IxDA Poznan #3 Mariusz Dziechciaronek: Czym jest IxD


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IxDA Poznan #3 Mariusz Dziechciaronek: Czym jest IxD

  1. 1. Czym jest IxD?Mariusz DziechciaronekIxDA Poznań Co-Founder
  2. 2. O czym będę mówił dziechciaronek@ucd.com.pl1. Koncepcja IxD2. Human-Computer Interaction 1940 – 20103. Miejsce i rola designera w procesie rozwoju oprogramowania4. Human-Computer Interaction w przyszłości2
  3. 3. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf Mauris sed augue I„ NPUT DEVICES: Originally, our concept focused on developinga new, more intuitive system for input into a redesigned ModeControl Panel. This included exploration of a variety of possibleknobs, buttons, and touch-screen combinations and configurations.As our design progressed, we decided it would be best to takehat we learned from our work in this area and concentrate on thedesign for a display.”
  4. 4. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf Etiam a velit at enim pretium fermentum lorem@ipsum.com„D ISPLAY: The display became the main focus for our designas we focused on creating a device for the cockpit that wouldprovide the pilot with both current and future feedback regardingthe impact of the autopilot system on the plane’s movement.The actual display consists of three parts. A dashboard display4 the top depicts altitude, speed, pitch, roll, and heading.”at
  5. 5. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf„ Our project visualizes autopilot modes for the MCP.The screen is broken:down into four areas: The Dashboard, 3D Display,Mode Indication Panel, and Interactive Timeline. These areas displayinformation about the flight.”5
  6. 6. http://www.designingforinteraction.com/ Etiam a velit at enim pretium fermentum lorem@ipsum.comStrategiaw jakim stopniu produkt spełnia swoje celebiznesowe?Experiencepowtarzalna interakcja w określonymkontekście użycia (szkoła, praca, zabawa,etc.)Interactionużywanie interfejsu w czasie przez różneosobyInformacja i funkcjonalnośćkategorie, typy, powiązania architekturainformacji
  7. 7. Etiam a velit at enim pretium fermentum lorem@ipsum.com I„ nteraction Design (IxD) defines the structure and behavior ofinteractive systems. Interaction Designers strive to createmeaningful relationships between people and the products andservices that they use, from computers to mobile devices toappliances and beyond.”7
  8. 8. http://www.boxesandarrows.com Etiam a velit at enim pretium fermentum lorem@ipsum.com Human/machine communication – translate the conversation that goes on between the technology and the user; understand both parties. Action/Reaction – understand and anticipate how interactions unfold over time, designing for the wide range of permutations that can occur State – ensuring the user understands the current state of the application, what type of operations are possible or appropriate at any given time. Workflow – concerned with the completion of multi-task goals such as browsing, selecting, and purchasing an item. Malfunction –anticipate and mitigate those problems, ensuring that both the user and the system can easily recover.8
  9. 9. Etiam a velit at enim pretium fermentum lorem@ipsum.com9 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  10. 10. Etiam a velit at enim pretium fermentum lorem@ipsum.com10 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  11. 11. Etiam a velit at enim pretium fermentum lorem@ipsum.com11 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  12. 12. Etiam a velit at enim pretium fermentum lorem@ipsum.com12 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  13. 13. Etiam a velit at enim pretium fermentum lorem@ipsum.com13 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  14. 14. Etiam a velit at enim pretium fermentum lorem@ipsum.com14 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  15. 15. http://www.boxesandarrows.com/view/bringing-user http://www.boxesandarrows.com/view/bringing Etiam a velit at enim pretium fermentum lorem@ipsum.com1. poznanie użytkownika przed sformułowaniem wymagań,2. priorytetyzacja realizacji funkcjonalności: biznes, designer (user), development,3. uwzględnienie designera w każdej fazie powstawania oprogramowania,4. testy z użytkownikami w fazie „customer review”,5. wizualizacje przypadków użycia w postaci interfejsów,6. badania użytkowników po „launchu”.
  16. 16. Etiam a velit at enim pretium fermentumAllegro – proces rozwoju produktu lorem@ipsum.com 16 http://tebe.blox.pl/resource/alegroproces.jpg
  17. 17. Etiam a velit at enim pretium fermentum lorem@ipsum.com RUP i UCD ORACLE product lifecycle17
  18. 18. agile18
  19. 19. Etiam a velit at enim pretium fermentum lorem@ipsum.com19
  20. 20. Etiam a velit at enim pretium fermentum lorem@ipsum.com http://asset.soup.io/asset/1009/6079_5d56.jpeg http://asset.soup.io/asset/1009/6079_5d56.jpeg 20
  21. 21. Gdzie warto zajrzeć? dziechciaronek@ucd.com.plKoncepcja IxD http://www.uxmatters.com/mt/archives/2006/12/clash- of-the-titans-agile-and-ucd.phphttp://faculty.washington.edu/roesler/IxD/visualMCP.pdf http://www.billbuxton.com/SoftwareDesign.pdfhttp://en.wikipedia.org/wiki/Interaction_Design http://www.ibm.com/developerworks/rational/library/27http://ixda.org 74.html http://pschmid.net/blog/2006/10/09/58Human-Computer Interaction 1940 – 2010 http://blogs.technet.com/b/office2010/archive/2009/10/http://www.slideshare.net/mrettig/interaction-design- 29/ux-research-tools-and-techniques.aspxhistoryhttp://en.wikipedia.org/wiki/History_of_the_graphical_us Human-Computer Interaction w przyszłościer_interface http://www.gartner.com/it/page.jsp?id=1447613http://designinginterfaces.com http://liftlab.com/think/nova/2010/10/03/deconstructinghttp://www.sapdesignguild.org/resources/ui_history.asp -gartners-hype-cycle-mythhttp://ignorethecode.net/blog/2010/01/21/realism_in_ui_designhttp://home.vrweb.de/~martin.theus/Design.pdf Klasyka: http://www.kickerstudio.com/blog/2010/09/essential-Miejsce i rola designera w procesie interaction-design-essays-and-articlesrozwoju oprogramowaniahttp://uxdesign.pl/jak-to-sie-robi-w-applehttp://www.boxesandarrows.com/view/bringing-userhttp://www.boxesandarrows.com/view/case-study-of-agile
  22. 22. dzięki za uwagę ;)zapraszam na mojego bloga: http://www.ucd.com.pl