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Big Ear Games - IMS2019 Startup Contest

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As presented at the Israel Mobile Summit 2019:
http://www.israelmobilesummit.com

Published in: Technology
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Big Ear Games - IMS2019 Startup Contest

  1. 1. About Big Ear Games is developing mobile music games to help music fans and learners to understand how music works and make music with fun and creative music puzzle sets and simple but effective composer tool.
  2. 2. Music is A universal language. A bridge between logic and emotions. Empowering personal and social skills. 85% wish to learn to play an instrument. 96% believe musical skills can be learned at any age.
  3. 3. How music works was kept as a mystery. Learning music needs time and repetition. Playing music instrument high failure rate.. Music games lack high educational value. Learning apps lack the fun element. Problem
  4. 4. Solution LEGO-like casual and fun mobile puzzle game, as part of a creative suite of music games and apps. Play and learn any time and any where. Engaging with popular songs and artists. Creative and simple tools to make music. Building a global community of music-minded.
  5. 5. Learning Music Games Network
  6. 6. The Game Build popular songs. Progress as a musician. Collect instruments. Make music and share. Perform in virtual venues.
  7. 7. The Game Build popular songs. Progress as a musician. Collect instruments. Make music and share. Perform in virtual venues.
  8. 8. The Game Build popular songs. Progress as a musician. Collect instruments. Make music and share. Perform in virtual venues.
  9. 9. Team Aviv Ben-Yehuda CEO, music education Leo Laine lead programmer (Digital Chocolate) Minna Eriksson artist (Stupid Stupid Games)
  10. 10. Advisors Peter Vesterbacka Branding advisor, board (Rovio) Kustaa Valtonen Business advisor (Random Ventures) Santeri Koivisto Chair of board (MineCraftEdu)
  11. 11. Mobile Learning 30b$ Music Industry 20b$ Mobile Games 130b$ Market Education 6.3t$
  12. 12. B2C: F2P/Subscription - iOS & Android. Premium Content - remove ads, hit songs, instruments and creative features. B2B: Educational e.g. schools, digital platforms. Music instruments manufacturers. Business
  13. 13. Music fans Partners Schools Artists ▶️ Market Lang Lang Darude Native Instruments Yle
  14. 14. More Learning Compete Less Learning More Fun Less Fun
  15. 15. 2nd place Big Indies Pitch, China Joy 2018. 2nd place Big Indies Pitch, G-STAR, 2018. Kokoa Edu Quality Standard – Certified. Comments: “Coding related learning” (France). “Encourages computational thinking” (US). Achieved
  16. 16. Investors and partners with experience in: Education Music Industry Mobile Games Looking
  17. 17. Aviv Ben-Yehuda, CEO aviv@bigeargames.com www.bigeargames.com GSM +358 363 7737 Helsinki, Finland

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