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Communicating and Selling UX Design Deliverables “Freshly cooked designs. Top quality. Just £30 per kilo.” “Okay, I’ll buy some.” Jan Srutek | UX Designer at Flow Interactive
	What’s this all about?1. Communication is essential in design 2. How to present design work3. Designing design deliverables   @JanSru
The way you present your designs matters. A lot.   @JanSru
The problem:UX tends to be conceptual & abstract   @JanSru
We’re selling mainly ‘just’ ideas We need to defend and justify our deliverables    @JanSru
UX is about As UX professionals,we will only ever be as good  	as our communications skills.   @JanSru
Communicate design visually Visualisation improves comprehension, inference, and supports short-term memory. This is something that is quite broken. This is working well. This is something that could use some tweaking. ! !! ✓   @JanSru
Engage your audiences   @JanSru  	Involve stakeholders actively in the process
Do collaborative workshops   @JanSru
Design is storytelling Talk about people’s experiences – not about interface widgets   @JanSru
Have the right mindset Don’t be like a politician pushing his agenda  “This is the only possible solution.”   @JanSru
Have the right mindset Be like a wizard’s apprentice “Is there anything missing?” “How could it be improved?”   @JanSru
Speak your audience’s language Conversion funnel optimisation VS. Improving users’ experience   @JanSru
2. How to present design work
How to present design 	Structure your design presentations carefully You use a presentation framework  e.g. the one from Communicating Design   @JanSru
How to get buy-in for your designs 	Or…get inspired by the 	Consumer Buying Behaviour Theory   @JanSru
How to get buy-in for your designs 	Consumer Buying Behaviour Theory: Problem recognition Information search Options evaluation Purchase decision Post-purchase evaluation   @JanSru
How to get buy-in for your designs Describe the problem first. 		Does everyone agree what constitutes the problem? 1. Problem recognition  Design problem   @JanSru
How to get buy-in for your designs Presentinformation framing possible 	solutions to the design problem.   		(talk about the design constraints) 2. Information search  Persona    @JanSru
Present multiple solutions that you considered... How to get buy-in for your designs 3. Options evaluation Concept  three Concept  two Concept  one   @JanSru
Present multiple solutions that you considered... 		…and ruled out How to get buy-in for your designs 3. Options evaluation Concept  three Concept  two Concept  one   @JanSru
Explain why the proposed solution is the best 	one. (Provide a sound rationale) How to get buy-in for your designs 4. Purchase decision Concept  two   @JanSru
Document design decisions made along the way. How to get buy-in for your designs 5. Post-purchase evaluation Concept  two Benefits 1.… 2…. 3….   @JanSru
Document design decisions made along the way. & Test designs with real customers. How to get buy-in for your designs 5. Post-purchase evaluation TESTED Concept  two   @JanSru
	Always have a short executive summary ready up your sleeve.   @JanSru
3. Designing design deliverables
The anatomy of a UX deliverable 	Every UX deliverable has two layers: The ideas (the what) The presentation (the how)   @JanSru
More thinking about the Ideas, less about the Presentation.   @JanSru
Deliverables should be usable Aim for:  Consistency Recognition rather than recall Aesthetic and minimalist design   @JanSru
Deliverables should be prioritised Emphasise important stuff …and de-emphasise irrelevant details   @JanSru
Some common UX deliverables
Personas Make them believable Make them ‘glanceable’ and comparable Make them visually appealing   @JanSru
Wireframes This kind of sucks No clear visual hierarchy  and logical groupings   @JanSru
Wireframes Nothing is aligned Your brain spends lots of time figuring it out   @JanSru
Modify search 1 + 1 = 3 Boxes just add clutter Info design principle by Tufte known as 1+1=3   @JanSru
Wireframes 	Use C.R.A.P. principles to design your wireframes Contrast Repetition, Repetition, Repetition 	 Alignment Proximity 	Use colour to make things stand out at a glance 	(colour is processed pre-attentively by our brains)  Had to remove the wireframe example, sorry…   @JanSru
Always use cover sheets First page of a deliverable pack describing ,[object Object]
 Deliverable’s status (ForReview, Final, etc.)
 Possibly also a changelogYour deliverables need to be able to defend themselves on their own.   @JanSru
Image credits http://www.flickr.com/photos/luc/255444239/ http://www.flickr.com/photos/krossbow/3154262365 http://www.flickr.com/photos/clagnut/252185030/ http://www.flickr.com/photos/thomashawk/416841640/ http://www.flickr.com/photos/nhussein/3903255272/ http://www.flickr.com/photos/mhw/254986081/ 	All remaining images: © Flow Interactive   @JanSru

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Communicating and Selling UX Design Deliverables

  • 1. Communicating and Selling UX Design Deliverables “Freshly cooked designs. Top quality. Just £30 per kilo.” “Okay, I’ll buy some.” Jan Srutek | UX Designer at Flow Interactive
  • 2. What’s this all about?1. Communication is essential in design 2. How to present design work3. Designing design deliverables @JanSru
  • 3. The way you present your designs matters. A lot. @JanSru
  • 4. The problem:UX tends to be conceptual & abstract @JanSru
  • 5. We’re selling mainly ‘just’ ideas We need to defend and justify our deliverables @JanSru
  • 6. UX is about As UX professionals,we will only ever be as good as our communications skills. @JanSru
  • 7. Communicate design visually Visualisation improves comprehension, inference, and supports short-term memory. This is something that is quite broken. This is working well. This is something that could use some tweaking. ! !! ✓ @JanSru
  • 8. Engage your audiences @JanSru Involve stakeholders actively in the process
  • 10. Design is storytelling Talk about people’s experiences – not about interface widgets @JanSru
  • 11. Have the right mindset Don’t be like a politician pushing his agenda “This is the only possible solution.” @JanSru
  • 12. Have the right mindset Be like a wizard’s apprentice “Is there anything missing?” “How could it be improved?” @JanSru
  • 13. Speak your audience’s language Conversion funnel optimisation VS. Improving users’ experience @JanSru
  • 14. 2. How to present design work
  • 15. How to present design Structure your design presentations carefully You use a presentation framework e.g. the one from Communicating Design @JanSru
  • 16. How to get buy-in for your designs Or…get inspired by the Consumer Buying Behaviour Theory @JanSru
  • 17. How to get buy-in for your designs Consumer Buying Behaviour Theory: Problem recognition Information search Options evaluation Purchase decision Post-purchase evaluation @JanSru
  • 18. How to get buy-in for your designs Describe the problem first. Does everyone agree what constitutes the problem? 1. Problem recognition Design problem @JanSru
  • 19. How to get buy-in for your designs Presentinformation framing possible solutions to the design problem. (talk about the design constraints) 2. Information search Persona @JanSru
  • 20. Present multiple solutions that you considered... How to get buy-in for your designs 3. Options evaluation Concept three Concept two Concept one @JanSru
  • 21. Present multiple solutions that you considered... …and ruled out How to get buy-in for your designs 3. Options evaluation Concept three Concept two Concept one @JanSru
  • 22. Explain why the proposed solution is the best one. (Provide a sound rationale) How to get buy-in for your designs 4. Purchase decision Concept two @JanSru
  • 23. Document design decisions made along the way. How to get buy-in for your designs 5. Post-purchase evaluation Concept two Benefits 1.… 2…. 3…. @JanSru
  • 24. Document design decisions made along the way. & Test designs with real customers. How to get buy-in for your designs 5. Post-purchase evaluation TESTED Concept two @JanSru
  • 25. Always have a short executive summary ready up your sleeve. @JanSru
  • 26. 3. Designing design deliverables
  • 27. The anatomy of a UX deliverable Every UX deliverable has two layers: The ideas (the what) The presentation (the how) @JanSru
  • 28. More thinking about the Ideas, less about the Presentation. @JanSru
  • 29. Deliverables should be usable Aim for: Consistency Recognition rather than recall Aesthetic and minimalist design @JanSru
  • 30. Deliverables should be prioritised Emphasise important stuff …and de-emphasise irrelevant details @JanSru
  • 31. Some common UX deliverables
  • 32. Personas Make them believable Make them ‘glanceable’ and comparable Make them visually appealing @JanSru
  • 33. Wireframes This kind of sucks No clear visual hierarchy and logical groupings @JanSru
  • 34. Wireframes Nothing is aligned Your brain spends lots of time figuring it out @JanSru
  • 35. Modify search 1 + 1 = 3 Boxes just add clutter Info design principle by Tufte known as 1+1=3 @JanSru
  • 36. Wireframes Use C.R.A.P. principles to design your wireframes Contrast Repetition, Repetition, Repetition Alignment Proximity Use colour to make things stand out at a glance (colour is processed pre-attentively by our brains) Had to remove the wireframe example, sorry… @JanSru
  • 37.
  • 38. Deliverable’s status (ForReview, Final, etc.)
  • 39. Possibly also a changelogYour deliverables need to be able to defend themselves on their own. @JanSru
  • 40. Image credits http://www.flickr.com/photos/luc/255444239/ http://www.flickr.com/photos/krossbow/3154262365 http://www.flickr.com/photos/clagnut/252185030/ http://www.flickr.com/photos/thomashawk/416841640/ http://www.flickr.com/photos/nhussein/3903255272/ http://www.flickr.com/photos/mhw/254986081/ All remaining images: © Flow Interactive @JanSru
  • 41. Over to you ? How do you communicate and sell your designs? Find me on Twitter @JanSru
  • 42. Some reading for you: Find me on Twitter @JanSru