presentsKELLIAN ADAMS@greendoorlabsGamification:The Quest for More Fun
The	  Quest	  for	  More	  Fun
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabsTake-­‐Aways1. Any	  process	  can	  be	  pla...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabs
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabsGamify:	  To	  make	  any	  product	  or	  pr...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabs
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabsGRADESCHOOL DRIVINGWhat	  is	  (not)	  fun?DA...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabsSome	  things	  we’ve	  learned	  at	  GDLFUN...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabs1. Technology2. Forced	  play3. Kidstuff	  or	...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabsStart	  with	  your	  goals	  and	  restricti...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabs1. Any	  process	  can	  be	  playful2.	  	  ...
www.greendoorlabs.com	  |	  knockknock@greendoorlabs.com	  |	  @greendoorlabs
Course TitleCourse TitleINSTRUCTOR NAME
Gamification: The Quest for More Fun
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Gamification: The Quest for More Fun

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Learn about game design in this deck. Slides taken from the Gamification: The Quest for More Fun class covering the principles of game design and user engagement taught by Green Door Labs at Intelligent.ly in Boston.

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Gamification: The Quest for More Fun

  1. 1. presentsKELLIAN ADAMS@greendoorlabsGamification:The Quest for More Fun
  2. 2. The  Quest  for  More  Fun
  3. 3. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabsTake-­‐Aways1. Any  process  can  be  playful2.    Some  elements  of  fun3.  A  process  for  crea?ng  play
  4. 4. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabs
  5. 5. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabsGamify:  To  make  any  product  or  process  more  fun  (ie:  Playful  Design)
  6. 6. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabs
  7. 7. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabsGRADESCHOOL DRIVINGWhat  is  (not)  fun?DATING SHOPPING
  8. 8. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabsSome  things  we’ve  learned  at  GDLFUN• Easy  to  learn• Not  a  lot  of  wait  Kme• Story  or  theme  based• Not  too  much  info  at  once• I  have  to  respond• I  have  a  role• I’m  expecKng  to  play• I  can  improve• Clear  goals• Challenging  (enough)NOT  SO  FUN• High  barrier  to  entry• Makes  me  feel  stupid• Rules  or  technology  I  don’t  get• Overwhelming  info• Lots  of  wasted  Kme• My  skills  aren’t  needed• I’m  surprised  or  taken  off  guard• Someone  spoonfeeds  me• I  feel  like  I  can’t  win• Convoluted  goals
  9. 9. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabs1. Technology2. Forced  play3. Kidstuff  or  Easy  Stuff4. Broken/Imperfect  games5. Appealing  visualsThings  that  don’t  matter  as  much  as  you’d  expect
  10. 10. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabsStart  with  your  goals  and  restrictionsSay  “Yes  And…”Test,  test  and  test
  11. 11. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabs1. Any  process  can  be  playful2.    Some  elements  of  fun3.  A  process  for  crea?ng  play
  12. 12. www.greendoorlabs.com  |  knockknock@greendoorlabs.com  |  @greendoorlabs
  13. 13. Course TitleCourse TitleINSTRUCTOR NAME

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