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Accelerate Your Game Development 
on Android* 
Gayathri Murali – Developer Evangelist, Intel Corporation 
MOBS004
2 
•Game development landscape 
•Intel INDE Media Pack 
•Introducing Intel® Graphics Performance Analyzers (Intel® GPA) 
•Debug: Intel GPA Frame debugger 
•Profile: Intel GPA System Analyzer 
•Analyze: Intel GPA System Analyzer 
•Speed up your Android*Emulator: Intel® Hardware Accelerated Execution Manager (Intel® HAXM) 
Agenda
3 
•Game development landscape 
•Intel INDE Media Pack 
Agenda
4 
Game Development Landscape 
•Android*phones will reach 1.16 billion units in 2014 and 1.3 billion units in 2015 according to Gartner* 
•There are more games in the Google*Play store than any other application 
•With more powerful CPUs and additional RAM being added to devices, building immersive and HD games opens new doors for developer success 
•Game engines aid in the process of creating compelling user experiences 
Devices and game engines are evolving to provide amazing user experiences
5 
•Unreal Engine* 
•Unity 
•Project Anarchy*by Havok* 
•Marmalade* 
•App Game Kit* 
•Cocos2D* 
•Candroid 
•Libgdx 
•LinderdaumEngine 
List of Game Engines Supporting x86 Platform (Not Exhaustive) 
More and more game engines are now supporting x86
6 
Mobile Game Development Tools 
•Other than the game engines there are other great tools that helps in faster and efficient game development 
•Tools help during different aspects of game development such as scalability, monetization, profiling and debugging, Audio creation and Emulation 
•Intel offers some great tools that accelerate certain aspects of game development and help developers in making sure their game is highly optimized by profiling, analyzing and debugging them.
7 
•Game development landscape 
•Intel INDE Media Pack 
Agenda
88 
Intel INDE – Media Pack 
iOS 
* 
Android* WinRT*
9 
Why do developers like to record their video games? 
•Let gamers to share their videos with friends on social networks 
•Make a video demonstrations for reviews, stores 
•Share hints and walkthroughs
10 
Video capturing using Android Media Framework 
•Create and configure MediaCodec, initialize video format 
•Create and configure MediaCodecinput surface 
•Create wrapper to manage OpenGL context for surface 
•Create and configure MediaMuxer 
•Initialize and capturing pipeline in a thread 
•In a loop 
•Capture frame to MediaCodecsurface 
•Encode frame to a buffer 
•Pass buffer to MediaMuxer, write each frame 
•Release all allocated recources
11 
Video capturing with MediaPack 
•Setup video format, output file name 
•Initialize GLCapture 
•Configure the capturing surface 
•Call start(), stop() to begin, finish capturing process 
•Capture each frame inside a render loop by calling beginCaptureFrame(), endCaptureFrame()
12 
•Intel INDE Media Pack 
•Introducing Intel® Graphics Performance Analyzers (Intel® GPA) 
Agenda
13 
•Suite of tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster 
Intel® Graphics Performance Analyzers (Intel® GPA) 
Live metric analysis 
Frame performance 
CPU/GPU tracing 
Frame debugging 
Intel® Atom™ Z36XXX/Z37XXX, Z25XX, Z24XX series 
Android* 
Select 3rd Party ARM Devices 
GPU Metrics Available on Select PowerVR*- based devices 
✓ 
✓ 
✓ 
✓ 
✓ 
✓ 
Intel Processor Graphics, Nvidia*/AMD* 
Windows* 
DirectX*9.0c, 10, 10.1, 11.0 
✓ 
✓ 
✓
14 
Intel® Graphics Performance Analyzers Components 
Performance & Debugging 
GPU-bound 
Use System Analyzer 
Use Frame Analyzer 
Use Platform Analyzer 
Use Frame Debugger 
CPU-bound
15 
•Intel® Graphics Performance Analyzers (Intel® GPA) System Analyzer 
-Intel GPA System Analyzer provides OpenGL*ES API, CPU, and GPU performance metrics 
•Intel GPA Frame Analyzer 
-Intel GPA Frame Analyzer allows deep analysis of frames captured from System Analyzer 
-Optimization tool for Microsoft*DirectX*and OpenGL*ES workloads 
•Intel GPA Platform Analyzer 
-VSyncmarkers to see how game rendering is aligned with VSyncevents 
-Use new CPU context switches to check CPU threads execution over time: see when a thread is active and when it is waiting for a synchronization object 
•IntelGPA Frame Debugger 
-Create and explore frame captures for errors and “what if” experiments 
Intel® Graphics Performance Analyzers (Intel® GPA) –Android*Features 
Tools designed for aiding in debugging and optimizing performance
16 
•System requirements: 
-Your ARM*-based device runs Android*4.0, 4.1, 4.2, 4.3, or 4.4 
-Your analysis system is 64-bit and runs Windows*7 SP1/8/8.1 OS 
-Your Android application uses OpenGL*ES 1.0, 1.1, or 2.0. Support for 3.0 and 3.1is WIP 
•Benefit from following features 
-System Analysis 
-Asset Inspection 
-Debugging 
Using Intel® Graphics Performance Analyzers with ARM*Devices 
Intel® Graphics Performance Analyzers now support select ARM devices!
17 
Scenarios Where Frame Debugger Helps 
•Quickly identify geometry that has been clipped due to residing outside the viewport, where a user may have thought it would be in view 
•Identify problems related to state settings that can affect final rendering output and toggle settings to re-render the draw call 
•Edit and change shadersthat may have produced an undesirable affect or to experiment with different effects without launching the game 
•Frame Debugger allows for playback on an emulator or the actual device in order to identify differences in final color outputs or artifacts seen on certain devices 
•Provides an equal experience across both Intel devices, the emulator, and a range of 3rdparty ARM*based devices
18 
Demonstration
19 
•Intel® Graphics Performance Analyzers (Intel® GPA) tools support Intel Android*devices without requiring a rooted device 
•Intel GPA tools support select 3rdparty ARM*devices with Frame Debugger and select 3rdparty ARM+PowerVR*devices with System Analyzer 
•Intel GPA tools support retail Intel devices without requiring reference design tablets or specific builds of Android.The default off-the-shelf device should just work. 
•It’s free (as of now) 
Why use Intel® Graphics Performance Analyzers?
20 
•Game engines help in creating immersive and compelling user experiences 
•Intel offers a toolset to profile and optimize games for different platforms 
•Introduction to ART 64 and availability of 64 bit devices from Intel make gaming experience very fluid 
Summary
21 
•Download Intel® Graphics Performance Analyzers (Intel® GPA)today and give it a try! 
•Tools, articles, and tech samples available at the Intel® Visual Computing Source 
-http://software.intel.com/vcsource/tools/intel-gpa 
Call to Action
22 
A PDF of this presentation is available from our Technical Session Catalog: www.intel.com/idfsessionsSF. This URL is also printed on the top of Session Agenda Pages in the Pocket Guide. 
Additional Sources of Information 
Poster Chats 
Title 
Day 
Time 
Location 
SFTC001 
Poster Chat: Code Faster with Intel® Parallel Studio XE 2015 Software Development Tool Editions 
Wed 
3-5pm 
Intel Software and Services Pavilion 
Station 1 
SFTC002 
Poster Chat: Intel® System Studio - Create Reliable and Consistently Performing System Software on Android* and Internet of Things Platforms 
Wed 
5-7pm 
Intel Software and Services Pavilion 
Station 1
23 
Legal Disclaimer 
INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS.NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT.EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. 
A "Mission Critical Application" is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death.SHOULD YOU PURCHASE OR USE INTEL'S PRODUCTS FOR ANY SUCH MISSION CRITICAL APPLICATION, YOU SHALL INDEMNIFY AND HOLD INTEL AND ITS SUBSIDIARIES, SUBCONTRACTORS AND AFFILIATES, AND THE DIRECTORS, OFFICERS, AND EMPLOYEES OF EACH, HARMLESS AGAINST ALL CLAIMS COSTS, DAMAGES, AND EXPENSES AND REASONABLE ATTORNEYS' FEES ARISING OUT OF, DIRECTLY OR INDIRECTLY, ANY CLAIM OF PRODUCT LIABILITY, PERSONAL INJURY,OR DEATH ARISING IN ANY WAY OUT OF SUCH MISSION CRITICAL APPLICATION, WHETHER OR NOT INTEL OR ITS SUBCONTRACTOR WAS NEGLIGENT IN THE DESIGN, MANUFACTURE, OR WARNING OF THE INTEL PRODUCT OR ANY OF ITS PARTS. 
Intel may make changes to specifications and product descriptions at any time, without notice.Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "undefined".Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them.The information here is subject to change without notice.Do not finalize a design with this information. 
The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications.Current characterized errata are available on request. 
Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your productorder. 
Copies of documents which have an order number and are referenced in this document, or other Intel literature, may be obtained by calling 1-800-548-4725, or go to:http://www.intel.com/design/literature.htm 
Intel, Atom Look Inside and the Intel logo are trademarks of Intel Corporation in the United States and other countries. 
*Other names and brands may be claimed as the property of others. 
Copyright ©2014 Intel Corporation.
24 
Risk Factors 
The above statements and any others in this document that refer to plans and expectations for the second quarter, the year and the future are forward- looking statements that involve a number of risks and uncertainties. Words such as “anticipates,” “expects,” “intends,” “plans,”“believes,” “seeks,” “estimates,” “may,” “will,” “should” and their variations identify forward-looking statements. Statements that refer to or are based on projections, uncertain events or assumptions also identify forward-looking statements. Many factors could affect Intel’s actual results, and variances from Intel’s current expectations regarding such factors could cause actual results to differ materially from those expressed in these forward-looking statements. Intel presently considers the following to be important factors that could cause actual results to differ materially from thecompany’s expectations. Demand for Intel's products is highly variable and, in recent years, Intel has experienced declining orders in the traditional PC market segment. Demand could be different from Intel's expectations due to factors including changes in business and economic conditions; consumer confidence or income levels; customer acceptance of Intel’s and competitors’ products; competitive and pricing pressures, including actions taken by competitors; supply constraints and other disruptions affecting customers; changes in customer order patterns including order cancellations; and changes in the level of inventory at customers. Intel operates in highly competitive industries and its operations have high costs that are either fixedor difficult to reduce in the short term. Intel's gross margin percentage could vary significantly from expectations based on capacity utilization; variationsin inventory valuation, including variations related to the timing of qualifying products for sale; changes in revenue levels; segment product mix; the timing and execution of the manufacturing ramp and associated costs; excess or obsolete inventory; changes in unit costs; defects or disruptions in the supply of materials or resources; and product manufacturing quality/yields. Variations in gross margin may also be caused by the timing of Intel product introductions and related expenses, including marketing expenses, and Intel's ability to respond quickly to technological developments and to introduce new products or incorporate new features into existing products, which may result in restructuring and asset impairment charges. Intel's resultscould be affected by adverse economic, social, political and physical/infrastructure conditions in countries where Intel, its customers or its suppliers operate, including military conflict and other security risks, natural disasters, infrastructure disruptions, health concerns and fluctuations in currency exchange rates. Intel’s results could be affected by the timing of closing of acquisitions, divestitures and other significant transactions. Intel's results could be affected by adverse effects associated with product defects and errata (deviations from published specifications), and by litigation or regulatory matters involving intellectual property, stockholder, consumer, antitrust, disclosure and other issues, such as the litigation and regulatory matters described in Intel's SEC filings. An unfavorable ruling could include monetary damages or an injunction prohibiting Intel from manufacturing or selling one or more products, precluding particular business practices, impacting Intel’s ability to design its products, or requiring other remedies such as compulsory licensing of intellectual property. A detailed discussion of these and other factors that could affect Intel’s results is included in Intel’sSEC filings, including the company’s most recent reports on Form 10-Q, Form 10-K and earnings release. 
Rev. 4/15/14

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Accelerate Your Game Development on Android*

  • 1. Accelerate Your Game Development on Android* Gayathri Murali – Developer Evangelist, Intel Corporation MOBS004
  • 2. 2 •Game development landscape •Intel INDE Media Pack •Introducing Intel® Graphics Performance Analyzers (Intel® GPA) •Debug: Intel GPA Frame debugger •Profile: Intel GPA System Analyzer •Analyze: Intel GPA System Analyzer •Speed up your Android*Emulator: Intel® Hardware Accelerated Execution Manager (Intel® HAXM) Agenda
  • 3. 3 •Game development landscape •Intel INDE Media Pack Agenda
  • 4. 4 Game Development Landscape •Android*phones will reach 1.16 billion units in 2014 and 1.3 billion units in 2015 according to Gartner* •There are more games in the Google*Play store than any other application •With more powerful CPUs and additional RAM being added to devices, building immersive and HD games opens new doors for developer success •Game engines aid in the process of creating compelling user experiences Devices and game engines are evolving to provide amazing user experiences
  • 5. 5 •Unreal Engine* •Unity •Project Anarchy*by Havok* •Marmalade* •App Game Kit* •Cocos2D* •Candroid •Libgdx •LinderdaumEngine List of Game Engines Supporting x86 Platform (Not Exhaustive) More and more game engines are now supporting x86
  • 6. 6 Mobile Game Development Tools •Other than the game engines there are other great tools that helps in faster and efficient game development •Tools help during different aspects of game development such as scalability, monetization, profiling and debugging, Audio creation and Emulation •Intel offers some great tools that accelerate certain aspects of game development and help developers in making sure their game is highly optimized by profiling, analyzing and debugging them.
  • 7. 7 •Game development landscape •Intel INDE Media Pack Agenda
  • 8. 88 Intel INDE – Media Pack iOS * Android* WinRT*
  • 9. 9 Why do developers like to record their video games? •Let gamers to share their videos with friends on social networks •Make a video demonstrations for reviews, stores •Share hints and walkthroughs
  • 10. 10 Video capturing using Android Media Framework •Create and configure MediaCodec, initialize video format •Create and configure MediaCodecinput surface •Create wrapper to manage OpenGL context for surface •Create and configure MediaMuxer •Initialize and capturing pipeline in a thread •In a loop •Capture frame to MediaCodecsurface •Encode frame to a buffer •Pass buffer to MediaMuxer, write each frame •Release all allocated recources
  • 11. 11 Video capturing with MediaPack •Setup video format, output file name •Initialize GLCapture •Configure the capturing surface •Call start(), stop() to begin, finish capturing process •Capture each frame inside a render loop by calling beginCaptureFrame(), endCaptureFrame()
  • 12. 12 •Intel INDE Media Pack •Introducing Intel® Graphics Performance Analyzers (Intel® GPA) Agenda
  • 13. 13 •Suite of tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster Intel® Graphics Performance Analyzers (Intel® GPA) Live metric analysis Frame performance CPU/GPU tracing Frame debugging Intel® Atom™ Z36XXX/Z37XXX, Z25XX, Z24XX series Android* Select 3rd Party ARM Devices GPU Metrics Available on Select PowerVR*- based devices ✓ ✓ ✓ ✓ ✓ ✓ Intel Processor Graphics, Nvidia*/AMD* Windows* DirectX*9.0c, 10, 10.1, 11.0 ✓ ✓ ✓
  • 14. 14 Intel® Graphics Performance Analyzers Components Performance & Debugging GPU-bound Use System Analyzer Use Frame Analyzer Use Platform Analyzer Use Frame Debugger CPU-bound
  • 15. 15 •Intel® Graphics Performance Analyzers (Intel® GPA) System Analyzer -Intel GPA System Analyzer provides OpenGL*ES API, CPU, and GPU performance metrics •Intel GPA Frame Analyzer -Intel GPA Frame Analyzer allows deep analysis of frames captured from System Analyzer -Optimization tool for Microsoft*DirectX*and OpenGL*ES workloads •Intel GPA Platform Analyzer -VSyncmarkers to see how game rendering is aligned with VSyncevents -Use new CPU context switches to check CPU threads execution over time: see when a thread is active and when it is waiting for a synchronization object •IntelGPA Frame Debugger -Create and explore frame captures for errors and “what if” experiments Intel® Graphics Performance Analyzers (Intel® GPA) –Android*Features Tools designed for aiding in debugging and optimizing performance
  • 16. 16 •System requirements: -Your ARM*-based device runs Android*4.0, 4.1, 4.2, 4.3, or 4.4 -Your analysis system is 64-bit and runs Windows*7 SP1/8/8.1 OS -Your Android application uses OpenGL*ES 1.0, 1.1, or 2.0. Support for 3.0 and 3.1is WIP •Benefit from following features -System Analysis -Asset Inspection -Debugging Using Intel® Graphics Performance Analyzers with ARM*Devices Intel® Graphics Performance Analyzers now support select ARM devices!
  • 17. 17 Scenarios Where Frame Debugger Helps •Quickly identify geometry that has been clipped due to residing outside the viewport, where a user may have thought it would be in view •Identify problems related to state settings that can affect final rendering output and toggle settings to re-render the draw call •Edit and change shadersthat may have produced an undesirable affect or to experiment with different effects without launching the game •Frame Debugger allows for playback on an emulator or the actual device in order to identify differences in final color outputs or artifacts seen on certain devices •Provides an equal experience across both Intel devices, the emulator, and a range of 3rdparty ARM*based devices
  • 19. 19 •Intel® Graphics Performance Analyzers (Intel® GPA) tools support Intel Android*devices without requiring a rooted device •Intel GPA tools support select 3rdparty ARM*devices with Frame Debugger and select 3rdparty ARM+PowerVR*devices with System Analyzer •Intel GPA tools support retail Intel devices without requiring reference design tablets or specific builds of Android.The default off-the-shelf device should just work. •It’s free (as of now) Why use Intel® Graphics Performance Analyzers?
  • 20. 20 •Game engines help in creating immersive and compelling user experiences •Intel offers a toolset to profile and optimize games for different platforms •Introduction to ART 64 and availability of 64 bit devices from Intel make gaming experience very fluid Summary
  • 21. 21 •Download Intel® Graphics Performance Analyzers (Intel® GPA)today and give it a try! •Tools, articles, and tech samples available at the Intel® Visual Computing Source -http://software.intel.com/vcsource/tools/intel-gpa Call to Action
  • 22. 22 A PDF of this presentation is available from our Technical Session Catalog: www.intel.com/idfsessionsSF. This URL is also printed on the top of Session Agenda Pages in the Pocket Guide. Additional Sources of Information Poster Chats Title Day Time Location SFTC001 Poster Chat: Code Faster with Intel® Parallel Studio XE 2015 Software Development Tool Editions Wed 3-5pm Intel Software and Services Pavilion Station 1 SFTC002 Poster Chat: Intel® System Studio - Create Reliable and Consistently Performing System Software on Android* and Internet of Things Platforms Wed 5-7pm Intel Software and Services Pavilion Station 1
  • 23. 23 Legal Disclaimer INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS.NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT.EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. A "Mission Critical Application" is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death.SHOULD YOU PURCHASE OR USE INTEL'S PRODUCTS FOR ANY SUCH MISSION CRITICAL APPLICATION, YOU SHALL INDEMNIFY AND HOLD INTEL AND ITS SUBSIDIARIES, SUBCONTRACTORS AND AFFILIATES, AND THE DIRECTORS, OFFICERS, AND EMPLOYEES OF EACH, HARMLESS AGAINST ALL CLAIMS COSTS, DAMAGES, AND EXPENSES AND REASONABLE ATTORNEYS' FEES ARISING OUT OF, DIRECTLY OR INDIRECTLY, ANY CLAIM OF PRODUCT LIABILITY, PERSONAL INJURY,OR DEATH ARISING IN ANY WAY OUT OF SUCH MISSION CRITICAL APPLICATION, WHETHER OR NOT INTEL OR ITS SUBCONTRACTOR WAS NEGLIGENT IN THE DESIGN, MANUFACTURE, OR WARNING OF THE INTEL PRODUCT OR ANY OF ITS PARTS. Intel may make changes to specifications and product descriptions at any time, without notice.Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "undefined".Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them.The information here is subject to change without notice.Do not finalize a design with this information. The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications.Current characterized errata are available on request. Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your productorder. Copies of documents which have an order number and are referenced in this document, or other Intel literature, may be obtained by calling 1-800-548-4725, or go to:http://www.intel.com/design/literature.htm Intel, Atom Look Inside and the Intel logo are trademarks of Intel Corporation in the United States and other countries. *Other names and brands may be claimed as the property of others. Copyright ©2014 Intel Corporation.
  • 24. 24 Risk Factors The above statements and any others in this document that refer to plans and expectations for the second quarter, the year and the future are forward- looking statements that involve a number of risks and uncertainties. Words such as “anticipates,” “expects,” “intends,” “plans,”“believes,” “seeks,” “estimates,” “may,” “will,” “should” and their variations identify forward-looking statements. Statements that refer to or are based on projections, uncertain events or assumptions also identify forward-looking statements. Many factors could affect Intel’s actual results, and variances from Intel’s current expectations regarding such factors could cause actual results to differ materially from those expressed in these forward-looking statements. Intel presently considers the following to be important factors that could cause actual results to differ materially from thecompany’s expectations. Demand for Intel's products is highly variable and, in recent years, Intel has experienced declining orders in the traditional PC market segment. Demand could be different from Intel's expectations due to factors including changes in business and economic conditions; consumer confidence or income levels; customer acceptance of Intel’s and competitors’ products; competitive and pricing pressures, including actions taken by competitors; supply constraints and other disruptions affecting customers; changes in customer order patterns including order cancellations; and changes in the level of inventory at customers. Intel operates in highly competitive industries and its operations have high costs that are either fixedor difficult to reduce in the short term. Intel's gross margin percentage could vary significantly from expectations based on capacity utilization; variationsin inventory valuation, including variations related to the timing of qualifying products for sale; changes in revenue levels; segment product mix; the timing and execution of the manufacturing ramp and associated costs; excess or obsolete inventory; changes in unit costs; defects or disruptions in the supply of materials or resources; and product manufacturing quality/yields. Variations in gross margin may also be caused by the timing of Intel product introductions and related expenses, including marketing expenses, and Intel's ability to respond quickly to technological developments and to introduce new products or incorporate new features into existing products, which may result in restructuring and asset impairment charges. Intel's resultscould be affected by adverse economic, social, political and physical/infrastructure conditions in countries where Intel, its customers or its suppliers operate, including military conflict and other security risks, natural disasters, infrastructure disruptions, health concerns and fluctuations in currency exchange rates. Intel’s results could be affected by the timing of closing of acquisitions, divestitures and other significant transactions. Intel's results could be affected by adverse effects associated with product defects and errata (deviations from published specifications), and by litigation or regulatory matters involving intellectual property, stockholder, consumer, antitrust, disclosure and other issues, such as the litigation and regulatory matters described in Intel's SEC filings. An unfavorable ruling could include monetary damages or an injunction prohibiting Intel from manufacturing or selling one or more products, precluding particular business practices, impacting Intel’s ability to design its products, or requiring other remedies such as compulsory licensing of intellectual property. A detailed discussion of these and other factors that could affect Intel’s results is included in Intel’sSEC filings, including the company’s most recent reports on Form 10-Q, Form 10-K and earnings release. Rev. 4/15/14