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Intel® RealSense™ Technology: Code 
Walk-through Presented by Intel 
Software Innovators 
Bob Duffy: Intel – Lead Community Manager 
Justin Link: Chronosapien, Lead Developer 
Chris Skaggs: Code Monkeys, Lead Developer 
REAS002
•Overview with Bob 
•ChronosapienDemo 
•Code Monkeys Demo 
2 
Bob Duffy 
Agenda
Overview with Bob –10 minutes 
•Agenda 
•Developer Relations 
•Intel Software Innovator Program 
•Innovator work with Perceptual Computing 
Chronosapien–Justin Link 
•Experience With Perceptual Computing –Space Between 
•Vision for Intel® RealSenseTM 
•Sample Work 
Code Monkeys –Jon Collins 
•Experience With Perceptual Computing –StargateGunship 
•Vision for Intel® RealSenseTM 
•Sample Work 
3 
Agenda
4 
Scale Developer Relations 
SDKs 
Tools 
Forums 
Blogs 
Videos & Shows 
Code Samples 
Tech Articles 
Project Galleries 
MeetUps 
Workshops & 
Hackathons 
Device Seeding 
Social Engagement 
Innovator Showcase
5 
65 Developers 
9 Countries 
9500 Developer Trained 
Contact: @bobduffy
6 
Sample Innovator Projects: Lee Bamber 
https://www.youtube.com/watch?v=x4v- ZkKjcWE
7 
Sample Innovator Projects: Eskil Steenberg 
https://www.youtube.com/watch?v=4Z9gX_VSeZM
•Overview with Bob 
•ChronosapienDemo 
•Code Monkeys Demo 
8 
Presenter: Justin Link 
Agenda
9 
Background
10 
Intel® Perceptual Computing Challenge
11 
Demo 
Getting the most from a simple gesture 
-Hand position 
-Hand openness 
Intel® RealSenseTMtechnical setup 
-Module setup 
-Update data 
-Data polling
12 
Demo 
-Module setup
13 
Demo 
-Module setup cont.
14 
Demo 
-Module setup cont.
15 
Demo 
-Module setup cont. 
*** Wait for the module to be ready
16 
Demo 
-Update data
17 
Demo 
-Data polling
18 
Demo 
-Data polling
19 
Demo 
Interactive Demo
-Natural user interfaces 
-Eyes into our world (real world mapping) 
20 
Vision 
So what will we do with this tech?
•Overview with Bob 
•ChronosapienDemo 
•Code Monkeys Demo 
21 
Presenter: Chris Skaggs 
Agenda
-Founded in 2000 as a web development shop. 
-Started working in mobile as Soma Games* in 2008. 
-Shipped “G: Into The Rain” as a launch title with Intel® AppUpTMin 2010 
-Awarded Intel® Black Belt in 2011 
-Won Best UX/UI with of StargateGunship* in the 2012 Intel® Perceptual Computing Challenge 
-Got involved with depth and Intel® RealSenseTMas soon as we could and we are JAZZED! 
22 
Background
-Two very different examples of Intel® RealSenseTMimplementation 
23 
Examples 
-SciFi Gunship* with gesture controls, an existing game with RS added. 
-Redwall*, built with Intel® RealSenseTMin mind from the outset.
-What we did with perceptual in Gunship* 
-Basic Gesture control 
-Single handed control 
-What we can do in Gunship* with Intel® RealSenseTM 
-Advanced gesture control including finger bone joints and orientation 
-Two handed gesture recognition allowing us to control zoom and secondary weapons 
-Possibly even voice control. 
24 
Updating to Intel® RealSenseTM
25 
Implementing Intel® RealSenseTM 
-Where Intel® RealSenseTMwill take us in Redwall 
-Zero physical controller 
-Gesture control for the adventurer 
-Object recognition 
-Emotion or Mood recognition 
-Maybe even voice control with some advanced animation functionality tied to it. 
-What we have done/are doing with the Alpha 
-Prototyping more immersive and interactive dialogs using the players emotion. 
-Gesture control for response selections with a UI built with Intel® RealSenseTMin mind
26 
Getting used to Intel® RealSenseTM 
Implementing Intel® RealSenseTMin Unity3d* 
•Building at the API level 
-Only experienced coders need apply. 
-Alpha –therefore things may change 
-More control and visibility over what you’re doing or rather what the SDK is doing. 
•Building at the Plugin level 
-The Unity3d* plugin has been designed with novice programmers in mind. 
-Quick and easy to implement and prototype 
-Is easliyexposed for the more experienced programmer to use as a springboard. 
-Drag & Drop selection and control for easy editor experience 
-Does not expose the complete feature set (It is only alpha at present) 
-Can be used along side the more direct low level API coding approach with out any difficulties
27 
Getting used to Intel® RealSenseTM 
The Plug-in: 
There is a range of predefined Intel® RealSenseTMactions which can be dragged to any Game object 
SendMessageAction: Trigger any method on any script attached to the same GameObjectwhen the conditions are met 
TrackingAction: Move the GameObjectin world space 
Based on the tracked Joint in real space
28 
Getting used to Intel® RealSenseTM 
Many of the expected options are provided by default in the various dropdowns in the Unity property Inspector, thus making it quick and easy to configure triggers. 
In summary the plugin functionality provides a very accessible interface for getting the camera interface up & running in your unity project.
29 
Getting used to Intel® RealSenseTM 
Interactive Demo
Learn More About Intel Software Innovator Program 
Want to show off like these guys, and be on the leading edge of development? 
Contact @bobduffyon Twitter & follow this link http://bit.ly/softwareinnovators 
For more info on Intel RealSenseTechnology: http://software.intel.com/realsense
Legal Disclaimer 
INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS.NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE, TO ANY INTELLECTUAL PROPERTY RIGHTS IS GRANTED BY THIS DOCUMENT.EXCEPT AS PROVIDED IN INTEL'S TERMS AND CONDITIONS OF SALE FOR SUCH PRODUCTS, INTEL ASSUMES NO LIABILITY WHATSOEVER AND INTEL DISCLAIMS ANY EXPRESS OR IMPLIED WARRANTY, RELATING TO SALE AND/OR USE OF INTEL PRODUCTS INCLUDING LIABILITY OR WARRANTIES RELATING TO FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY, OR INFRINGEMENT OF ANY PATENT, COPYRIGHT OR OTHER INTELLECTUAL PROPERTY RIGHT. 
A "Mission Critical Application" is any application in which failure of the Intel Product could result, directly or indirectly, in personal injury or death.SHOULD YOU PURCHASE OR USE INTEL'S PRODUCTS FOR ANY SUCH MISSION CRITICAL APPLICATION, YOU SHALL INDEMNIFY AND HOLD INTEL AND ITS SUBSIDIARIES, SUBCONTRACTORS AND AFFILIATES, AND THE DIRECTORS, OFFICERS, AND EMPLOYEES OF EACH, HARMLESS AGAINST ALL CLAIMS COSTS, DAMAGES, AND EXPENSES AND REASONABLE ATTORNEYS' FEES ARISING OUT OF, DIRECTLY OR INDIRECTLY, ANY CLAIM OF PRODUCT LIABILITY, PERSONAL INJURY,OR DEATH ARISING IN ANY WAY OUT OF SUCH MISSION CRITICAL APPLICATION, WHETHER OR NOT INTEL OR ITS SUBCONTRACTOR WAS NEGLIGENT IN THE DESIGN, MANUFACTURE, OR WARNING OF THE INTEL PRODUCT OR ANY OF ITS PARTS. 
Intel may make changes to specifications and product descriptions at any time, without notice.Designers must not rely on the absence or characteristics of any features or instructions marked "reserved" or "undefined".Intel reserves these for future definition and shall have no responsibility whatsoever for conflicts or incompatibilities arising from future changes to them.The information here is subject to change without notice.Do not finalize a design with this information. 
The products described in this document may contain design defects or errors known as errata which may cause the product to deviate from published specifications.Current characterized errata are available on request. 
Contact your local Intel sales office or your distributor to obtain the latest specifications and before placing your productorder. 
Copies of documents which have an order number and are referenced in this document, or other Intel literature, may be obtained by calling 1-800-548-4725, or go to:http://www.intel.com/design/literature.htm 
Intel, look Inside and the Intel logo are trademarks of Intel Corporation in the United States and other countries. 
*Other names and brands may be claimed as the property of others. 
Copyright ©2014 Intel Corporation.
Risk Factors 
The above statements and any others in this document that refer to plans and expectations for the second quarter, the year and the future are forward-looking statements that involve a number of risks and uncertainties. Words such as “anticipates,” “expects,” “intends,” “plans,” “believes,” “seeks,” “estimates,” “may,” “will,” “should” and their variations identify forward-looking statements. Statements that refer to or are based on projections, uncertain events or assumptions also identify forward-looking statements. Many factors could affect Intel’s actual results, and variances from Intel’s current expectations regarding such factors could cause actual results to differ materially from those expressed in these forward-looking statements. Intel presently considers the following to be important factors that could cause actual results to differ materially from the company’s expectations. Demand for Intel's products is highly variable and, in recent years, Intel has experienced declining orders in the traditional PC market segment. Demand could be different from Intel's expectations due to factors including changes in business and economic conditions; consumer confidence or income levels; customer acceptance of Intel’s and competitors’ products; competitive and pricing pressures, including actions taken by competitors; supply constraints and other disruptions affecting customers; changes in customer order patterns including ordercancellations; and changes in the level of inventory at customers. Intel operates in highly competitive industries and its operations have high costs that are either fixedor difficult to reduce in the short term. Intel's gross margin percentage could vary significantly from expectations based on capacity utilization; variations in inventory valuation, including variations related to the timing of qualifying products for sale; changes in revenue levels; segment product mix; the timing and execution of the manufacturing ramp and associated costs; excess or obsolete inventory; changes in unit costs; defects or disruptions in the supply of materials or resources; and productmanufacturing quality/yields. Variations in gross margin may also be caused by the timing of Intel product introductions and related expenses, including marketing expenses, and Intel's ability to respond quickly to technological developments and to introduce new products or incorporate new features into existing products, whichmay result in restructuring and asset impairment charges. Intel's results could be affected by adverse economic, social, political and physical/infrastructure conditions in countries where Intel, its customers or its suppliers operate, including military conflict and other security risks, natural disasters, infrastructure disruptions, health concerns and fluctuations in currency exchange rates. Intel’s results could be affected by the timing of closing of acquisitions, divestitures and other significant transactions. Intel's results could be affected by adverse effects associated with product defects and errata (deviations from published specifications), and by litigation or regulatory matters involving intellectual property, stockholder, consumer, antitrust, disclosure and other issues, such as the litigation and regulatory matters describedin Intel's SEC filings. An unfavorable ruling could include monetary damages or an injunction prohibiting Intel from manufacturing or selling one or more products, precludingparticular business practices, impacting Intel’s ability to design its products, or requiring other remedies such as compulsory licensing of intellectual property. A detailed discussion of these and other factors that could affect Intel’s results is included in Intel’s SEC filings, including the company’s most recent reports on Form 10-Q, Form 10-K and earnings release. 
Rev. 4/15/14
Thank You 
33

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Intel RealSense Code Walkthrough

  • 1. Intel® RealSense™ Technology: Code Walk-through Presented by Intel Software Innovators Bob Duffy: Intel – Lead Community Manager Justin Link: Chronosapien, Lead Developer Chris Skaggs: Code Monkeys, Lead Developer REAS002
  • 2. •Overview with Bob •ChronosapienDemo •Code Monkeys Demo 2 Bob Duffy Agenda
  • 3. Overview with Bob –10 minutes •Agenda •Developer Relations •Intel Software Innovator Program •Innovator work with Perceptual Computing Chronosapien–Justin Link •Experience With Perceptual Computing –Space Between •Vision for Intel® RealSenseTM •Sample Work Code Monkeys –Jon Collins •Experience With Perceptual Computing –StargateGunship •Vision for Intel® RealSenseTM •Sample Work 3 Agenda
  • 4. 4 Scale Developer Relations SDKs Tools Forums Blogs Videos & Shows Code Samples Tech Articles Project Galleries MeetUps Workshops & Hackathons Device Seeding Social Engagement Innovator Showcase
  • 5. 5 65 Developers 9 Countries 9500 Developer Trained Contact: @bobduffy
  • 6. 6 Sample Innovator Projects: Lee Bamber https://www.youtube.com/watch?v=x4v- ZkKjcWE
  • 7. 7 Sample Innovator Projects: Eskil Steenberg https://www.youtube.com/watch?v=4Z9gX_VSeZM
  • 8. •Overview with Bob •ChronosapienDemo •Code Monkeys Demo 8 Presenter: Justin Link Agenda
  • 10. 10 Intel® Perceptual Computing Challenge
  • 11. 11 Demo Getting the most from a simple gesture -Hand position -Hand openness Intel® RealSenseTMtechnical setup -Module setup -Update data -Data polling
  • 13. 13 Demo -Module setup cont.
  • 14. 14 Demo -Module setup cont.
  • 15. 15 Demo -Module setup cont. *** Wait for the module to be ready
  • 17. 17 Demo -Data polling
  • 18. 18 Demo -Data polling
  • 20. -Natural user interfaces -Eyes into our world (real world mapping) 20 Vision So what will we do with this tech?
  • 21. •Overview with Bob •ChronosapienDemo •Code Monkeys Demo 21 Presenter: Chris Skaggs Agenda
  • 22. -Founded in 2000 as a web development shop. -Started working in mobile as Soma Games* in 2008. -Shipped “G: Into The Rain” as a launch title with Intel® AppUpTMin 2010 -Awarded Intel® Black Belt in 2011 -Won Best UX/UI with of StargateGunship* in the 2012 Intel® Perceptual Computing Challenge -Got involved with depth and Intel® RealSenseTMas soon as we could and we are JAZZED! 22 Background
  • 23. -Two very different examples of Intel® RealSenseTMimplementation 23 Examples -SciFi Gunship* with gesture controls, an existing game with RS added. -Redwall*, built with Intel® RealSenseTMin mind from the outset.
  • 24. -What we did with perceptual in Gunship* -Basic Gesture control -Single handed control -What we can do in Gunship* with Intel® RealSenseTM -Advanced gesture control including finger bone joints and orientation -Two handed gesture recognition allowing us to control zoom and secondary weapons -Possibly even voice control. 24 Updating to Intel® RealSenseTM
  • 25. 25 Implementing Intel® RealSenseTM -Where Intel® RealSenseTMwill take us in Redwall -Zero physical controller -Gesture control for the adventurer -Object recognition -Emotion or Mood recognition -Maybe even voice control with some advanced animation functionality tied to it. -What we have done/are doing with the Alpha -Prototyping more immersive and interactive dialogs using the players emotion. -Gesture control for response selections with a UI built with Intel® RealSenseTMin mind
  • 26. 26 Getting used to Intel® RealSenseTM Implementing Intel® RealSenseTMin Unity3d* •Building at the API level -Only experienced coders need apply. -Alpha –therefore things may change -More control and visibility over what you’re doing or rather what the SDK is doing. •Building at the Plugin level -The Unity3d* plugin has been designed with novice programmers in mind. -Quick and easy to implement and prototype -Is easliyexposed for the more experienced programmer to use as a springboard. -Drag & Drop selection and control for easy editor experience -Does not expose the complete feature set (It is only alpha at present) -Can be used along side the more direct low level API coding approach with out any difficulties
  • 27. 27 Getting used to Intel® RealSenseTM The Plug-in: There is a range of predefined Intel® RealSenseTMactions which can be dragged to any Game object SendMessageAction: Trigger any method on any script attached to the same GameObjectwhen the conditions are met TrackingAction: Move the GameObjectin world space Based on the tracked Joint in real space
  • 28. 28 Getting used to Intel® RealSenseTM Many of the expected options are provided by default in the various dropdowns in the Unity property Inspector, thus making it quick and easy to configure triggers. In summary the plugin functionality provides a very accessible interface for getting the camera interface up & running in your unity project.
  • 29. 29 Getting used to Intel® RealSenseTM Interactive Demo
  • 30. Learn More About Intel Software Innovator Program Want to show off like these guys, and be on the leading edge of development? Contact @bobduffyon Twitter & follow this link http://bit.ly/softwareinnovators For more info on Intel RealSenseTechnology: http://software.intel.com/realsense
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