Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
#FINEDUVR - project
Experiences of virtual
reality as learning environment
http://fineduvr.fi/
Four high school level prac...
VR - New innovation ?
Picture source: http://cyberscience3d.com/
Google
Cardboard
Why now?
Google Cardboard - history
Nefertiti (antiikki) ja Great battles (keskiaika)
360 video
Samsung Gear VR
Ancient Rome / British Museum
Biology
360 cameras and drones
OZO
Insta360 Pro
Virtual platforms in the project
UEF applied science laboratory project
started by Viwer platform
VVizor.io - Visual coding and 360
enviroment https://beta.vizor.io/
Health Game Jam
Kuopio, Finland, 15.-17.9. 2017
48h Gamejamming idea
Experts, coders and
student come together
Students experience vr playing
Physical exercise with
virtual reality and games.
Exerium and VirZoom
Pitching
So what this one could be in the future?
Vision Summit 2016
Vision Summit Highlights - Youtube
Vision 2020 lecture in Vision Summit
Starting with HTC Vive kits
HTC Vive arts
Tilt Brush (Google)
Social VR is coming
AltspaceVR
Social VR
Engage
Engaged with Playstation VR
Productions
360 Outside museum in Kuopio
360 National park in Konnevesi
Mindcraft HTC Vive connection
Case Äänenkoski
#FinEduVr co-operation networks
• Vizor.io, beta.vizor.io, Viwer.fi (flycam.fi),
ThingLink.com, Google Expedition, Somewal...
Questions?•What kind of potential do you see as researchers ?
•What should be our research questions?
•What should be the ...
#FinEduVr in social media
•Facebook - Virtual reality in education
•Website: http://fineduvr.fi
•Twitter @fineduvr @ilotim...
Thank You!
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Virtual Reality in Education
Upcoming SlideShare
Loading in …5
×

Virtual Reality in Education

717 views

Published on

#FinEduVR is virtual reality development project in four Fiinnish high schools funded by National Agency for Education.

Published in: Education
  • Be the first to comment

Virtual Reality in Education

  1. 1. #FINEDUVR - project Experiences of virtual reality as learning environment http://fineduvr.fi/ Four high school level practical project PVADL 2017 KONFERENSSI 10-10.2017
  2. 2. VR - New innovation ? Picture source: http://cyberscience3d.com/
  3. 3. Google Cardboard Why now?
  4. 4. Google Cardboard - history
  5. 5. Nefertiti (antiikki) ja Great battles (keskiaika)
  6. 6. 360 video
  7. 7. Samsung Gear VR Ancient Rome / British Museum
  8. 8. Biology
  9. 9. 360 cameras and drones
  10. 10. OZO
  11. 11. Insta360 Pro
  12. 12. Virtual platforms in the project
  13. 13. UEF applied science laboratory project started by Viwer platform
  14. 14. VVizor.io - Visual coding and 360 enviroment https://beta.vizor.io/
  15. 15. Health Game Jam Kuopio, Finland, 15.-17.9. 2017 48h Gamejamming idea
  16. 16. Experts, coders and student come together
  17. 17. Students experience vr playing
  18. 18. Physical exercise with virtual reality and games. Exerium and VirZoom
  19. 19. Pitching
  20. 20. So what this one could be in the future?
  21. 21. Vision Summit 2016 Vision Summit Highlights - Youtube Vision 2020 lecture in Vision Summit
  22. 22. Starting with HTC Vive kits
  23. 23. HTC Vive arts Tilt Brush (Google)
  24. 24. Social VR is coming AltspaceVR Social VR Engage
  25. 25. Engaged with Playstation VR
  26. 26. Productions 360 Outside museum in Kuopio 360 National park in Konnevesi Mindcraft HTC Vive connection Case Äänenkoski
  27. 27. #FinEduVr co-operation networks • Vizor.io, beta.vizor.io, Viwer.fi (flycam.fi), ThingLink.com, Google Expedition, Somewall • Samsung, Realmax • Finnish Defence Force ADL, AEGis Technology, Slush China • Foundry.com, University of Eastern Finland (Department of Applied Physics) and University of Jyväskylä (Finnish Institute for Educational Research)
  28. 28. Questions?•What kind of potential do you see as researchers ? •What should be our research questions? •What should be the volume of students? •What kind of co-operation you see?
  29. 29. #FinEduVr in social media •Facebook - Virtual reality in education •Website: http://fineduvr.fi •Twitter @fineduvr @ilotimo @sormuju @apuustin •Instagram @fineduvr •Somewall: http://fineduvr.fi/fineduvr-somewll/ •Video introductions: https://kurssi.tv/channels/#fineduvr
  30. 30. Thank You!

×