VR solution for Phobias and Social Anxiety DisordersVIVOOSVR
HEALTH AT A
Economic cost of
disorders over next 20
years is expected to be
Almost 75% of
people with mental
The percentage of
global burden of
disease due to mental
disorders is 13%
22% of people living in
an area of conflict is
estimated to have severe
majority in Turkey
Among the most common and effective cognitive techniques used in treatment
of mental health disorders is exposure therapy.
Exposure therapy involves a process of gradual exposure to real life objects,
conditions, situations or environments in order achieve a degree of
In traditional exposure therapy, exposure takes place in either in a clinic
environment or in a public place where the anxiety creating stimuli can be
Traditionally, here is a sample of how exposure therapy is conducted:
Only 1 out of 6 people with anxiety disorders apply for professional mental
health care due to;
• High therapy costs
• Lack of time
• Lack of access to treatment
• Lack of confidence in treatment
• Fear of embarrassment
Virtual reality exposure therapy (VRET) is a computer
simulation where individuals are systematically
exposed to their fears.
VR therapy serves as a bridge between artificial
stressful environment and the real world.
A VR SOLUTION
FOR COST AND
WHAT IS VIVOOSVR?
VivoosVR is a virtual reality tool designed to assist mental health practitioners in
exposure therapy of Phobias and Social Anxiety.
VivoosVR has been developed as part of UNICEF Innovation Fund.
Scenario development and clinical trials are carried out by a team of Psychologists and
HOW IT WORKS
Scenario events triggered
through the software to manage
the desired exposure level of the
GSR (Galvanic Skin Response)
and Pulse sensors used to
monitor the patient’s stress level
Sample video of how it works;
KEY ADVANTAGES of
Control Exposure therapy can be conducted risk free without any unexpected
occurrences. Therapist is always in full control.
Realism High level of realism for maximum effectiveness.
Repeatability Allows for unlimited repetition of either the complete therapy or any
segment of it.
Low cost Any environment, situation or object can be created within the virtual world
with low costs.
Data driven SUD values and quantifiable physiological sensor data (Pulse and GSR) can
be monitored and recorded in correlation with events triggered during therapy
Privacy Therapy can now be conducted at therapist's office, thus preserving client
confidentiality and eliminating embarrassment concerns.
The estimated VR health care market is 1.78 billion USD as of 2018
Market is expected to reach approximately 3.9 billion USD by the end of 2023 and 5.1
billion USD by 2025
Decrease initial investment cost of hardware
Ease of access and delivery