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Co-everything: The itch of users in innovation

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Co-everything: The itch of users in innovation

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Making things is part of who we are. With the possibilities provided by digital media, we’re shifting from random acts of creativity by everyday people to organized initiatives like crowd funding. As innovation challenges are evolving from product attributes to holistic brand design, service design and the experience environment, there’s a need to collaborate with users beyond co-creation. By involving them earlier in the process through observational research and also in the back end of innovation by testing beta products, users can become your partner in innovation.

Making things is part of who we are. With the possibilities provided by digital media, we’re shifting from random acts of creativity by everyday people to organized initiatives like crowd funding. As innovation challenges are evolving from product attributes to holistic brand design, service design and the experience environment, there’s a need to collaborate with users beyond co-creation. By involving them earlier in the process through observational research and also in the back end of innovation by testing beta products, users can become your partner in innovation.

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Co-everything: The itch of users in innovation

  1. 1. I made it myself
  2. 2. The IKEA effect Labor enhances affection for its results, when it is fruitful.
  3. 3. A world of Crowd-Everything
  4. 4. Broadcasting Oliver records songs in his home studio and publishes them on his YouTube channel.
  5. 5. Improving Kalifa improves the engine of his 1972 Citroën SM and uses online instructions to do so.
  6. 6. Crowdfunding Ian raises money to produce the film he’s featuring in.
  7. 7. The crowd’s got talent User-generated Muji products outperform their designer-generated counterparts.
  8. 8. Watch out for a parallel universe
  9. 9. Be Agile Be Open
  10. 10. DNA of collaboration methods
  11. 11. Innovation beyond the product
  12. 12. Holistic brand design Bare Escentuals embeds a simple "swirl, tap, buff" ritual into every brand experience.
  13. 13. Product service system BMW plans to offer i3 owners use of longer-range BMW vehicles for out-of-town journeys.
  14. 14. Experience environment Amazon Kindle highlights passages that were highlighted by others.
  15. 15. Join forces. From crowd-everything to structural collaboration.
  16. 16. Ethnography Join forces. From crowd-everything to structural collaboration.
  17. 17. The Heineken concept club The stories of 120 clubbers inspire the creation of a visionary pop-up club.
  18. 18. From insight to experience Order a beer by tapping the bottle-shaped icon on the interactive bar surface.
  19. 19. Co-creation Join forces. From crowd-everything to structural collaboration.
  20. 20. Air France & KLM transfer journey Engaging frequent flyers in the creation of a positive transfer experience.
  21. 21. Offer them the tools to collaborate Timed challenges and gamification stimulate a collaborative and creative setting.
  22. 22. What has changed since 1986?
  23. 23. Innovation in a Conversation Nation Internet users (per 100 people) International Telecommunication Union, World Telecommunication/ICT Development Report and database, and World Bank estimates.
  24. 24. High involve- ment Low involve- ment Social indepen- dence Inter- personal influence Independent innovators Social influencers Laggards Followers
  25. 25. Not only can they collaborate, they want to
  26. 26. And Gen Y? They demand to
  27. 27. Find them in their natural habitat People with similar interests have a tendency to unite in (virtual) communities.
  28. 28. Back end of innovation Join forces. From crowd-everything to structural collaboration.
  29. 29. Vodafone smartphone applications Users get access to beta versions of Vodafone services to fine-tune them together.
  30. 30. Co- isn’t short for consumer
  31. 31. Let’s get started
  32. 32. Ready It starts with you.
  33. 33. Set It’s a marathon. Not a sprint.
  34. 34. Go The world is your playground.
  35. 35. Takeaways

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