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CROWDFUNDING for INDIE GAMES 
THOMAS BIDAUX 
CEO @ 
TRENDS AND BEST PRACTICES
Online Games Consulting & Services 
INTRODUCTION 
ME 
AUDIENCE 
CROWDFUNDING (MOSTLY, KICKSTARTER…) 
DATA DISCLAIMER 
Date 
Methodology (support from Potion of Wit) 
No Ouya 
Some survey data 
All data available after the lecture
KICKSTARTER - HI GH L E V E L P R I N C I P L E S 
All-or-Nothing 
USA, UK, Canada, Australia, New Zealand, Netherlands, 
Scandinavia and Ireland 
Largest platform for games: 
Online Games Consulting & Services 
Kickstarter to date: $125m 
Indiegogo to date: $4m (est.) 
Ulule to date: $1m (est.)
Online Games Consulting & Services 
STATE OF KICKSTARTER 
PRE-2012 GROWTH
Online Games Consulting & Services One million dollars!
T H E N … D o u b l e Fine Adventure happened 
Online Games Consulting & Services
Online Games Consulting & Services 
STATE OF KICKSTARTER 
# OF SUCCESSFUL PROJECTS
Online Games Consulting & Services 
STATE OF KICKSTARTER 
TOTAL $ RAISED
Online Games Consulting & Services 
STATE OF KICKSTARTER 
# OF FUNDED VIDEO GAME PROJECTS
Online Games Consulting & Services 
STATE OF KICKSTARTER 
TOTAL $ RAISED - VIDEO GAME PROJECTS
# OF SUCCESSFUL PROJECT PER TIER (TOTAL $ RAISED) VIDEO GAMES 
Online Games Consulting & Services 
STATE OF KICKSTARTER
Online Games Consulting & Services 
STATE OF KICKSTARTER 
$ RAISED BY PROJECTS PER TIER (TOTAL $ RAISED) VIDEO GAMES
Online Games Consulting & Services 
STATE OF KICKSTARTER 
VIDEO GAMES - $ PLEDGED PER MONTH
STATE OF KICKSTARTER – p r e 2 0 1 2 
Online Games Consulting & Services 
M E D I A N - F U N D E D PROJECTS
THERE IS A SIGNIFICANT SLOW DOWN 
Online Games Consulting & Services 
There is a before and after Double Fine adventures 
It benefitted projects at all levels 
Median is now at $11,200, down from $16,000 
All metrics going down as all the low hanging fruits have been grabbed 
Comparing previous years, all categories of projects have benefitted 
from the exposure. 
There seems to be a gap range more difficult to get funded.
Online Games Consulting & Services 
SUCCESS RATIO IN 2014 SO FAR 
20% 
(was 24% in 2013)
Online Games Consulting & Services 
SUCCESS FACTORS 
1 The right goal
Online Games Consulting & Services 
SUCCESS FACTORS 
2 The f###ing right goal!!!
Online Games Consulting & Services 
SUCCESS FACTORS 
3 Existing community
Online Games Consulting & Services 
SUCCESS FACTORS 
4 PR reach
Online Games Consulting & Services 
SUCCESS FACTORS 
5 Proper positioning 
(PC game, niche genre)
Online Games Consulting & Services 
SUCCESS FACTORS 
6 Reactivity
SUCCESS FACTORS 
Is Kickstarter really right for you, your game, your company? 
Not a discovery tool, only a multiplier 
Online Games Consulting & Services 
SERIOUSLY ASK YOURSELF!
BEST PRACTICES – BUDG E T R I GHT 
60-70% left for the project (if you didn’t make any 
mistakes) 
Online Games Consulting & Services 
5% to Kickstarter, around 5% to Amazon 
Between 0.5% and 4% for failed payments 
5-10% Picking, Packing, Posting 
5-15% for admin costs + taxes 
10-20% Cost of Goods 
Average pledge $48
Online Games Consulting & Services 
BEST PRACTICES 
Prepare well 
Become a backer 
Find a (successful) project similar to yours 
Manage the momentum paradox 
Physical rewards only at a certain scale
Online Games Consulting & Services 
STRIKE SUIT ZERO 
4,484 backers $174,804
73,986 backers $3,986,929 
Online Games Consulting & Services 
PROJECT ETERNITY
Online Games Consulting & Services 
BEST PRACTICES 
The campaign itself 
Plan for a month off 
Campaigns are resources sinks 
Make sure you have the required skills available 
Production value is going up 
Demo probably required 
You may fail
Online Games Consulting & Services
Online Games Consulting & Services 
BEST PRACTICES 
Post-campaign management 
Limited back-end 
LOTS of micro-management 
Manage expectations long term
Online Games Consulting & Services 
TRENDS 
We have reached a slump 
Platform reaching maturity (other platforms potentially growing)
Online Games Consulting & Services 
TRENDS – PLATFORMS CYCLE 
STEALING FROM 
DAVID EDERY (SPRYFOX) 
2014-???? 
Inevitable 
Misery 
2012- 2013 
Early Glory 
2009 -2011 
Uncertain 
Beginnings 
???? - ???? 
Triumphant 
Return
Online Games Consulting & Services 
TRENDS 
Going outside of Kickstarter 
Other platforms (indiegogo, ulule) 
Self-managed campaign 
Publisher support (The Collective)
Online Games Consulting & Services
Online Games Consulting & Services
Online Games Consulting & Services
Online Games Consulting & Services 
TRENDS 
Pushing the quality up 
Sophisticated campaigns 
Playable demos 
Low media pick-up 
Campaigns that failed… and still won
Online Games Consulting & Services
LUDICIOUS 2014 – CROWDFUNDING FOR INDIE VIDEOGAMES 
Online Games Consulting & Services 
QUESTIONS?
Online Games Consulting & Services 
CONTACTING ME 
thomas@icopartners.com 
www.slideshare.net/ICOPartners 
www.icopartners.com/blog 
@icotom 
www.facebook.com/icopartners

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Ludicious 2014 - Crowdfunding numbers and trends

  • 1. CROWDFUNDING for INDIE GAMES THOMAS BIDAUX CEO @ TRENDS AND BEST PRACTICES
  • 2. Online Games Consulting & Services INTRODUCTION ME AUDIENCE CROWDFUNDING (MOSTLY, KICKSTARTER…) DATA DISCLAIMER Date Methodology (support from Potion of Wit) No Ouya Some survey data All data available after the lecture
  • 3. KICKSTARTER - HI GH L E V E L P R I N C I P L E S All-or-Nothing USA, UK, Canada, Australia, New Zealand, Netherlands, Scandinavia and Ireland Largest platform for games: Online Games Consulting & Services Kickstarter to date: $125m Indiegogo to date: $4m (est.) Ulule to date: $1m (est.)
  • 4. Online Games Consulting & Services STATE OF KICKSTARTER PRE-2012 GROWTH
  • 5. Online Games Consulting & Services One million dollars!
  • 6. T H E N … D o u b l e Fine Adventure happened Online Games Consulting & Services
  • 7. Online Games Consulting & Services STATE OF KICKSTARTER # OF SUCCESSFUL PROJECTS
  • 8. Online Games Consulting & Services STATE OF KICKSTARTER TOTAL $ RAISED
  • 9. Online Games Consulting & Services STATE OF KICKSTARTER # OF FUNDED VIDEO GAME PROJECTS
  • 10. Online Games Consulting & Services STATE OF KICKSTARTER TOTAL $ RAISED - VIDEO GAME PROJECTS
  • 11. # OF SUCCESSFUL PROJECT PER TIER (TOTAL $ RAISED) VIDEO GAMES Online Games Consulting & Services STATE OF KICKSTARTER
  • 12. Online Games Consulting & Services STATE OF KICKSTARTER $ RAISED BY PROJECTS PER TIER (TOTAL $ RAISED) VIDEO GAMES
  • 13. Online Games Consulting & Services STATE OF KICKSTARTER VIDEO GAMES - $ PLEDGED PER MONTH
  • 14. STATE OF KICKSTARTER – p r e 2 0 1 2 Online Games Consulting & Services M E D I A N - F U N D E D PROJECTS
  • 15. THERE IS A SIGNIFICANT SLOW DOWN Online Games Consulting & Services There is a before and after Double Fine adventures It benefitted projects at all levels Median is now at $11,200, down from $16,000 All metrics going down as all the low hanging fruits have been grabbed Comparing previous years, all categories of projects have benefitted from the exposure. There seems to be a gap range more difficult to get funded.
  • 16. Online Games Consulting & Services SUCCESS RATIO IN 2014 SO FAR 20% (was 24% in 2013)
  • 17. Online Games Consulting & Services SUCCESS FACTORS 1 The right goal
  • 18. Online Games Consulting & Services SUCCESS FACTORS 2 The f###ing right goal!!!
  • 19. Online Games Consulting & Services SUCCESS FACTORS 3 Existing community
  • 20. Online Games Consulting & Services SUCCESS FACTORS 4 PR reach
  • 21. Online Games Consulting & Services SUCCESS FACTORS 5 Proper positioning (PC game, niche genre)
  • 22. Online Games Consulting & Services SUCCESS FACTORS 6 Reactivity
  • 23. SUCCESS FACTORS Is Kickstarter really right for you, your game, your company? Not a discovery tool, only a multiplier Online Games Consulting & Services SERIOUSLY ASK YOURSELF!
  • 24. BEST PRACTICES – BUDG E T R I GHT 60-70% left for the project (if you didn’t make any mistakes) Online Games Consulting & Services 5% to Kickstarter, around 5% to Amazon Between 0.5% and 4% for failed payments 5-10% Picking, Packing, Posting 5-15% for admin costs + taxes 10-20% Cost of Goods Average pledge $48
  • 25. Online Games Consulting & Services BEST PRACTICES Prepare well Become a backer Find a (successful) project similar to yours Manage the momentum paradox Physical rewards only at a certain scale
  • 26. Online Games Consulting & Services STRIKE SUIT ZERO 4,484 backers $174,804
  • 27. 73,986 backers $3,986,929 Online Games Consulting & Services PROJECT ETERNITY
  • 28. Online Games Consulting & Services BEST PRACTICES The campaign itself Plan for a month off Campaigns are resources sinks Make sure you have the required skills available Production value is going up Demo probably required You may fail
  • 30. Online Games Consulting & Services BEST PRACTICES Post-campaign management Limited back-end LOTS of micro-management Manage expectations long term
  • 31. Online Games Consulting & Services TRENDS We have reached a slump Platform reaching maturity (other platforms potentially growing)
  • 32. Online Games Consulting & Services TRENDS – PLATFORMS CYCLE STEALING FROM DAVID EDERY (SPRYFOX) 2014-???? Inevitable Misery 2012- 2013 Early Glory 2009 -2011 Uncertain Beginnings ???? - ???? Triumphant Return
  • 33. Online Games Consulting & Services TRENDS Going outside of Kickstarter Other platforms (indiegogo, ulule) Self-managed campaign Publisher support (The Collective)
  • 37. Online Games Consulting & Services TRENDS Pushing the quality up Sophisticated campaigns Playable demos Low media pick-up Campaigns that failed… and still won
  • 39. LUDICIOUS 2014 – CROWDFUNDING FOR INDIE VIDEOGAMES Online Games Consulting & Services QUESTIONS?
  • 40. Online Games Consulting & Services CONTACTING ME thomas@icopartners.com www.slideshare.net/ICOPartners www.icopartners.com/blog @icotom www.facebook.com/icopartners

Editor's Notes

  1. DRM-free; Mac and Linux versions
  2. DRM-free; Mac and Linux versions
  3. DRM-free; Mac and Linux versions
  4. DRM-free; Mac and Linux versions
  5. DRM-free; Mac and Linux versions
  6. DRM-free; Mac and Linux versions iOS / free to play
  7. DRM-free; Mac and Linux versions
  8. DRM-free; Mac and Linux versions
  9. PC vs Mac vs Linux vs iOS DRM free Free to Play
  10. Media are not very friendly at the moment New actors getting in to streamline the process (media, service providers)