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Distributed large scale retrospectives


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Distributed large scale retrospectives

  1. 1. Play time: Hands-On workshop "Distributed Large Scale Retrospectives” using Luke Hohmann Innovation Games 1 Producer: Madhavi Facilitators: Antara and Arun
  2. 2. Copyright © 2015 SolutionsIQ Agenda 2 15 Min. 30 Min. Introduction Workshop: Distributed Large Scale Retrospective
  3. 3. Copyright © 2015 SolutionsIQ About Innovation Games 3 Conteneo provides online and in-person serious games to help organizations: • Develop and align strategy • Create, market and sell products & services • Prioritize project portfolios • Prioritize product features • Improve organizational performance Source:
  4. 4. Copyright © 2015 SolutionsIQ Why do we need large distributed team retrospective? 4 To improve performance of the enterprise you need to conduct an enterprise retrospective – not just one team – but every team. To strive for a Collaborative WIN. Source:
  5. 5. Copyright © 2015 SolutionsIQ Game Types 5 Visual collaboration games leverage powerful visual metaphors and well-known strategy and decision-making models as the foundation of collaborative problem solving. Visual Collaboration Games Speed Boat Buy a Feature / Buy a Project Virtual Market Games Virtual market games use virtual currency to identify shared priorities among the players. Prune the Product Tree Source:
  6. 6. Copyright © 2015 SolutionsIQ 6 al Retrospective Games 6 Visual Retrospective games help teams in their retrospectives. Circles and Soup: Identify the scope of control for teams. Speed Boat: Speed Boat is a well-known retrospective technique in which teams collaboratively identify the anchors slowing them down Diana Larsen’s Circles and Soup Speed Boat Nick Oostvogel’s Actions for Retrospectives Source:
  7. 7. Copyright © 2015 SolutionsIQ Some of my Visual Collaboration Retrospective Games published on Innovation Games Cloud - based on some realistic scenarios that enable the teams to really think and relate to what they are doing in their teams! Collaboration Game (Metaphor) Description Fly High Enables teams identify impediments at different levels. Team Journey Enables teams emphasize teamwork as they undertake their journey together. Mountain Trekking Enables teams identify risks and opportunities. Team Craft Enables teams to brainstorm and identify the driving forces and impediments.
  8. 8. Copyright © 2015 SolutionsIQ 8 Playing the game –Steps
  9. 9. Copyright © 2015 SolutionsIQ Step 1: Identify the Teams Identify the teams and the facilitators. Source:
  10. 10. Copyright © 2015 SolutionsIQ Creating a Party 10 Specify the name of your Forum and when you want it to start. You can facilitate the forum or you can specify a third-party facilitator. Third party facilitators must have accounts! Specify the guest list. Specify forum duration. Specify when the lobby opens.
  11. 11. Copyright © 2015 SolutionsIQ Notifying Participants 11 9-digit code removed Source:
  12. 12. Copyright © 2015 SolutionsIQ Step 2: Play the Retrospective game Play the game that is facilitated by a Producer and few facilitators. Mountain Hiking Fly High Team Journey Team Craft PLAY NOW
  13. 13. Copyright © 2015 SolutionsIQ Joining the game Source:
  14. 14. Copyright © 2015 SolutionsIQ Visual Collaboration Game Board
  15. 15. Copyright © 2015 SolutionsIQ Step 3: Analyzing Results Team & Enterprise Projects 1. Analyze for patterns and trends 2. Identify specific actions Game results are downloaded into Excel for post processing.
  16. 16. Copyright © 2015 SolutionsIQ Categorize: People, Process, Technology 16 People Tools / Technology Process “We should use GitHub” “My PO doesn't attend planning meetings” “We aren’t clear on the meaning of Done, Done” Source:
  17. 17. Copyright © 2015 SolutionsIQ Categorize: Scope of Control 17 “We should use GitHub” “My PO doesn't attend planning meetings” “We aren’t clear on the meaning of Done, Done” We use Diana Larsen’s Circles and Soup framework to help analyze results. This helps This is also an excellent online retrospective tool! Source:
  18. 18. Copyright © 2015 SolutionsIQ Feedback about teams was mostly positive. Significant opportunities for highly impactful improvements. Step 4: Identify Patterns “POD” and “product” were ultimately not high-impact scope categories. Source:
  19. 19. Copyright © 2015 SolutionsIQ Step 5: Patterns are shaped into Potential Projects and projects are initiated  We review our data-driven recommendations with you and help you select the highest- impact projects.  Summary results are shared with the team to increase trust and build expertise with the process.  Specific action plans are then created and implemented in the teams resulting in continuous improvement. Source:
  20. 20. Copyright © 2015 SolutionsIQ Time Estimates 20 Planning / Goal Setting 2-3 weeks Game Play 1 week Post-Processing 2-3 weeks Source:
  21. 21. Copyright © 2015 SolutionsIQ Hands On Workshop starts- Play time Let us play some games..
  22. 22. Copyright © 2015 SolutionsIQ Thank You USA 6801 185th Ave NE, Suite 200 Redmond, WA 98052 1.800.235.4091 INDIA No.1, 10th Main, 14th Cross Malleswaram, Bangalore – 560003 +91 80 2344 9999