LETHALITY

WARRIOR WEAPON FIGHTING
TRAINING TARGETS:
HOW TO TRAIN TO KILL.

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LETHALITY: How do you kill human beings?
LETHALITY: How do you kill human beings?
••
••
••
••
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••

The human torso is fu...
LETHALITY:
LETHALITY:
Where do you shoot to kill
Where do you shoot to kill
human beings?
human beings?
1. Bullet performa...
LETHALITY: How do you train to detect-decideLETHALITY: How do you train to detect-decidekill human beings?
kill human bein...
You decide:
Which targets are best?

When you decide, what
criteria did you use?
NOTE: All these are targets in use by var...
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CAUTION:
CAUTION:
Steel reactive targets can be dangerous due to
Steel reactive targets can be dangerous due to
bullet bac...
Reactive targets could be adjusted to fall based
Reactive targets could be adjusted to fall based
on shot placement and nu...
Reactive targets can be faced
Reactive targets can be faced
with realistic imagery and/or
with realistic imagery and/or
dr...
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Every target doesn’t have to be perfect.
Every target doesn’t have to be perfect.
Targets can be part of a crawl-walk-run ...
Reactives can be auto-reset (falls & resets).
Reactives can be auto-reset (falls & resets).
Hit counters or Simunition© sh...
Triple dropper:
Triple dropper:
••First two hits drops the target plate 1/2 inches per hit.
First two hits drops the targe...
Targets can be designed to “score” hits.
Targets can be designed to “score” hits.
Instant feedback is generally a better t...
Targets can be designed with realistic shapes.
Targets can be designed with realistic shapes.

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DETE...
Movement can be designed into reactive targets.
Movement can be designed into reactive targets.

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DE...
Targets can be designed to “move.”
Targets can be designed to “move.”
Cables
Cables
Rails
Rails
Gravity or pulley.
Gravity...
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Door Breeching Trainer

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SHOOT HOUSES & MOUT

www.mgmtargets.com

Shoot houses & MOUT facilities
Shoot houses & MOUT facilities

••3/8" thick armor...
Onsite, mission-specific training:
CONEX-Based MOUT/ Unit-Based Combat Training Center (s)
http://www.uxb.com/products/tra...
WARRIOR WEAPON FIGHTING TRAINING
TARGET CONCLUSIONS
•• Targets and ranges should look like and behave like
Targets and ran...
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Targets v3a

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  • I should add "stress" to target capabilities. When ARI tested shooters, they told shooters the targets would shoot BBs back if not killed. Rate of fire went up and accuracy went down.
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  • The B27IMZ IMMOBILIZE ZONES target is the next generation in self-defense targets. The B27-type target is widely recognized by and accepted for use in law enforcement and military training. What sets the B27IMZ above the rest is the first-of-its-kind break-through design. The assailant's key immobilization zones are superimposed against the skeletal structure for effective comprehension in extreme response and immobilization training. The pelvic bone, upper chest and fatal-T areas are clearly illustrated with new bone structure features for maximum recognition. The detailed scoring zone meets tactical specifications, and each immobilization zone is mapped out with measurements and specialized teaching to improve understanding of shot placement and its effect on bone structure.
  • Completely 3-Dimensional Plastic Target.•Designed for US Army Military Operations in Urban Terrain (MOUT) Training.•Semi self-sealing 3-D plastic targets with outstanding cold and hot weather durability.•Lightweight, standard target pieces are hollow on the inside.•Life-size, 5'10" tall when in standing position.•Versatile, movable knee and elbow joints allow for a wide range of body motion.•Units can be made to stand, sit or kneel.•3D Targets are modular, can be used without legs or arms. Only buy and replace what you need and what you wear out.•With the use of a 2" X 4" piece of wood you can pose the targets in standing, sitting or kneeling positions.•Male/Female heads easily pop off, are interchangeable, and turn 360 degrees.•Hands turn 360 degrees.•Shoulder and hip joints rotate and lock in place.•Now with new locking arm joints for increased stability and strength.
    •Inexpensive hit reaction system available.•Also available in a darker "swarthy" skin color.
  • Targets v3a

    1. 1. LETHALITY WARRIOR WEAPON FIGHTING TRAINING TARGETS: HOW TO TRAIN TO KILL. 1 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    2. 2. LETHALITY: How do you kill human beings? LETHALITY: How do you kill human beings? •• •• •• •• •• •• The human torso is full of voids. The human torso is full of voids. Bones may stop or deflect bullets. Bones may stop or deflect bullets. Varying muscle/organ/connective tissue densities can skew the Varying muscle/organ/connective tissue densities can skew the bullet path. bullet path. Full Metal Jacket (FMJ) bullets penetrate well, sometimes too Full Metal Jacket (FMJ) bullets penetrate well, sometimes too well. The ‘through & through’ bullet is an ineffective bullet that well. The ‘through & through’ bullet is an ineffective bullet that “ice picks” the target, but causes little damage. “ice picks” the target, but causes little damage. Enemy targets may be significantly smaller and thinner than Enemy targets may be significantly smaller and thinner than Americans (increasing ‘through & through’ shots). Americans (increasing ‘through & through’ shots). An ‘adrenalized’ or drugged Enemy may take 12+ hits and An ‘adrenalized’ or drugged Enemy may take 12+ hits and continue to fight. continue to fight. BOTTOMLINE: BOTTOMLINE: •• Humans can be hard to kill or stop. Humans can be hard to kill or stop. •• Bullets rarely instantly incapacitate humans or blow them off their Bullets rarely instantly incapacitate humans or blow them off their feet. feet. •• Shot placement, accuracy, and high fidelity training, targets, and Shot placement, accuracy, and high fidelity training, targets, and ranges are important. ranges are important. 2 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    3. 3. LETHALITY: LETHALITY: Where do you shoot to kill Where do you shoot to kill human beings? human beings? 1. Bullet performance changes by 1. Bullet performance changes by angle of entry and range angle of entry and range (velocity). (velocity). 2. Bullet path is affected by 2. Bullet path is affected by changes in tissue density and changes in tissue density and bones. bones. 3. Brain-spine shots are usually 3. Brain-spine shots are usually instantly incapacitating. Both instantly incapacitating. Both are small targets protected by are small targets protected by bone. bone. 4. Heart shots may kill in about 4. Heart shots may kill in about 30 seconds to 22minutes. 30 seconds to minutes. 5. Lung shots can kill slowly. 5. Lung shots can kill slowly. 6. Large arteries can bleed out in 6. Large arteries can bleed out in 55minutes. minutes. 7. Breaking legs can be aamobility 7. Breaking legs can be mobility kill. kill. BOTTOMLINE: BOTTOMLINE: •• Humans can be hard to kill or Humans can be hard to kill or stop. stop. •• Shoot until the target is Shoot until the target is destroyed. destroyed. 3 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    4. 4. LETHALITY: How do you train to detect-decideLETHALITY: How do you train to detect-decidekill human beings? kill human beings? SOME GENERAL TRAINING RULES SOME GENERAL TRAINING RULES •• What do Soldiers “SEE” in combat? The targets should look What do Soldiers “SEE” in combat? The targets should look roughly like the views they see in the real world: roughly like the views they see in the real world: •• Should look human. Should look human. •• Mix of views: Mix of views: - - Whole body. Whole body. - - Front. Front. - - Side. Side. - - Obscured. Obscured. - - Crouching/prone Crouching/prone - - NOTE: Faces-eyes are important detection ques. NOTE: Faces-eyes are important detection ques. •• Moving & stationary. IfIfmoving, how fast, angle, etc. Moving & stationary. moving, how fast, angle, etc. •• Signatures (thermal, IR, muzzle flash, optic flash, etc.) Signatures (thermal, IR, muzzle flash, optic flash, etc.) •• Distance & elevation by probability. Distance & elevation by probability. •• “Don’t shoot” friendly targets. “Don’t shoot” friendly targets. •• Priority targets (kill highest threat target in group first). Priority targets (kill highest threat target in group first). •• Random reactability (targets may take 1-N shots to kill). Random reactability (targets may take 1-N shots to kill). •• Shoot through targets (bullets can penetrate dirt to kill). Shoot through targets (bullets can penetrate dirt to kill). •• Vehicle-based targets Vehicle-based targets •• Scoring should be relatively invisible to the shooter. Scoring should be relatively invisible to the shooter. •• Materiel targets. Materiel targets. BOTTOMLINE: BOTTOMLINE: 1. 1. 2. 2. 4 Shoot what you can see; Shoot until the target is destroyed. Shoot what you can see; Shoot until the target is destroyed. Mix targets in METT-T specific scenarios as feasible. Mix targets in METT-T specific scenarios as feasible. DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    5. 5. You decide: Which targets are best? When you decide, what criteria did you use? NOTE: All these are targets in use by various agencies. Many allege to have “proven” scoring and incapacitation zones. Will training on this target prepare Soldiers for detect-decide-kill in combat? 5 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
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    60. 60. CAUTION: CAUTION: Steel reactive targets can be dangerous due to Steel reactive targets can be dangerous due to bullet backsplash or ricochet up to 100m. bullet backsplash or ricochet up to 100m. •• Rubber faced steel targets allow shooter to Rubber faced steel targets allow shooter to engage target safely. engage target safely. •• 2 inch thick pre-cut rubber face panels can 2 inch thick pre-cut rubber face panels can attached and replaced as worn out. attached and replaced as worn out. 60 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    61. 61. Reactive targets could be adjusted to fall based Reactive targets could be adjusted to fall based on shot placement and number of shots. on shot placement and number of shots. Portable targets are highly flexible and allow Portable targets are highly flexible and allow trainers to configure scenarios. trainers to configure scenarios. 61 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    62. 62. Reactive targets can be faced Reactive targets can be faced with realistic imagery and/or with realistic imagery and/or dressed in clothing. dressed in clothing. 62 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
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    65. 65. Every target doesn’t have to be perfect. Every target doesn’t have to be perfect. Targets can be part of a crawl-walk-run training strategy. Targets can be part of a crawl-walk-run training strategy. These targets flip from side-to-side when hit. These targets flip from side-to-side when hit. Shoot to re-set are also doable. Shoot to re-set are also doable. Saves time walking forward, etc. Saves time walking forward, etc. 65 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    66. 66. Reactives can be auto-reset (falls & resets). Reactives can be auto-reset (falls & resets). Hit counters or Simunition© shoot-back could be Hit counters or Simunition© shoot-back could be added. added. 66 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    67. 67. Triple dropper: Triple dropper: ••First two hits drops the target plate 1/2 inches per hit. First two hits drops the target plate 1/2 inches per hit. ••Third hit drops plate an additional 4 inches. Third hit drops plate an additional 4 inches. 67 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    68. 68. Targets can be designed to “score” hits. Targets can be designed to “score” hits. Instant feedback is generally a better training tool than Instant feedback is generally a better training tool than holes in paper. holes in paper. 68 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    69. 69. Targets can be designed with realistic shapes. Targets can be designed with realistic shapes. 69 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    70. 70. Movement can be designed into reactive targets. Movement can be designed into reactive targets. 70 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    71. 71. Targets can be designed to “move.” Targets can be designed to “move.” Cables Cables Rails Rails Gravity or pulley. Gravity or pulley. 71 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
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    73. 73. Door Breeching Trainer 73 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    74. 74. SHOOT HOUSES & MOUT www.mgmtargets.com Shoot houses & MOUT facilities Shoot houses & MOUT facilities ••3/8" thick armor plate wall panels lined with 2" thick ballistic 3/8" thick armor plate wall panels lined with 2" thick ballistic rubber. rubber. ••Ballistic Windows. Ballistic Windows. ••Doorway Pop Out Targets. activated with an infrared beam, Doorway Pop Out Targets. activated with an infrared beam, button, or by remote control. button, or by remote control. ••Moveable walls. Moveable walls. ••Ballistic Doors. Ballistic Doors. ••Dynamic entry training doors. Dynamic entry training doors. ••Bullet Traps. Bullet Traps. ••Helo pads (real or simulated). Helo pads (real or simulated). 74 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    75. 75. Onsite, mission-specific training: CONEX-Based MOUT/ Unit-Based Combat Training Center (s) http://www.uxb.com/products/training/ratpac.cfm http://www.militarywraps.com/ 75 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
    76. 76. WARRIOR WEAPON FIGHTING TRAINING TARGET CONCLUSIONS •• Targets and ranges should look like and behave like Targets and ranges should look like and behave like what Soldiers see in combat. what Soldiers see in combat. •• Threat target arrays should mix: position, moving & Threat target arrays should mix: position, moving & stationary, signatures , ,distance & elevation (by stationary, signatures distance & elevation (by probability), Threat & friendly, individual & group, probability), Threat & friendly, individual & group, reactability (killability), clear & obscured, ground & reactability (killability), clear & obscured, ground & vehicle, human & materiel, etc. to exercise the vehicle, human & materiel, etc. to exercise the Shooter’s full range of skills. Shooter’s full range of skills. •• The ideal Target set should be: The ideal Target set should be: -- Reactive steel targets with 2” rubber facing with Reactive steel targets with 2” rubber facing with realistic imagery. realistic imagery. -- Shoot-back option (Simunition©). Shoot-back option (Simunition©). -- Portable Portable -- Flexible to create METT-T specific scenarios. Flexible to create METT-T specific scenarios. -- Minimum support or infrastructure needs Minimum support or infrastructure needs BOTTOMLINE: BOTTOMLINE: 1. Shoot what you can see; Shoot until the target is 1. Shoot what you can see; Shoot until the target is destroyed. destroyed. 2. Use a portable, diverse target mix in METT-T specific 2. Use a portable, diverse target mix in METT-T specific scenarios. scenarios. 3. Train Fire team as the smallest element, not 3. Train Fire team as the smallest element, not individuals. individuals. 76 DETECT-DECIDE-KILL DETECT-DECIDE-KILL
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