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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe Good Source For BeginnersTo be an ordinary programmer is one thing: You need only learn how tointeract with the computer on its own terms, creating buttons and comboboxes that have no significance away from the screen. To be a gameprogrammer--particularly one that writes games with environments thatappear three-dimensional to their players--is something else entirely. Suchwork requires that the flat screen simulate the real world, complete withlight, shading, texture, gravity, and momentum. Its all quite complicated.Tricks of the 3D Game Programming Gurus helps its readers make greatprogress in creating 3D worlds and the action that goes on in them. Thatthis large, dense book manages to explain how to design and implement a3D game while neither glossing over too many details nor swamping thereader with trivia is a credit to author André LaMothe. He opens by
showing (and explaining) the C++ source code of a simple but full-fledged3D spaceflight shooter game--a real boost to the readers confidence. Fromthere, he explains the complicated geometric concepts and mathematicsthat underlie realistic games (always with an eye toward softwarealgorithms) and shows how to use the many APIs and libraries (includingMicrosoft DirectX 9.0) that make the world-builders job easier. Make nomistake: Designing and building convincing games with 3D visuals andbehaviors that convincingly approximate real-world physics is hard work. Inthis book, LaMothe helps you get it done and enjoy the process. --DavidWall Topics covered: How to design and build 3D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuseson wireframe models, shading, rendering, and animation. Microsoft DirectX9.0 gets special attention.This book provides excellent information for anyone who is looking tounderstand 3D game programming built from the ground up. It does notfocus on coding styles and practices. Instead, it takes the reader step-by-step through the process of creating a 3D game engine and explains themathematics and optimization techniques behind each system. If youveever wondered how to make a 3D game from scratch, this book will teachyou. Note that this book expands on code from LaMothes Tricks of theWindows Game Programming Gurus, which covers similar material in 2D. For More 5 Star Customer Reviews and Lowest Price: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe - 5 Star Customer Reviews and Lowest Price!