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The touch device landscape is diverse, fast paced and changing every week, providing new challenges to designers with each new incarnation of device or operating system. But there’s more to challenge designers… thinking about inclusion of people who may have visual, cognitive, hearing, motor or speech impairments…or some of all of them due to age. So what do we mean when we say “designing for all” in the world of touch devices, what makes it so darn hard to do and how can we create user experiences that are inclusive for this hugely diverse group of people?
This presentation will explore:
- What is “universal design” in the context of the touch device landscape
- What universal touch design strategies work and why
- Cool tech: There are some really interesting new technologies being developed – for example buttons that appear and disappear on phone surfaces as needed for visually impaired users, new gestural tech such as Myo Gesture control and speech recognition.
- Practical how to: The examples of how to create an inclusive design for touch with real world applications.