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Application-oriented IT Research af Frank Allan Hansen, Alexandra Instituttet

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Oplægget blev holdt ved arrangementet "Creative Trade Mission" afholdt den 24. august 2012.
Læs mere om arrangementet på http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/en_dag_i_netvaerkets_tegn.htm

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Application-oriented IT Research af Frank Allan Hansen, Alexandra Instituttet

  1. 1. Click to edit Master title styleApplication-oriented ITResearch:Challenges & Trends for Next-generation Smartphone AppsFRANK ALLAN HANSENPRODUCT MANAGER ALEXANDRA MOBILE APPSRESEARCH AND INNOVATION SCIENTIST,PHD
INTERACTIVE SPACES LAB
THE ALEXANDRAINSTITUTE LTD.frank.allan.hansen@alexandra.dk
  2. 2. AgendaClick to edit Master title styleChallenges & Trends for Next-generation smartphone apps• Introduction• The current app paradigm• Three perspectives on next generation smartphone apps – Overlaying the world – Interacting with objects and controlling the environment – Apps as glue for digital activities• Wrap up and conclusionNovember 25, 2012 Page 2
  3. 3. Click Alexandra InstituteThe to edit Master title style• Private research institute founded in 1999• Part of the GTS network (Godkendt teknologisk service)• Focus on applied, research-based innovation in pervasive computing – Pervasive Healthcare, Interactive Spaces, Advanced visualization, New Ways of Working, Software, Pervasive Positioning, It-security and Business and processes• Non-profit company that works with application-oriented IT research and development and sells IT services and products to the Danish industry.• Bridge-builder between research, private corporations, public institutions and citizens.• Based in the IT-city Katrinebjerg in Aarhus and the IT-University in Copenhagen.November 25, 2012 Page 3
  4. 4. Click to edit MasterparadigmThe current app title style• Social networking, games, photography,…• Simple focused apps• Rich in detail• Rich interaction – Touch and gesture based• Lot of attention to design and detail• However, apps are often monolithic• Developed for their own digital niche• Not much integration with the user’s worldNovember 25, 2012 Page 4
  5. 5. Click to edit Master “smart” devicesSmartphones as title styleNovember 25, 2012 Page 5
  6. 6. Click to edit Master “smart” devicesSmartphones as title style• Very powerful devices – Quad core CPUs, Dedicated GPUs, etc• Many physical sensors: – Camera (ID, Object tracking, light levels) – Microphone (audio levels, voice commands) – 3G/4G (location, proximity) – Bluetooth (location, proximity) – Wi-Fi (location, proximity) – Accelerometer (movement) – Compass (direction) – GPS (location) – Gyroscope (movement) – NFC/RFID (identification) – …November 25, 2012 Page 6
  7. 7. Digital-physical appsClick to edit Master title style• Next generation apps should utilize this technology• Apps should be aware of the user’s context – Adapt functionality and application behavior – Present and filter relevant information – Allow the user to control and interact with the surroundings• Not an “easy” task of course…• So new software tools and ideas are neededNovember 25, 2012 Page 7
  8. 8. 1. Overlaying the worldClick to edit Master title styleNovember 25, 2012 Page 8 Minority Report (2002)
  9. 9. Location-based ARClick to edit Master title style• Digital Threads (Digitale Tråde)• Location-based augmented reality – GPS, Accelerometer, Compass• Developed with Museum Midtjylland• Displays excavation sites and historical buildings in the landscape• Challenge: – Turned out to be “complex” to implement – Accuracy depends on the smartphone sensorsNovember 25, 2012 Page 9
  10. 10. Vision based ARClick to edit Master title style Storm P Museum • Storm P Museum • Skovgaard Museum • Developed for Redia – http://www.redia.dk/ • Vision based • Based on feature models Skovgaard Museum • Overlays graphics, animation and control over the camera image. • Challenge: – Very dependent on light conditionsNovember 25, 2012 Page 10 – Scalability: hard to model everything
  11. 11. Challenges for mobile augmented realityClick to edit Master title style• AR is “complex” to implement – Sensor fusion – Advanced tracking• Location based augmented reality is only as good as the accuracy of the mobile phones sensors• Vision based augmented reality requires models and a lot of computation – (i.e. you can’t model the entire world)• But, when you combine the two: – You can filter the models based on the user’s location and orientation! – Can potentially make it much easier to create advanced digital-physical visualization apps!November 25, 2012 Page 11
  12. 12. 2. Interacting with objects andClick to edit Master title stylecontrolling the environment• Idea: using the smartphone as a information and control device for the environment. – Smartphones can be used to identify physical objects – Using the camera, GPS, NFC, etc – Apps can present relevant information to the user – Smartphones can adapt to the environment, – eg. as an advanced and dynamic remote controlNovember 25, 2012 Page 12
  13. 13. Interacting with objects – Click to edit Master title style taggingApp: Rød rute, Aarhus Festuge November 25, 2012 Page 13
  14. 14. Interacting with objects –Click to edit Master title style next generation• RFID (Radio Frequence Identifier)• Radio based tag• Can be hidden inside object – No camera needed• Support simple “swipe”-based interaction• Killer app: mobile payment• App: AudioMove.org• Developed for Katapult and KMD• Audio-based theater for system developers• User scans props to hear the story November 25, 2012 Page 14
  15. 15. Controlling the environmentClick to edit Master title style• Car controller, Mercedes and B&O• Mercedes-Benz Viano Vision Diamond• Standard iPhone / iPad is used as control device – Television, audio system, lights, … – Different scenes: • Office, cinema, concert, internet, live or relaxNovember 25, 2012 Page 15
  16. 16. Click to edit Master title style activities3. Apps as glue for digital• Not all interaction has to go through the smartphone• Other forms of interaction: – Interactive installations in the city – Installations in the home (heat control) – Fitness or life style equipment• But smartphone apps may be the glue or hub that connects it all…November 25, 2012 Page 16
  17. 17. Health monitorsClick to edit Master title style• Jawbone UP – “Use the UP wristband and iPhone app to track your steps, distance, calories burned, pace, intensity level, active vs inactive time, GPS routes and more. – http://jawbone.com/up• Nike+ Fuel Band – http://nikeplus.nike.com/plus/prod ucts/fuelbandNovember 25, 2012 Page 17
  18. 18. Click to edit Master title style activities3. Apps as glue for digital• Not all interaction has to go through the smartphone• Other forms of interaction: – Interactive installations in the city – Installations in the home (heat control) – Fitness or life style equipment• But smartphone apps may be the glue or hub that connects it all…• All interaction is through a more natural interface but heavy lifting and data communication is handled by the smartphone appsNovember 25, 2012 Page 18
  19. 19. Click toup Master title styleWrap editMore information: – MarketIT article: Next generation smartphone apps: sensor-based interaction – http://www.marketit.dk/Forside/Indhold/Artikler/6---Tablets-smartphones--APPs/N%C3%A6ste-generation- smartphones--Sensorbaseret-interaktion – Bedre Innovation: Næste generations SmartPhone Apps til professionelle anvendelser – http://www.bedreinnovation.dk/aktivitet/n%C3%A6ste-generations-smartphone-apps-til-professionelle- anvendelser – The Alexandra Institute Pending research application about professional smartphone apps http://alexandra.dk/November 25, 2012 Page 19

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