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Smart Ambient Learning with Physical Artifacts Using Wearable Technologies - iLRN 2015 in Prague on 2015-07-13

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Smart Ambient Learning with Physical Artifacts Using Wearable Technologies - iLRN 2015 in Prague on 2015-07-13

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Presentation we gave at iLRN 2015 conference in Prague on July 13th, 2015 together with my colleague Ralf Klamma. We present our initial work about a construction exhibition and advertise Open Standards, Open Documentation and Open Source!

Presentation we gave at iLRN 2015 conference in Prague on July 13th, 2015 together with my colleague Ralf Klamma. We present our initial work about a construction exhibition and advertise Open Standards, Open Documentation and Open Source!

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Smart Ambient Learning with Physical Artifacts Using Wearable Technologies - iLRN 2015 in Prague on 2015-07-13

  1. 1. http://Learning-Layers-euhttp://Learning-Layers-eu Learning Layers Scaling up Technologies for Informal Learning in SME Clusters Smart Ambient Learning with Physical Artifacts Using Wearable Technologies iLRN 2015, Prague, Czech Republic, July 13, 2015 István Koren and Ralf Klamma Advanced Community Information Systems (ACIS), RWTH Aachen University 1
  2. 2. http://Learning-Layers-eu Outline • Motivation • Scaling Informal Learning • Challenges in Industry 4.0 • Construction Exhibition • Conclusion • Open Challenges 2
  3. 3. http://Learning-Layers-eu Motivation • Wearables fit WELL to informal learning ideas – Industry 4.0 – Smart workforces • Example: EU funded project Learning LAYERS • High demand for information about new tools, new construction materials, new methods • Brick and mortar construction sector turns into high-tech knowledge industry – Changing workplace situation demands new integrated concepts for teaching and learning with wearables • Gained understanding of the use cases and technologies needs to be persisted in open standards, open source support libraries and public documentation 3
  4. 4. http://Learning-Layers-eu Scaling Informal Learning A B C D E LAPPS Layers App Store
  5. 5. http://Learning-Layers-eu Industry 4.0 – Challenges 5 Pedagogical •Creating understanding of how new tools, materials & procedures work •Reaching many people & spread knowledge rapidly •Support sustaining community of practice Technological •Service discovery: what is available? •Experience building: what can apps do? •Entrepreneurial context •Rapid prototyping •Scaffolding •Attracting non- technical context •Exploitation Implementation •Experience building •Rapid prototyping •DevOps •Scalability •Sustainability •Source Code •Continuous Innovation •Public Documentation Exhibition concept Demonstrators Open Source Process
  6. 6. http://Learning-Layers-eu Learning Case: Permanent Construction Exhibition • Center for Sustainable Construction in Northern Germany • Building with straw & clay – Renaissance of a superseded technology – Multi-story house as demonstrator and proof of concept • Informing private companies, house builders, architects, construction workers about how to build with straw and clay 6 ©2015nznb.de
  7. 7. http://Learning-Layers-eu Exhibition Scenario 7 ©2015nznb.de©2015nznb.de
  8. 8. http://Learning-Layers-eu Exhibition Media Support 8 Stages Traditionally With Smart Technology Preparation Maps, leaflets, press releases, press coverage, company acquisition, catalog design & print Community Website with subscriptions, blogs, press releases, social media presence, apps Visit Audio guide, catalog, exhibition design, helpers, guides, shop, special events Devices for rent, virtual catalog, marking exhibits with smart codes, notifications, bookmarks, app for keeping the context and collecting virtual items, printing services Follow-up Catalog management E-mail, blog, social features, contact management by community Website 1. 2. 3.
  9. 9. http://Learning-Layers-eu Entrepreneurial Teaching Course • Annual High-tech Entrepreneurship and New Media Lab at RWTH Aachen • Multiple teams of 5-6 master students working for startups • Training workshops – Agile development – Presentation training • Producing open source software 9 Mobile App
  10. 10. http://Learning-Layers-eu Exhibition App Video 10
  11. 11. http://Learning-Layers-eu Publicly Documented Experience Technology Comparison 11 QR Codes Near Field Communication (NFC) Bluetooth Low Energy (BLE) Capacity / data rate ~ 3000 Bytes ~ 150 Bytes, 100-400 kbps Chunks of 20 Bytes, 260 kbps Range depending on size few centimeters < 70 m Availability smartphones with camera high-end smartphones middle & High-end smartphones Cost printing ~ 0,50€ per tag ~ 10 € per beacon Discussion + visually recognizable - cumbersome usage + cheap sticker - low range + high range + unobtrusive - expensive
  12. 12. http://Learning-Layers-eu Open Source Strategy 12 https://github.com/learning-layers/ • Success Factors – Street credibility (takes time & commitment) – Permissive Open Source License – Talking about it, e.g. FOSDEM, Mindtrek – Using state-of-the-art technology & workflows • DevOps
  13. 13. http://Learning-Layers-eu Agile Development Method DevOps Life Cycle • Rapid release cycle • Strong feedback loop • Dev and Ops working hand in hand But where are the designers and users? 13
  14. 14. http://Learning-Layers-eu Conclusion • Industry 4.0 with a myriad of new learning cases and scenarios • Understanding of pedagogical, technological and implementation challenges needed • Exhibition as learning case for interacting with physical items • Open source software and documentation for experience building 14
  15. 15. http://Learning-Layers-eu Open Challenges • Context Adaptation – How to design apps that are aware of the learner’s surroundings? • Continuous Innovation – How to invite end users, designers and developers to discuss new ideas and solutions? • Scenario Extension – How to include things like gamification and sensors? 15
  16. 16. http://Learning-Layers-eu fin Any questions? @istinhere @klamma 16

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