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Innovation UK - VR Technology for Medicine


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In the medical VR session I will be demonstrating key do’s and don’ts in developing a VR pipeline, bringing in some learnings from our early projects. Given the nature of production, planning all the asset requirements is key.

We also talk about the benefits of VR in medicine.

Published in: Healthcare
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Innovation UK - VR Technology for Medicine

  1. 1. Website: Follow us: Jamie Denham Managing Director/ Creative Technologist Sliced Bread Animation
  2. 2. Taking us to places where we have never been before.
  3. 3. VR Technology for Medicine Modern medicine is uncovering entirely new ways to confront age-old challenges.
  4. 4. Give trainee doctors a perspective of the medical experience?
  5. 5. Show patient’s an experience of their condition?
  6. 6. “A toy-like cardboard contraption that sells for less than $20 online has helped save the life of a baby who was so sick that doctors told her parents to take her home to die.”
  7. 7. “Other teams passed on Teegan because they kept running into walls when trying to visualize her procedure.”
  8. 8. “With VR I could see her chest wall as well as her heart. From there I could see that the standard incision would be fine. Right there the first big hurdle was crossed”
  9. 9. "Virtual Valve uses Oculus Rift’s virtual reality headsets combined with motion sensor technology. Once inside, they were able to explore the left ventricle and interact with the experience to simulate levels of aortic stenosis and assess the impact of this condition on the patient’s heart."
  10. 10. We are approaching a phase where we are no longer voyeurs, looking outside in, observing someone else’s life. We are now approaching a world where we are experiencing it physically.
  11. 11. 1. Engage your audience 2. Build tension and release tension 3. Focus on what's important 4. Keep the flow logical 5. Make it feel conclusive
  12. 12. 5 dos and don'ts in developing a VR pipeline.
  13. 13. 1. If you fail to plan, you plan to fail
  14. 14. VR projects are not particularly cheap to produce and against the investment, you’ll want to be sure the end-user walks away with lasting memory of their experience.
  15. 15. 2. Don’t make me sick
  16. 16. Whenever you start a VR project there is this inherent excitement that everything is possible, and you are going to do something breathtaking and awesome.
  17. 17. 3. Developing a pipeline
  18. 18. A pipeline is essential. There is the model build, the testing, then texturing and performance considerations. That often means flicking through various different pieces of software.
  19. 19. 4. Working with third party apps
  20. 20. Third party software is constantly updating and it’s definitely worth keeping an eye on new releases and features in case they can enhance the process and experience.
  21. 21. 5. Testing and deployment
  22. 22. Goes without saying really, but testing, testing, and testing is integral to any VR production. In all our projects there was constant flow of testing and adjustments.
  23. 23. "The main challenge with VR is getting enough people through the experience"
  24. 24. Website: Follow us: Questions?