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Game Industry Company Presentation and Project Template - IDEA 2015

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We get a lot of people asking us what should be in a company deck when they want to pitch a new game to possible partners. This template works as an outline to get the most important info for a game pitch organized and in a format publishers and partners will appreciate. We also work with independent game developers to refine their pitch decks and presentations so they have greater success in the pitching process.

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Game Industry Company Presentation and Project Template - IDEA 2015

  1. 1. (Logo and Company Name/or Logo if Logo Has Company Name in it) (Nice Picture in the Background of Art or Collage from the Studio’s Games) (Month) 2015 Company Presentation
  2. 2. (Picture of Team) (even better if it shows unique location where you are located in the background of the photo – i.e. outside with mountains, beach, etc.)
  3. 3. (Company Logo) • Founded in 20XX • Location • XX Game Developers • Highlights from Company (XX Awards, XX Million Players
  4. 4. GAMEOGRAPHY Pictures of Titles Released Pictures of Titles Released Pictures of Titles Released Pictures of Titles Released Metrics or info why the game was a success Metrics or info why the game was a success Metrics or info why the game was a success Metrics or info why the game was a success Partner Logo Partner Logo Partner Logo Partner Logo
  5. 5. WHY (COMPANY)? (Possible points below) • Special tools and tech • # of Programmers, Developers, etc. • Years of Experience or number of titles worked on • Major title experience of the team from other studios • Major successes that make the team a partner others want to work with
  6. 6. (Logo for Project 1) (artwork for pitch as background if possible) (Short Blurb, i.e. If Max Payne was an RPG set in the Disney Universe) QX, 2016 (target launch quarter)
  7. 7. (GAME) • (2-3 sentence elevator pitch on the game including genre) • Target Release Date • Platform(s) • Business Model or Price Target • Primary Audience • Secondary Audience
  8. 8. FEATURES • List features (i.e. levels, characters, enemies)
  9. 9. Gameplay • Explain Gameplay and Differentiators (Visually if possible)
  10. 10. (2-3 Additional Slides to Sell the Game) • Why is this game worth making? • What market opportunity does the game address?
  11. 11. Retention • List Retention Mechanics (Prefer a graphic showing core loops)
  12. 12. Monetization (for Mobile Games) • List Monetization Mechanics (Prefer a graphic showing core loops)
  13. 13. Production Schedule • Chart showing how resources ramp up on the game and milestones
  14. 14. BUDGET • Budget breakdown by milestone
  15. 15. (Company Logo and Name) (Contact Name) (Contact Phone) (Contact Email)

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