReadingKatie Salen and Eric Zimmerman, Rules ofPlay: Game Design FundamentalsEdward Castronova, Synthetic Worlds: TheBusiness and Culture of Online GamesJane McGonigal, Reality is Broken
    15. 15. Thank You!http://jimpurbrick.com@JimPurbrick

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