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Unleasing Primary Computing

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My presentation from The Academies Show on unleashing school computing and how it is more about culture than competency.

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Unleasing Primary Computing

  1. 1. Unleashing SCHOOL Computing
  2. 2. @LearnMakerJay JAY ASHCROFT
  3. 3. HIGH DEMAND Digital skills are in
  4. 4. WIDENS yet each year the skills gap
  5. 5. 2 Problems for schools What How to teach students
  6. 6. PROBLEM 1
  7. 7. HOW DO JOBS THATdo not yet exist? we prepare students for
  8. 8. The world’s largest taxi firm, Uber, owns no cars. The world’s biggest media company, Facebook, creates no content. And the world’s largest accommodation provider, Airbnb, owns no property. The Digital Era
  9. 9. Vlogger Chief Listening Office App Designer New Jobs
  10. 10. Felix Kjellberg ‘PewDiePie’ Professional Vlogger 26 years old $5m per year earnings
  11. 11. Tai Tran Apple’s Twitter Manager 22 years old Forbes 30 Under 30 list
  12. 12. Nick D’Alsoisio App Developer 16 years old Sold his app for $30m to Yahoo
  13. 13. All 3 created and profited from jobs and skills that did not exist 10 years ago
  14. 14. PROBLEM 2
  15. 15. WHAT DO we teach students DIGITAL to prepare them for the future?
  16. 16. In computing you must read between the lines
  17. 17. The curriculum may say Coding Networking Algorithms
  18. 18. But it actually means Problem Solving Critical Thinking Independent Learning
  19. 19. do we THIS teach students HOW
  20. 20. SOLUTION
  21. 21. The focus KNOWLEDGE SHOULD NOT be on developing COMPETENCIES but in developing
  22. 22. UNLOCK challenge based learning
  23. 23. Requirements Device Imagination Context
  24. 24. PROCESS
  25. 25. Set students a BIG open ended digital task 1
  26. 26. Have students work in teams 2
  27. 27. Step back and let the magic happen! 3
  28. 28. PROOF
  29. 29. Jay Ashcroft jay@learnmaker.co.uk INVICTA PRIMARY SCHOOL
  30. 30. Students had 5 days to build a fully functional iPad app Project
  31. 31. 1. Research and generate ideas. 2. Prototype on paper. 3. Generate content. 4. Build using an online app builder. 5. Debug and refine. 6. Launch! Stages
  32. 32. Teachers gave no explicit instructions other than how to operate hardware & software. The outcome was entirely in the hands of the students
  33. 33. DEVELOPED and doing so
  34. 34. Problem Solving Critical Thinking Independent Learning
  35. 35. Aged between 5-10 Student selection
  36. 36. • Different ages • Different experiences • Different ideas Real world conditions:
  37. 37. Video
  38. 38. “It wasn’t just coding, it was about having fun and learning.”
  39. 39. This produced a LEARNING IMPACT ON interesting
  40. 40. Inspiring Students 0 25 50 75 100 Before After Student applications to be digital leaders
  41. 41. behaviour problems from students on the project0
  42. 42. Students became More confident More engaged More focused
  43. 43. and the BESTpart…
  44. 44. We covered the ENTIREprimary computing in just CURRICULUM 5 days
  45. 45. CHALLENGE
  46. 46. will you replicate this in YOUR SCHOOL? HOW
  47. 47. www.learnmaker.co.uk Jay Ashcroft LEARNMAKER

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