2. Online Games Consulting & Services
INTRODUCTION
ME
AUDIENCE
CROWDFUNDING (MOSTLY, KICKSTARTER…)
DATA DISCLAIMER
Date
Methodology (support from Potion of Wit)
No Ouya
Some survey data
All data available after the lecture
3. KICKSTARTER - HI GH L E V E L P R I N C I P L E S
All-or-Nothing
USA, UK, Canada, Australia, New Zealand, Netherlands,
Scandinavia and Ireland
Largest platform for games:
Online Games Consulting & Services
Kickstarter to date: $125m
Indiegogo to date: $4m (est.)
Ulule to date: $1m (est.)
14. STATE OF KICKSTARTER – p r e 2 0 1 2
Online Games Consulting & Services
M E D I A N - F U N D E D PROJECTS
15. THERE IS A SIGNIFICANT SLOW DOWN
Online Games Consulting & Services
There is a before and after Double Fine adventures
It benefitted projects at all levels
Median is now at $11,200, down from $16,000
All metrics going down as all the low hanging fruits have been grabbed
Comparing previous years, all categories of projects have benefitted
from the exposure.
There seems to be a gap range more difficult to get funded.
23. SUCCESS FACTORS
Is Kickstarter really right for you, your game, your company?
Not a discovery tool, only a multiplier
Online Games Consulting & Services
SERIOUSLY ASK YOURSELF!
24. BEST PRACTICES – BUDG E T R I GHT
60-70% left for the project (if you didn’t make any
mistakes)
Online Games Consulting & Services
5% to Kickstarter, around 5% to Amazon
Between 0.5% and 4% for failed payments
5-10% Picking, Packing, Posting
5-15% for admin costs + taxes
10-20% Cost of Goods
Average pledge $48
25. Online Games Consulting & Services
BEST PRACTICES
Prepare well
Become a backer
Find a (successful) project similar to yours
Manage the momentum paradox
Physical rewards only at a certain scale
28. Online Games Consulting & Services
BEST PRACTICES
The campaign itself
Plan for a month off
Campaigns are resources sinks
Make sure you have the required skills available
Production value is going up
Demo probably required
You may fail
30. Online Games Consulting & Services
BEST PRACTICES
Post-campaign management
Limited back-end
LOTS of micro-management
Manage expectations long term
31. Online Games Consulting & Services
TRENDS
We have reached a slump
Platform reaching maturity (other platforms potentially growing)
32. Online Games Consulting & Services
TRENDS – PLATFORMS CYCLE
STEALING FROM
DAVID EDERY (SPRYFOX)
2014-????
Inevitable
Misery
2012- 2013
Early Glory
2009 -2011
Uncertain
Beginnings
???? - ????
Triumphant
Return
33. Online Games Consulting & Services
TRENDS
Going outside of Kickstarter
Other platforms (indiegogo, ulule)
Self-managed campaign
Publisher support (The Collective)
37. Online Games Consulting & Services
TRENDS
Pushing the quality up
Sophisticated campaigns
Playable demos
Low media pick-up
Campaigns that failed… and still won