Project Overview Gameboxxx

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We are on the verge of starting our gaming academy. please give us your inputs. all rights reserved

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Project Overview Gameboxxx

  1. 1. Project Overview<br />2010 - 2011<br />
  2. 2. <ul><li> India is a country of more than one billion people
  3. 3. It is one of the fastest growing markets in the world
  4. 4. Majority of the literate workforce speaks and understands English</li></li></ul><li><ul><li> The entertainment sector is one of the fastest growing and includes
  5. 5. Radio
  6. 6. Television
  7. 7. Films
  8. 8. Internet
  9. 9. Animation
  10. 10. Gaming
  11. 11. Mobile</li></li></ul><li><ul><li>The Indian gaming industry was estimated at USD 50 millionin 2006, USD 167 million in 2008 and is predicted to grow at CAGR of 49 percent to reach USD 830 million by 2012.
  12. 12. The gaming industry can be divided into the following key segments:
  13. 13. Online Games (MMORPG and Casual Games)
  14. 14. Mobile Games, PC Games and Console Games</li></ul> (Regular and Handheld Devices)<br />* Source : India’s National Association of Software and Services Companies (NASSCOM) Report 2008-2009<br />
  15. 15. <ul><li>The entire animation industry in India was estimated at USD 314 million in 2006, USD 494 millionin 2008 and is expected to grow at CAGR of 22 percent to reach USD 1 billion by 2012. The animation industry can be divided into following key segments
  16. 16. Animation Education
  17. 17. Animation Entertainment
  18. 18. Multimedia / Web design & Vfx
  19. 19. Custom Content Development</li></ul>* Source : India’s National Association of Software and Services Companies (NASSCOM) Report 2008-2009<br />
  20. 20. <ul><li>Cost Advantage is the most important and attractive value proposition for India as an animation and gaming content development destination
  21. 21. India’s low cost/high quality advantage offers 60-80 % cost saving for international studios outsourcing/off shoring to studios in India</li></li></ul><li><ul><li>With the growing & expanding consumer market, there exists a constant need for creative talent.
  22. 22. Existing academies and institutes in India are not focusing on producing good talent to meet the demand.
  23. 23. There is an urgent need for an institute which can produce a high level of expertise among creative people who will get absorbed in the industry.</li></li></ul><li>GameBoxxxhas recognized this need and potential<br />
  24. 24. Why GameBoXXX ?<br /><ul><li>GameBoxxx will be India's most advanced Gaming Academy.
  25. 25. The focus shall be mainly on the fast growing Gaming Industry.
  26. 26. Our vision is to create India’s first Gaming University.
  27. 27. Finally what puts us ahead of others is Investment in New Technologies
  28. 28. GameBoxxx will offer extensive, practical, hands-on, career-oriented education and training modules in the rapidly emerging field of Gaming, Visual Effects wizardry and Animation.</li></li></ul><li>CurrentPlan<br />Current Campus is planned in a Green Business Park<br /><ul><li>Location : Sector 142 , Noida - Greater Noida Expressway, (UP.)
  29. 29. Space : 10,000 Sq. ft.
  30. 30. Approach : 6 minutes drive from DND toll road , 10 minutes drive from Sector 37 Metro station
  31. 31. 2010-11 students intake : 200.</li></li></ul><li>Gameboxxx will provide top of the line infrastructure and cutting edge technology for world class Game Development Education. Students will be facilitated with <br /> 1. Computer labs 2. Production lab 3. Visual Effects lab 4. Digital Library 5. Creativity Classroom 6. Audio Visual Room 7. Music Production 8. Experimentation Lab<br />
  32. 32. Expansion Plans<br />Creating a Center of Excellence for Creative Technologies in India <br />Proposed Campus is planned in Greater Noida, (UP.) in a 5 acre area land for 2010-11 students intake aiming to be India’s first gaming University. It will be the most advanced centre for creative technologies study, development and research in India. <br />
  33. 33. Courses Offered<br />Gameboxxx offers aset of courses in Gaming which includes :<br /><ul><li>Bachelor’s Degree to Diploma & Foundation courses
  34. 34. Advanced animation courses
  35. 35. Industry training programs for the above
  36. 36. Courses in Gaming</li></ul>Graduation Courses (3/4 Years) *<br /><ul><li>Computer Games Programming ,Bsc (Hons.)
  37. 37. Computer Games Design, BA (Hons.)</li></ul>*Degree will be offered from a reputed foreign university<br />
  38. 38. <ul><li> Courses in Gaming</li></ul>Foundation courses (3- 6 Months)<br /><ul><li>C++ Programming for Game Developers
  39. 39. Video Game Console Design
  40. 40. Introduction to Robotics
  41. 41. 3D Engine Programming Series
  42. 42. Graphics Programming with DirectX 9
  43. 43. GP3 Workshop I – Light mapping & Radiosity
  44. 44. 3DS MAX for Games
  45. 45. Game Mathematics
  46. 46. Physics for Game Developers
  47. 47. Video Game Testing</li></li></ul><li><ul><li> Courses in Gaming</li></ul>Advanced Studies (3- 6 Months)<br /><ul><li>C++ Programming for Game Developers
  48. 48. Video Game Console Design
  49. 49. Introduction to Robotics
  50. 50. 3D Engine Programming Series
  51. 51. Graphics Programming with DirectX 9
  52. 52. GP3 Workshop I – Light mapping & Radiosity
  53. 53. 3DS MAX for Games
  54. 54. Game Mathematics
  55. 55. Physics for Game Developers
  56. 56. Video Game Testing
  57. 57. Artificial Intelligence for Game Developers</li></li></ul><li><ul><li> Courses in Animation</li></ul>Graduation Courses (3/4 Years)<br /><ul><li>3D Animation
  58. 58. Advanced 3D Production
  59. 59. Visual Effects
  60. 60. Graphic Design
  61. 61. Digital Creativity
  62. 62. Creative Advertising
  63. 63. Digital Media</li></li></ul><li>Thank You<br />

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