innowiz for joanna et ses amis

872 views

Published on

creativity tools

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
872
On SlideShare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
8
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

innowiz for joanna et ses amis

  1. 1. Becky Verthé<br />Joanna et ses Amis: 25 augustus 2010<br />
  2. 2. HOWEST I 7 masters– 22 bachelors<br />MASTER I IndustrieelOntwerpen<br />BACHELOR I Industrieel Product Ontwerpen<br />
  3. 3. PROTOTYPING I ProtoLab I Traditional, rapid & virtual prototyping <br />LIGHTING I ProtoLight<br />CREATIVITY & INNOVATION I Innowiz I Play,Mate! <br />HUMANITY I D4E1 <br />SUSTAINABILITY I Playitforward<br />ENGINEERING I Design2connect<br />
  4. 4. 25/08/2010 ·4<br />PROTOTYPING @ ProtoLab<br />Vacuum casting opstelling<br />3D meetbank met optischelaserscanner<br />Lasercutter<br />3D printer <br />Thermoforming toestel<br />CNC freesmachine<br />Traditionele prototyping tools & materialen (hout, kunststoffen, composieten,…) <br />
  5. 5. 25/08/2010 ·5<br />LIGHTING<br />Lichtlabovoormetingen<br />Fotogoniometervoor LDC (Light Distribution Curve) <br />Reflectie-transmissiemeter (transparantie / reflectie van materialen) <br />Rendementsstudies<br />Optimalisatie van verlichtingstoestellen<br />Prototyping (Photopia, Relux, 3D scanning,…)<br />
  6. 6. CREATIVITY <br />INNOWIZ creativity session ‘made-to-measure’ ; 1 case, 3 steps <br />intake & project briefing  INNOWIZ training (1h’) + creativity session (3h’)  INNOWIZ report <br />Play, Mate ! toolbox development , creatievespellen<br />
  7. 7. 25/08/2010 ·7<br />SUSTAINABILITY <br />onderzoeknaarproducttechnische en marktgerelateerdeaspecten van DPO<br />business game Play it Forward! (3P’s: people, planet, profit) <br />
  8. 8. 25/08/2010 ·8<br />DESIGN FOR [EVERY]one<br />co-creatie scenario’s voorhulpmiddelenbinnen de hedendaagse doe-het-zelfcultuur<br />gebruiker + ergotherapeut + designer <br />jaarlijkseontwerpbeurshulpmiddelen op maat<br />samenwerking met Handicap International <br />
  9. 9. DESIGN ASSIGNMENTS <br />PROJECT WEEKS (IP, ontwerpweken) <br />BACHELOR I MASTER EXAM (preceded by an internship) <br />DEMAND DRIVEN RESEARCH (TETRA, IWT, 7th Framework, Flanders InShape,…) <br />LONG TERM RESEARCH (PhD, IWT baekelandmandaten ) <br />MADE-TO-MEASURE SERVICES (KMO portefeuille) <br />WORKSHOPS & COURSES <br />JURY <br />POSTGRADUATE PROGRAM Integral Product Development <br />NETWORK events, design talks, seminars, study days, study tours…<br />
  10. 10.
  11. 11. [ DESIGNER ]<br />[ PRODUCTION]<br />[ RESEARCHER ]<br />[ MANAGER ]<br />HOW TO STIMULATE CREATIVITY IN COMPANIES AND EDUCATION? <br />HOW TO MAKE IT TANGIBLE AND ACCESSIBLE TO EVERYONE? <br />
  12. 12. DEFINITION<br />
  13. 13. ATTITUDE<br />CREATIVITEIT<br />KENNIS<br />VAARDIGHEID<br />
  14. 14. CREATIVITEIT<br />ATTITUDE<br />
  15. 15. CREATIVITEIT<br />VAARDIGHEID<br />
  16. 16. CREATIVITEIT<br />KENNIS<br />
  17. 17. CREATIVITEIT<br />ORDE EN CHAOS <br />
  18. 18. HOE ‘GOED GEORGANISEERDE’ MENSEN OMGAAN MET DE WERELD…<br />
  19. 19. HOE ‘CHAOTISCHE’ MENSEN <br />KIJKEN NAAR DE WERELD… <br />
  20. 20. STRUCTURED PEOPLENEED INSPIRATIONCHAOTIC PEOPLENEED A METHOD<br />
  21. 21. METHOD<br />AWARENESS OF CREATIVE PROCESSES THROUGH 4 DEVELOPMENT STAGES<br />INSPIRATION<br />VISUAL AND INTERACTIVE DATABASE WITH CREATIVITY TECHNIQUES WWW.INNOWIZ.BE <br />CONTEXTUAL <br />TECHNIQUES ARE ALWAYS RELATED TO A CONTEXT, AN APPLICATION<br />
  22. 22. METHOD<br />
  23. 23. TRIZ BASICS<br />
  24. 24. INNOWIZ TRANSLATION<br />
  25. 25.
  26. 26. CREATIVITY<br />ITERATIVE THINKING <br />
  27. 27. ITERATIVE THINKING<br />IDEA<br />IDEA<br />SELECTION<br />GENERATION <br />PROBLEM<br />IDEA<br />DEFINITION<br />REALISATION<br />
  28. 28. ITERATIVE THINKING<br />2/5<br />1/5<br />1/5<br />1/5<br />
  29. 29. CREATIVITY<br />MINDSWITCHING<br />
  30. 30. PROBLEM DEFINITION <br />INPUT <br />starting question <br />OUTPUT<br />one or more redefined and challenging starting questions <br />ATTITUDE<br />research journalist, searching for boundaries, defining the assignment (box) <br />POINTS OF INTEREST<br />need or opportunity, stakeholders, deadlines, planning, deliverables, strengths, weaknesses, opportunities and threats. <br />
  31. 31. IDEA GENERATION<br />INPUT <br />a challenging and well-stated question <br />OUTPUT<br />many ideas, whether or not clustered into groups and visually recognizable <br />ATTITUDE<br />advertiser, stand-up comedian, improvisator, adventurer <br />POINTS OF INTEREST<br />diverge, out of the box, quantity over quality, postpone judgment, openness, speed, flexibility, switch <br /> <br />
  32. 32. IDEA SELECTION <br />INPUT <br />many idea sheets<br />OUTPUT<br />one or more well founded concepts with pros and cons<br />ATTITUDE<br />lawyer, retrieving useful and constructive information from a wild bunch of ideas, collecting evidences, preparing a plea <br />POINTS OF INTEREST<br />ranking, founding, trimming, the best is not good enough <br />
  33. 33. IDEA COMMUNICATION<br />INPUT <br />some selected concepts <br />OUTPUT<br />go no-go, internal and external communication, convinced clients<br />ATTITUDE<br />salesman, politician, negotiator, animator, crisis manager <br /> <br />POINTS OF INTEREST<br />materialize, inspire, focus on your audience’s interest, create a win-win <br />
  34. 34. INSPIRATION<br />
  35. 35. IDEA GENERATION<br />PROBLEM DEFINITION<br />IDEA GENERATION<br />IDEA GENERATION<br />
  36. 36. TIME TEAM THINK TYPE PHASE <br />
  37. 37. DRAW YOUR PERSONAL INNOVATION PATH <br />
  38. 38.
  39. 39. EXAMPLES OF TECHNIQUES IN EACH STAGE OF A CREATIVE PROCESS<br />
  40. 40. PROBLEM DEFINITION<br />WORDLE<br />www.wordle.net<br />generate word clowdsfromlargetexts<br />
  41. 41. PROBLEM DEFINITION<br />BIG HUGE LABS<br />http://words.bighugelabs.com/<br />
  42. 42. PROBLEM DEFINITION<br />VISUWORDS<br />www.visuwords.com<br />Princeton University Wordnet database <br />
  43. 43. IDEA GENERATION<br />BRAINWRITING <br />6 – 3 – 5 <br />
  44. 44. IDEA GENERATION<br />VISUAL THINKING<br />FLICKR www.flickr.com<br />TAGGALAXY www.taggalaxy.com<br />MULTICOLR SEARCH LAB http://labs.ideeinc.com/multicolr/#colors=bb1907,3169d1,090909<br />RETRIEVR http://labs.systemone.at/retrievr<br />
  45. 45. IDEA GENERATION<br />TRENDS & TECHNOLOGY TIMELINE 2010+<br />http://www.nowandnext.com/PDF/trends_and_technology_timeline_2010.pdf<br />
  46. 46. IDEA GENERATION<br />MOODBOARD – SPEZIFY – INSPIRED SEARCH<br />www.spezify.com<br />
  47. 47. IDEA GENERATION<br />WWW.SPRINGWISE.COM/IDEAS<br />Ideas by industry <br />
  48. 48. IDEA SELECTION<br />COCD BOX<br />
  49. 49. IDEA SELECTION<br />6 THINKING HATS<br />Edward De Bono<br />
  50. 50. IDEA SELECTION<br />DOODLE <br />Online voting <br />
  51. 51. IDEA COMMUNICATION<br />MOOD & INSPIRATION WALL<br />
  52. 52. IDEA COMMUNICATION<br />WALLWISHER / GOOGLE <br />www.wallwisher.com <br />
  53. 53. IDEA COMMUNICATION<br />STIXY<br />www.stixy.com <br />
  54. 54. IDEA COMMUNICATION<br />BOARD OF INNOVATION <br />business model prototyping<br />http://www.boardofinnovation.com/<br />
  55. 55.
  56. 56. contact:<br />Industrial Design Center<br />Howest<br />Marksesteenweg 58<br />8500 Kortrijk <br />056 24 12 68<br />info@innowiz.be<br />info@innowiz.be<br />

×