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Serious Play: A Video Game For
Disaster Triage Education
Mark X Cicero, MD and Marc A Auerbach MD, MSci
Yale-New Haven Chi...
• P: Prehospital Care Providers (Paramedics and EMTs)
• I: A web-based video game with automated feedback
• C: Live simula...
1. Video game-based learning of disaster triage will be
associated with better triage accuracy than no intervention,
2. Vi...
International Network for Simulation-based Pediatric Innovation, Research and Education
Sites (08.13.2015)
International Network for Simulation-based Pediatric Innovation, Research and Education
Approach: Efficacy,
Effectiveness,...
International Network for Simulation-based Pediatric Innovation, Research and Education
Screen Sample: View of
Patients
International Network for Simulation-based Pediatric Innovation, Research and Education
Screen Sample: Patient Screen
International Network for Simulation-based Pediatric Innovation, Research and Education
Timeline
AHRQ Funding October 2014...
mark.cicero@yale.edu
marc.auerbach@yale.edu
travis.whitfill@yale.edu
International Network for Simulation-based Pediatric ...
• Is the historical control in the effectiveness
phase appropriate?
• How might this game be:
– Expanded?
– Disseminated?
...
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Serious Play: Video Game for Disaster Triage Education

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Dr Marc X Cicero (Yale University) briefs us and demonstrates the current manifestation of the Serious Games intervention to teach disaster triage concepts of START & JumpSTART

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Serious Play: Video Game for Disaster Triage Education

  1. 1. Serious Play: A Video Game For Disaster Triage Education Mark X Cicero, MD and Marc A Auerbach MD, MSci Yale-New Haven Children’s Hospital Serious Game MindMeld – Oct 1, 2015 International Network for Simulation-based Pediatric Innovation, Research and Education
  2. 2. • P: Prehospital Care Providers (Paramedics and EMTs) • I: A web-based video game with automated feedback • C: Live simulation with debriefing • O1: Triage accuracy – Overtriage – Undertriage • O2: Effectiveness – Cost-comparison – Improvement in summative live simulation International Network for Simulation-based Pediatric Innovation, Research and Education PICO / Research Question
  3. 3. 1. Video game-based learning of disaster triage will be associated with better triage accuracy than no intervention, 2. Video game-based learners will approach the accuracy of live simulation learners 3. Video game-based education for disaster triage is cost- advantageous compared to live simulation International Network for Simulation-based Pediatric Innovation, Research and Education Hypotheses
  4. 4. International Network for Simulation-based Pediatric Innovation, Research and Education Sites (08.13.2015)
  5. 5. International Network for Simulation-based Pediatric Innovation, Research and Education Approach: Efficacy, Effectiveness, Dissemination Efficacy • Intervention (n=40): Live simulation  Video Game  Live simulation 3 months later • Play is controlled, in a proctored setting • Control (n=20): Live Simulation  3 months later Effectiveness • Intervention (n=540): Video game players • Proctored vs. ad lib • Control: historical controls (n~80) using the same disaster triage method • Outcomes • Accuracy • Over and under triage Dissemination • CECBEMS • National release • Commercialization
  6. 6. International Network for Simulation-based Pediatric Innovation, Research and Education Screen Sample: View of Patients
  7. 7. International Network for Simulation-based Pediatric Innovation, Research and Education Screen Sample: Patient Screen
  8. 8. International Network for Simulation-based Pediatric Innovation, Research and Education Timeline AHRQ Funding October 2014 Funded! Assembling programmers and graphic designers October 2014 Complete! IRB Ethics Approval at Yale October 2014 Complete! Game development November 2014- August 2015 Complete(?) Beta testing June – August 2015 Complete! Efficacy Phase Sep 2015 Ongoing Effectiveness Phase February 2016 Dissemination Phase Late 2016
  9. 9. mark.cicero@yale.edu marc.auerbach@yale.edu travis.whitfill@yale.edu International Network for Simulation-based Pediatric Innovation, Research and Education Contact Information
  10. 10. • Is the historical control in the effectiveness phase appropriate? • How might this game be: – Expanded? – Disseminated? – Commercialized? International Network for Simulation-based Pediatric Innovation, Research and Education Questions for the group

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