Agile experience design part 2

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Second part of the book Agile experience design, based mainly

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Agile experience design part 2

  1. 1. AGILE EXPERIENCE DESIGNPART TWO Jimmy Campos Blanco Software Engineer @JimACampos Jimmy.campos.b@gmail.com
  2. 2. Agile Experience DesignHow to design compellingexperiences and deliver themquickly
  3. 3. Topics● Agile principles● Get ready to go● Agile Discovery● Envisioning success● Elaboration, ready, steady, build
  4. 4. Agie Principles
  5. 5. http://goo.gl/ZVKMN
  6. 6. Get ready to go
  7. 7. What problem are we trying to solve?● What market opportunity are we trying to exploit?● What will make our idea a fantastic product?● What will the solution look like?● How will we build it?
  8. 8. What problem are we trying to solve?● What market opportunity are we trying to exploit?● What will make our idea a fantastic product?● What will the solution look like?● How will we build it?
  9. 9. What does a day/week look like?How are we going to structure our time?
  10. 10. Agile Discovery
  11. 11. Implementation● Patterns and libraries● Technology constraints● Nonfunctional requirements● The Wall
  12. 12. Envisioning success
  13. 13. ● Create● Make it happen
  14. 14. Idea Generation ● Fluency – Flexibillity - Originallity – Elaboration● Brainstorming● How might we?● What if?● Role-play● Open ideas
  15. 15. Elaboration: ready, steady, build
  16. 16. Q&A

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