Indexhistorythe gamegameplayenemieskilling enemiesthe startsplit-screenthe perfect game           2
Historydesigned by Toru Iwatanideveloper Namco22 May 1980October 1980                           3
The gameplatform  arcadegenre  mazemode  up to 2 playerscabinet                        4
Gameplayin a maze eating pac-dots4 enemies hunting pac-manPac-man is taken to the next stagea single life awarded at 10 00...
Enemies          6
Killing enemies4 flashing dotsenemies turn deep bluetemporary to eat the enemiesback to the center box                    ...
The start            8
Split-screenhas “no ending”a bugnot possible anymore to playlevel 256 or “ the final level”                               ...
The perfect gamein 1999Billy Mitchell3,333,360 points6 hours playing                             10
The endthanks for your attention                            11
Pacman
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Pacman

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Pacman

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Pacman

  1. 1. Indexhistorythe gamegameplayenemieskilling enemiesthe startsplit-screenthe perfect game 2
  2. 2. Historydesigned by Toru Iwatanideveloper Namco22 May 1980October 1980 3
  3. 3. The gameplatform arcadegenre mazemode up to 2 playerscabinet 4
  4. 4. Gameplayin a maze eating pac-dots4 enemies hunting pac-manPac-man is taken to the next stagea single life awarded at 10 000 points 5
  5. 5. Enemies 6
  6. 6. Killing enemies4 flashing dotsenemies turn deep bluetemporary to eat the enemiesback to the center box 7
  7. 7. The start 8
  8. 8. Split-screenhas “no ending”a bugnot possible anymore to playlevel 256 or “ the final level” 9
  9. 9. The perfect gamein 1999Billy Mitchell3,333,360 points6 hours playing 10
  10. 10. The endthanks for your attention 11

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