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Serious Gaming for the Oil & Gas Industry

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A presentation exploring the potential of live Serious Gaming for HSE and language training in the Oil & Gas industry.

The presentation features new research by Martin Warters into how Serious Gaming can support English for Specific Purposes (ESP) learning.

Presented at the Global Oil & Gas Professional Forum for Human Resources, Amsterdam, September 2013.

Published in: Technology
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Serious Gaming for the Oil & Gas Industry

  1. 1. Mark Simpson, Immerse Learning; Martin Warters, simulation-based learning researcher and developer.
  2. 2. REACH OUT AND TOUCH
  3. 3. IMMERSE LEARNING • • •  • • •
  4. 4. Dissertation title - RESEARCH FOCUS
  5. 5. VIRTUAL WORLDS • 803 million active Virtual World accounts in 2010 • Developed substantially since the turn of the century • Virtual worlds for every sector of industry Virtual Worlds:
  6. 6. VIRTUAL WORLDS • • • •
  7. 7. OLD vs. NEW - IMPROVEMENTS
  8. 8. SERIOUS GAMES DEFINITION
  9. 9. COMPONENTS OF SG • • • • •
  10. 10. http://www.kotaku.com.au/2010/05/tension-keeps-video-games-interesting/ FIERO
  11. 11. FLOW
  12. 12. ARMY
  13. 13. HEALTH
  14. 14. BUSINESS
  15. 15. IMMERSE
  16. 16. AIMS OF MY SERIOUS GAME
  17. 17. SERIOUS GAME - CLIP
  18. 18. • • • PEDAGOGY
  19. 19. • • • • • WHY DOES IT SUIT OIL & GAS?
  20. 20. • • • • • THE POWER OF UNITY
  21. 21. BEYOND ENGLISH • – – • • • – – –
  22. 22. OR FIND OUT MORE

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