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app@school

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Information about an app development project in one secondary school.

Published in: Education
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  • DOWNLOAD THE BOOK INTO AVAILABLE FORMAT (New Update) ......................................................................................................................... ......................................................................................................................... Download Full PDF EBOOK here { https://urlzs.com/UABbn } ......................................................................................................................... Download Full EPUB Ebook here { https://urlzs.com/UABbn } ......................................................................................................................... Download Full doc Ebook here { https://urlzs.com/UABbn } ......................................................................................................................... Download PDF EBOOK here { https://urlzs.com/UABbn } ......................................................................................................................... Download EPUB Ebook here { https://urlzs.com/UABbn } ......................................................................................................................... Download doc Ebook here { https://urlzs.com/UABbn } ......................................................................................................................... ......................................................................................................................... ................................................................................................................................... eBook is an electronic version of a traditional print book THE can be read by using a personal computer or by using an eBook reader. (An eBook reader can be a software application for use on a computer such as Microsoft's free Reader application, or a book-sized computer THE is used solely as a reading device such as Nuvomedia's Rocket eBook.) Users can purchase an eBook on diskette or CD, but the most popular method of getting an eBook is to purchase a downloadable file of the eBook (or other reading material) from a Web site (such as Barnes and Noble) to be read from the user's computer or reading device. Generally, an eBook can be downloaded in five minutes or less ......................................................................................................................... .............. Browse by Genre Available eBOOK .............................................................................................................................. Art, Biography, Business, Chick Lit, Children's, Christian, Classics, Comics, Contemporary, CookBOOK, Manga, Memoir, Music, Mystery, Non Fiction, Paranormal, Philosophy, Poetry, Psychology, Religion, Romance, Science, Science Fiction, Self Help, Suspense, Spirituality, Sports, Thriller, Travel, Young Adult, Crime, EBOOK, Fantasy, Fiction, Graphic Novels, Historical Fiction, History, Horror, Humor And Comedy, ......................................................................................................................... ......................................................................................................................... .....BEST SELLER FOR EBOOK RECOMMEND............................................................. ......................................................................................................................... Blowout: Corrupted Democracy, Rogue State Russia, and the Richest, Most Destructive Industry on Earth,-- The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company,-- Call Sign Chaos: Learning to Lead,-- StrengthsFinder 2.0,-- Stillness Is the Key,-- She Said: Breaking the Sexual Harassment Story THE Helped Ignite a Movement,-- Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones,-- Everything Is Figureoutable,-- What It Takes: Lessons in the Pursuit of Excellence,-- Rich Dad Poor Dad: What the Rich Teach Their Kids About Money THE the Poor and Middle Class Do Not!,-- The Total Money Makeover: Classic Edition: A Proven Plan for Financial Fitness,-- Shut Up and Listen!: Hard Business Truths THE Will Help You Succeed, ......................................................................................................................... .........................................................................................................................
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app@school

  1. 1. app@school Fabian Mundt, M.A. & Dr. Thomas Borys AK MUI 2014
  2. 2. 1 Smarte Zeiten
  3. 3. 1 Smarte Zeiten 2 Didaktische Zielsetzungen
  4. 4. 1 Smarte Zeiten 2 Didaktische Zielsetzungen 3 Das Konzept app@school
  5. 5. 1 Smarte Zeiten 2 Didaktische Zielsetzungen 3 Das Konzept app@school 4 Just do it!
  6. 6. 1 Smarte Zeiten 2 Didaktische Zielsetzungen 3 Das Konzept app@school 4 Just do it! 5 Done?
  7. 7. 1 Smarte Zeiten © http://cdn1.appleinsider.com/iphone-121218.png [22.09.2014]
  8. 8. 1 Smarte Zeiten
  9. 9. 1 Smarte Zeiten
  10. 10. 1 Smarte Zeiten
  11. 11. 1 Smarte Zeiten
  12. 12. 1 Smarte Zeiten
  13. 13. 1 Smarte Zeiten
  14. 14. 1 Smarte Zeiten
  15. 15. 1 Smarte Zeiten
  16. 16. 1 Smarte Zeiten
  17. 17. 1 Smarte Zeiten
  18. 18. 1 Smarte Zeiten
  19. 19. 1 Smarte Zeiten
  20. 20. 2 Didaktische Zielsetzungen
  21. 21. 2 Didaktische Zielsetzungen
  22. 22. 2 Didaktische Zielsetzungen 1 Konzeption eines Lehr-Lern-Szenarios »App-Entwicklung in der Schule«
  23. 23. 2 Didaktische Zielsetzungen 1 Konzeption eines Lehr-Lern-Szenarios »App-Entwicklung in der Schule« 2 »Praxisforschung« – Praktische Durchführung und Evaluation
  24. 24. © http://static.guim.co.uk/sys-images/Guardian/ Pix/pictures/2013/11/14/1384435753739/Lego-bricks- with-hand.-Im-002.jpg [22.09.2014]
  25. 25. 3 Das Konzept app@school Game-based Learning © http://cdn1.appleinsider.com/iphone-121218.png [22.09.2014] (vgl. Kapp 2012, Kaiser 2012 oder Prensky 2013)
  26. 26. 3 Das Konzept app@school development Game-based Learning © http://cdn1.appleinsider.com/iphone-121218.png [22.09.2014] (vgl. Kapp 2012, Kaiser 2012 oder Prensky 2013)
  27. 27. 3 Das Konzept app@school
  28. 28. 3 Das Konzept app@school
  29. 29. 3 Das Konzept app@school
  30. 30. 1 Das Konzept app@school app@school Programmierer Art Design © http://cdn1.appleinsider.com/iphone-121218.png [22.09.2014] Marketing Level Design Projektmanagement Sound Design Spiellogik User Interface Recherche Store Einträge Werbung Paper & Pencil Spielfiguren Umgebung Digital
  31. 31. 1 Das Konzept app@school app@school Programmierer Art Design © http://cdn1.appleinsider.com/iphone-121218.png [22.09.2014] Marketing Level Design Projektmanagement Sound Design Spiellogik User Interface Recherche Store Einträge Werbung Paper & Pencil Spielfiguren Umgebung Digital
  32. 32. 3 Das Konzept app@school Marketing app@school Programmierer Art Design Level Design Projektmanagement Sound Design Spiellogik User Interface Recherche Store Einträge Werbung Paper & Pencil Spielfiguren Umgebung Digital
  33. 33. © http://justdoitfilm.com/wp-content/themes/justdoit2.0/images/logo.png [22.09.2014]
  34. 34. 4 Just do it! Einführung (Projektplan) Frage-bogen Projekt-gruppen Arbeits-phase Frage-bogen
  35. 35. 4 Just do it! Einführung (Projektplan) Frage-bogen Projekt-gruppen Arbeits-phase Frage-bogen
  36. 36. 4 Just do it! Einführung (Projektplan) Frage-bogen Projekt-gruppen Arbeits-phase Frage-bogen
  37. 37. 4 Just do it! Einführung (Projektplan) 24.2. – Gruppenphase 19.2. – Einführung 24.3. – App Release 17.3. – Gruppenphase 14.3. – Gruppenphase
  38. 38. 4 Just do it! Frage-bogen
  39. 39. 4 Just do it! Projekt-gruppen
  40. 40. 4 Just do it! Projekt-gruppen
  41. 41. 4 Just do it! Arbeits-phase
  42. 42. 4 Just do it! Arbeits-phase
  43. 43. 4 Just do it! Frage-bogen
  44. 44. 1 Just do it! Frage-bogen
  45. 45. 5 Done? ‣ 7 Mädchen ‣ 7 Jungen ‣ Durchschnittliches Medienverhalten (vgl. JIM Studie 2013) ‣ Alle besitzen ein Smartphone ‣ Die Hälfte besitzt ein Tablet ‣ Nahezu keine weitergehende gestalterischen Vorerfahrungen mit dem Computer (Videobearbeitung, Programmierung…)
  46. 46. 5 Done?
  47. 47. 5 Done? ‣ 7 Mädchen und 7 Jungen einer 9. Werkrealschulklasse.
  48. 48. 5 Done? ‣ 7 ‣ Durchschnittliches Medienverhalten (vgl. JIM 2013).
  49. 49. 5 Done? ‣ 7 ‣ Durchschnittliches ‣ Alle besitzen ein eigenes Smartphone.
  50. 50. 5 Done? ‣ 7 ‣ Durchschnittliches ‣ Alle ‣ Die Hälfte besitzt ein eigenes Tablet.
  51. 51. 5 Done? ‣ 7 ‣ Durchschnittliches ‣ Alle ‣ Die ‣ Nahezu keine weitergehende gestalterischen Vorerfahrungen mit dem Computer (Videobearbeitung, Programmierung…).
  52. 52. 5 Done? ‣ Fast allen gefällt »Gustis Discovery« gut bis sehr gut (80%). ‣ Nahezu alle gaben an ein besseres Verständnis bzgl. der Entwicklung von Apps zu haben (90%). ‣ Der Lernzuwachs wurde im Allgemeinen als sehr hoch eingeschätzt (80%). ‣ Fast alle würden gerne mehr über ihr Tätigkeitsfeld lernen (90%). ‣ Die Hälfte fanden die Aufgaben sehr anspruchsvoll. ‣ So gut wie alle hätten gerne mehr Zeit gehabt (90%).
  53. 53. »Alle würden gerne erneut eine eigene App entwickeln!« © http://goo.gl/JeFwpm [10.09.2014]
  54. 54. »Alle würden gerne erneut eine eigene App entwickeln!« © http://goo.gl/JeFwpm [10.09.2014]
  55. 55. Literatur und Links Alonso, Fernando, Genoveva López, Daniel Manrique und José M. Viñes (2007): An instructional model for web-based e-learning education with a blended learning process approach. In: British Journal of Educational Technology. 36/2. 217–235. Hoboken, NJ: Wiley. Bischof, Lukas und Thimo von Stuckrad (2013): Die digitale (R)evolution. Chancen und Risiken der Digitalisierung akademischer Lehre. Gütersloh: CHE. Online verfügbar: http://www.che.de/downloads/CHE_AP_174_Digitalisierung_der_Lehre.pdf [18.05.2014] Dräger, Jörg (2013): Maßgeschneiderte Vorlesungen für alle. In: Die Zeit. 48/2013. Online verfügbar: http://www.zeit.de/2013/48/onlinekurse-personalisierung-bildung [18.05.2013] e-teaching.org (2012): Blended Learning. Online verfügbar: http://www.e-teaching.org/lehrszenarien/blended_learning/ [18.05.2014] Garrison, D. Randy und Heather Kanuka (2004): Blended learning: Uncovering its transformative potential in higher education. In: The Internet and Higher Education. 7/2. 95-105. Amsterdam: Elsevier. Hoyer, Timo und Fabian Mundt (2014): e:t:p:M – Ein Blended-Learning-Konzept für Großveranstaltungen. In: Hrsg. in Vorbereitung: Lernräume gestalten – Bildungskontexte vielfältig denken. Medien in der Wissenschaft. Münster/New York/München/Berlin: Waxmann. Kerres, Michael (2013): Mediendidaktik. Konzeption und Entwicklung mediengestützter Lernangebote. 4. Auflage. München: Oldenburg Wissenschaftsverlag. Marcotte, Ethan (2011): Responsive Web Design. New York: A Book Apart. McAuley, Alexander, Bonnie Stewart, George Siemens und Dave Cormier (2010): The MOOC model for digital practice. Charlottetown: University of Prince Edward Island. Online verfügbar: http://davecormier.com/edblog/wp-content/uploads/MOOC_Final.pdf [18.05.2014] Oremus, Will (2013): Forget MOOCs. Online verfügbar: http://www.slate.com/articles/technology/technology/2013/09/ spocs_small_private_online_classes_may_be_better_than_moocs.html [18.05.2014] Petko, Dominik (2014): Einführung in die Mediendidaktik. Lehren und Lernen mit digitalen Medien. Weinheim/Basel: Beltz. Rees, Jonathan (2013): The MOOC Racket. Online verfügbar: http://www.slate.com/articles/technology/future_tense/2013/07/ moocs_could_be_disastrous_for_students_and_professors.html [18.05.2014] Sauter, Annette, Werner Sauter und Harald Bender (2004): Blended Learning: effiziente Integration von E-Learning und Präsenztraining. Köln: Luchterhand. Schroer, Kevin (2013): Status-Quo: MOOCs in Deutschland & international. Online verfügbar: http://www.fernstudieren.de/magazin/moocs-massive-open-online-courses/ [18.05.2014] Staker, Heather und Michael B. Horn (2012): Classifying K-12 Blended Learning. San Mateo, CA: Innosight Institute. Online verfügbar: http:// www.innosightinstitute.org/innosight/wp-content/uploads/2012/05/Classifying-K-12-blended-learning2.pdf [18.05.2014] Vaughan, Norman (2007): Perspectives on Blended Learning in Higher Education. In: International Journal on E-Learning. 6/1, 81-94. Chesapeake, VA: AACE.

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