Intranet Case: triptic intranet

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Presented by Arthur Turksma, 21 May at Intranätverk 2014 in Gothenburg, Sweden.

The triptic intranet, Iris, is a breath of fresh air,” stated the Nielsen Norman Group in its report on this year’s 2014 NNG Intranet Design Award winners. ”It’s unusual to see such a sophisticated intranet developed by a company that does not have millions of dollars of Silicon Valley investment behind it,” said simply-communicate.com. ”Fun + business in a beautifully designed package,” a viewer from Digital Workplace Live tweeted.

What’s the story behind this winning intranet? How was it designed? Arthur Turksma, intranet strategist at triptic and godfather of Iris, will discuss the human-centered approach he calls Intranet Design Thinking. A talk about mapping out employee journeys, about responsive design and content prioritization, about intranets becoming sexy. Join Arthur for this final case before the closing keynote and get to know Iris!

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Intranet Case: triptic intranet

  1. 1. meets Arthur Turksma – a.turksma@triptic.nl @dutchart @irisintranet
  2. 2. Arthur Turksma intranet strategist triptic a.turksma@triptic.nl Founder TEDxBrainport
  3. 3. She is disarming, funny, smart, modern, and available when you need her. Through the use of offbeat images, whimsical icons, bright colors, and simple text, Iris draws you in. The Iris homepage recognizes logged-in employees individually and serves them desired information helping keep the employee’s finger on the organization’s pulse. Jakob Nielsen Ph.D. "the guru of usability" (The New York Times) Iris Intranet is a breath of fresh air.
  4. 4. Our design principles
  5. 5. #1 Intranet Design Thinking
  6. 6. #2 Communicate by doing
  7. 7. The ‘missing link’: Designed with the behavior and demands of the employees in mind, and contributing to the primairy proces.
  8. 8. #3 Context Awareness
  9. 9. [Data] is the oxygen of the Age of Context. 5 ‘forces’ Mobile Social media Data Sensor Location-based
  10. 10. #4 Design for all devices
  11. 11. Beyond the layout: performance, behavior, accessibility, costs.
  12. 12. #5 Design for all humans
  13. 13. #5 Design for all humans behavior is… predictable. at least more than you think
  14. 14. Our best evidence of what people truly feel and believe comes less from their words than from their deeds.
  15. 15. The best way to motivate people, day in and day out, is by facilitating progress—even small wins.
  16. 16. Carrots & sticks are so last century. Drive says for 21st century work, we need to upgrade to autonomy, mastery & purpose.
  17. 17. #6 Information finds you
  18. 18. search engine
  19. 19. search enginefind
  20. 20. bite-sized
  21. 21. bite-sized
  22. 22. #7 Work should be fun
  23. 23. #8
  24. 24. ;)

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