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Leveraging Bite-Sized Video for Learning (COMO 2011)

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Leveraging Bite-Sized Video for Learning (COMO 2011)

  1. 1. Leveraging Bite-Size Video for Learning<br />Keith Schuermann, MLIS<br />Jay Turner, GPLS<br />
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  7. 7. Three Production Stages<br /><ul><li> Pre-Production
  8. 8. On The Set
  9. 9. Post-Production</li></li></ul><li>Stage 1: Pre-Production<br /><ul><li> Pitch  Script (get it approved!)
  10. 10. Script  Shot Sheet, including</li></ul> angles/movements<br /><ul><li> Shot Sheet  Storyboards </li></li></ul><li>Script Example<br />
  11. 11. Shot Sheet Example<br />
  12. 12. Storyboard Example<br />
  13. 13. Framing the Shot<br />Determines how much we’re sharing <br />about our character and the setting<br />Extreme Long Shot<br />Long Shot<br />Medium Shot<br />Close Up<br />Extreme Close Up<br />
  14. 14. Extreme Long Shot<br />Establishes<br />Setting<br />+<br />Emphasizes<br />Surroundings<br />
  15. 15. Long Shot<br />Introduces <br />Life-Sized<br />Characters <br />In Their Environment<br />
  16. 16. Medium Shot<br />Used for Dialogue/Character Development<br />
  17. 17. Alt. Medium Shot<br />Over-the-shoulder, to emphasize character’s connection with another<br />
  18. 18. Close Up<br />Magnifies Personal Connection<br />
  19. 19. Extreme Close Up<br />High Drama but Artificial – Watch Focus<br />
  20. 20. Shot Angles<br />The Relationship Between Camera & Subject <br />More Extreme = More Symbolic/Heavy-Handed<br />Bird’s Eye View<br />High Angle<br />Eye Level<br />Low Angle<br />Oblique/Canted<br />
  21. 21. Bird’s Eye View<br />Godlike Position<br />+<br />Characters <br />Insignificant<br />
  22. 22. High Angle<br />Setting<br />Emphasized <br />+<br />Characters<br />Diminished<br />
  23. 23. Eye Level<br />Most Common<br />Angle<br />Often as P.O.V.<br />with <br />Reaction Shot<br />
  24. 24. Low Angle<br />Taller, Dominant<br />Character<br />Actions Quicker<br />Powerless, Insecure<br />Audience<br />
  25. 25. Oblique/Canted<br />Suggests<br />Instability, Disorientation<br />Often a<br />P.O.V.<br />
  26. 26. Stage 2: On The “Set”<br />5 Major Elements of Production:<br />Direction<br />Blocking the Scene<br />Lighting<br />Continuity<br />Sound<br />
  27. 27. Director<br />You! And there can only be one!!! <br />Make sure your actors know:<br />Who they are<br />Who they are talking to<br />What they want<br />
  28. 28. Blocking the Scene<br />Before shooting, you should:<br />Find beginning camera location, and place actors at marks<br />Let actors perform as they wish, then make suggestions<br />Be flexible – allow for improvisation<br />Actors must “do” rather than “say”<br />Rehearse until all parties are ready<br />
  29. 29. Lighting the Scene<br />Do test shots, with a human subject, at the same time and location as your live production. <br />Avoid the following common mistakes:<br />Shooting directly into a light or getting flares <br />Shooting scenes where everything’s lit except for your talent <br />Needing more light – a little goes a long way with video<br />Harsh shadows – use fill if necessary<br />
  30. 30. Examples of Poor Lighting<br />
  31. 31. Sound<br />Be aware that built-in camera mics may not provide adequate audio. Monitor with headphones, and remember audio can be added. <br />Also, watch out for:<br />Background noise/music<br />Outdoor wind<br />Camera operation noise<br />
  32. 32. Continuity<br />Keep your scene’s elements consistent, <br />to avoid continuity errors<br />
  33. 33. Practice Time!<br />
  34. 34. How NOT to Act During a Fire Drill<br />Your organization recently conducted a fire drill, with less than optimal results. The charge of your team is to create a short video that will reinforce good drill behavior, and eliminate the bad. <br />
  35. 35. Stage 3: Post-Production<br />Four Basic Steps:<br />View rushes, labeling shots in line with shot #’s from Shot Sheet<br />Edit visuals. Avoid double actions and jump cutting.<br />Edit the audio. Add music, sound effects, and dialogue if audio is poor.<br />Show rough cut to at least 2 other people. Be open and flexible to suggestions.<br />
  36. 36. Release Day!!<br />Consider YouTube or Vimeo<br />for uploading. <br />Remember, file size may be<br />large, and will need <br />adequate storage space.<br />
  37. 37. Helpful Links:<br />Internet Archive – great source for stock sound effects and music<br />http://www.archive.org/<br />Indie Filmmaking – tips and tricks for amateurs<br />http://www.indie-film-making.com/<br />

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