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VR 101

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From 3D TV to wearable devices: hardware innovators bombard us with new possibilities all the time. Yet few become part of everyday life long-term.

Virtual Reality (VR) and its close cousins have long been a staple of both science fiction and real-world experimentation, has their time finally come? We asked our researcher Dan Burke-Ward to create this introduction, balancing fact with his own hunches as a representative of the ‘digital native’ generation.

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VR 101

  1. 1. Souce: https://techcrunch.com/2016/05/24/the-reality-of-augmented-and-virtual-reality-venture-capital/
  2. 2. Source: Talk by Allen Foo, Founder & CEO, UCCVR http://www.meetup.com/asiavrsg/events/232098983/?gj=wc2c.2_e&rv=wc2c.2_e&_af=event&_af_eid=232098983&h ttps=off
  3. 3. Source: http://www.digi-capital.com/news/2016/01/augmentedvirtual-reality-revenue-forecast-revised-to-hit-120-billion-by-2020/#.V5G_bZN97ys
  4. 4. Source:http://www.ccsinsight.com/press/company-news/2251-augmented-and-virtual-reality-devices-to-become-a-4-billion-plus-business- in-three-years
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  8. 8. Dan Burke-Ward Researcher with JFDI.Asia dan@jfdi.asia https://nl.linkedin.com/in/daniel-burke-ward-11329911a

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