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EIA 2015 Guide to Fast Paper Prototyping

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Natalie W. Nixon, PhD – Director, Strategic Design, Philadelphia University

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EIA 2015 Guide to Fast Paper Prototyping

  1. 1. Prototyping Natalie Nixon, PhD @natwnixon nixonn@philau.edu July 9, 2015 European Innovation Academy
  2. 2. What is a prototype?
  3. 3. “Doodling, drawing, modeling. Sketch ideas and make things, and encourage accidental discoveries. At the most fundamental level, what we’re talking about is play, about exploring borders.” -Tom Kelly, “Prototyping is the Shorthand of Innovation” in The Art of Innovation
  4. 4. Rough draft, ugly, mockup.
  5. 5. Lo-Fidelity
  6. 6. Hi-Fidelity
  7. 7. Why should you prototype?
  8. 8. Ideal outcomes from a prototype?
  9. 9. viable desirable feasible
  10. 10. You want people to poke at it, tell you what’s wrong, what’s missing and confusing…
  11. 11. … so that you can build on it.
  12. 12. Build To Learn.
  13. 13. Dilbert, Scott Adams, 2001
  14. 14. Examples
  15. 15. How Do You Prototype?
  16. 16. 1.Make list of steps from the user’s perspective. 2.Sketch/doodle a screen shot for each step 3.Create a separate sketch for each drop-down menu item
  17. 17. Why paper prototypes? • Mock up, test, & refine… before writing tons of code • Can conduct informal usability tests • Keeps you focused on a simple user interface • Easier to let it go! • Spot deal-breakers earlier in the process
  18. 18. smart phone UI elements
  19. 19. smart phone UI elements
  20. 20. Thank You! Natalie Nixon @natwnixon nixonn@philau.edu

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