Exploring the Design of Hybrid Interfaces for                           Augmented Posters in Public Spaces                ...
[Lemmelä et al. 2008], [Tamminen et al. 2004]
How to support a continuous user experience      initiated at an augmented poster              in public space?
Augmented Realityinteraction withdigital information registered in aphysical frame of reference
Augmented Realityphysical frame of reference
Augmented Realityspatial navigation
Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
Hybrid Interfacesinteraction withdigital information embedded inmultiple representations of thephysical frame of reference
Hybrid InterfacesHow to preserve the frame of reference?How to navigate in multiple representations?How to transit between...
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to preserve the frame of reference?
How to navigate in multiple representations?       6 DOF                  3 DOF
How to navigate in multiple representations?     [Hürst & Helder, 2011]    [Lethinen et al. 2012]      Favor ease of navig...
How to transit between representations?
Case Studies: Event Poster
Case Studies: Gaming Poster       [Grubert et al., 2012]
Findings   Diverse combinations of interfaces   Discrete transition sufficient   More in [Grubert et al., 2012], [Mullo...
SummaryHow to support a continuous user experience      initiated at an augmented poster              in public space?
Summary   Combine augmented reality and alternative     interfaces   Favor ease of navigation over complete     navigabi...
Future Challenges   When are more abstract interfaces (e.g., mobile websites)     sufficient?   How will users combine t...
References[Grubert et al. 2012]  Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and Sta...
References[Grubert et al. 2012]      Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and...
Thank you                  Questions?    This work was supported by the Austrian NationalResearch Funding Agency (FFG) in ...
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for
Upcoming SlideShare
Loading in …5
×

ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for

430 views

Published on

Jens Grubert recently presented "Exploring the Design of Hybrid Interfaces for Augmented Posters in Public Spaces" at the the 7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012). October 14-17, 2012, Copenhagen, Denmark.

Abstract:
The use of Augmented Reality for overlaying visual information on print media like street posters has become widespread over the last few years. While this user interface metaphor represents an instance of cross-media information spaces the specific context of its use has not yet been carefully studied, resulting in productions generally relying on trial-and-error approaches. In this paper, we explicitly consider mobile contexts in the consumption of augmented print media. We explore the design space of hybrid user interfaces for augmented posters and describe different case studies to validate our approach. Outcomes of this work inform the design of future interfaces for publicly accessible augmented print media in mobile contexts.

Published in: Technology
0 Comments
1 Like
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
430
On SlideShare
0
From Embeds
0
Number of Embeds
35
Actions
Shares
0
Downloads
3
Comments
0
Likes
1
Embeds 0
No embeds

No notes for slide

ACM NordiCHI 2012: Exploring the Design of Hybrid Interfaces for

  1. 1. Exploring the Design of Hybrid Interfaces for  Augmented Posters in Public Spaces Jens Grubert, Raphaël Grasset, Gerhard ReitmayrInstitute for Computer Graphics and Vision, Graz University of Technology
  2. 2. [Lemmelä et al. 2008], [Tamminen et al. 2004]
  3. 3. How to support a continuous user experience  initiated at an augmented poster in public space?
  4. 4. Augmented Realityinteraction withdigital information registered in aphysical frame of reference
  5. 5. Augmented Realityphysical frame of reference
  6. 6. Augmented Realityspatial navigation
  7. 7. Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
  8. 8. Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
  9. 9. Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
  10. 10. Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
  11. 11. Augmented Realityinteraction withdigital information embedded in aphysical frame of reference
  12. 12. Hybrid Interfacesinteraction withdigital information embedded inmultiple representations of thephysical frame of reference
  13. 13. Hybrid InterfacesHow to preserve the frame of reference?How to navigate in multiple representations?How to transit between representations?
  14. 14. How to preserve the frame of reference?
  15. 15. How to preserve the frame of reference?
  16. 16. How to preserve the frame of reference?
  17. 17. How to preserve the frame of reference?
  18. 18. How to navigate in multiple representations? 6 DOF 3 DOF
  19. 19. How to navigate in multiple representations? [Hürst & Helder, 2011] [Lethinen et al. 2012] Favor ease of navigation over complete  navigability
  20. 20. How to transit between representations?
  21. 21. Case Studies: Event Poster
  22. 22. Case Studies: Gaming Poster [Grubert et al., 2012]
  23. 23. Findings Diverse combinations of interfaces Discrete transition sufficient More in [Grubert et al., 2012], [Mulloni et al. 2012] 
  24. 24. SummaryHow to support a continuous user experience  initiated at an augmented poster in public space?
  25. 25. Summary Combine augmented reality and alternative  interfaces Favor ease of navigation over complete  navigability Minimize cognitive effort when transitioning  between interfaces
  26. 26. Future Challenges When are more abstract interfaces (e.g., mobile websites)  sufficient? How will users combine the individual interfaces in  various mobile contexts? How to preserve the frame of reference in complex spatial environments? How to support view transition in those complex  environments?
  27. 27. References[Grubert et al. 2012]  Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proc. MobileHCI2012. ACM (2012), 231‐240[Hürst & Helder, 2011]  Hürst, W. & Helder, M. Mobile 3D graphics and virtual reality interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8[Lemmelä et al. 2008] Lemmelä, S., Vetek, A., Mäkela, K. and Trendafilov, D. Designing and evaluating multimodal interaction for mobile contexts. In Proc. ICMI  2008, ACM (2008), 265‐272.[Lethinen et al. 2012] Lethinen, V., Nurminen, A., and Oulasvirta, A. Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11‐14 [Mulloni et al. 2012] Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, G. and Schmalstieg, D. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 2012 Workshop MobiVis, ACM (2012) [Tamminen et al. 2004] Tamminen, S., Oulasvirta, A., Toiskallio, K. and Kankainen, A. Understanding mobile contexts. In Personal Ubiquitous Computing, 8, Springer (2004), 135‐143.
  28. 28. References[Grubert et al. 2012]  Grubert, J., Morisson, A., Munz., H and Reitmayr, G.: Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space. In Proc. MobileHCI 2012. ACM (2012), 231‐240[Hürst & Helder, 2011]  Hürst, W. & Helder, M. Mobile 3D graphics and virtual reality interaction. In Proc. ACE 2011, ACM (2011), 28:1‐28:8[Lethinen et al. 2012]  Lethinen, V., Nurminen, A., and Oulasvirta, A. Integrating spatial sensing to an interactive mobile 3D map. In Proc. 3DUI 2012, IEEE (2012), 11‐14 [Mulloni et al. 2012] Mulloni, A., Grubert, J., Seichter, H., Langlotz, T., Grasset, R., Reitmayr, G. and Schmalstieg, D. Experiences with the Impact of Tracking Technology in Mobile Augmented Reality Evaluations. In MobileHCI 2012 Workshop MobiVis, ACM (2012) 
  29. 29. Thank you Questions? This work was supported by the Austrian NationalResearch Funding Agency (FFG) in the SmartReality project.

×