Atos global insight of making stadium smart smart stadium it leaders round table on may 15th 2014

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Atos global insight of making stadium smart smart stadium it leaders round table on may 15th 2014

  1. 1. Global insight of making the stadium smart Fabrice Doreau Head of Strategy
  2. 2. Atos is an international information technology services group with 2013 annual revenue of €8.6 billon and 76,300 employees in 52 countries. Powering value for the Sport Industry
  3. 3. Connected stadium Digital fan engagement Games Management Systems Timing, Scoring & Results Cloud / Security At the core of the Sport Industry Bringing the value chain to life in all dimensions Powering value for the sport industry
  4. 4. • Connected stadium – Design and implementation of all the ICT and business applications for the day-to-day operation of the stadium – Management and maintenance of the full infrastructure and services • Digital fan engagement – Enhancing the spectator journey before, during and after the match • Event Technology – Games Management Systems – Timing, Scoring & Results Powering value for the sport industry The stadium gets smart Bringing technology to enhance the live action experience and the storytelling around the sport
  5. 5. ▶ Stadium Datacenter ▶ IP TV ▶ IP Telephony ▶ VideoConf ▶ Backbone Network Connected stadium Design, deployment and management of the full ICT infrastructure ▶ Cloud Services ▶ Wi-Fi ▶ CCTV ▶ Ticketing ▶ Access Control ▶ Building Mgmt ▶ POS
  6. 6. “Fan Experience” Story-board reinventingdigital fan engagement with spectator app
  7. 7. 7 John just missed the last goal but he can watch the replay action on his tablet 2nd screen @home
  8. 8. 8 The match starts, a player scores a goal John watches again the player’sgoal 2nd screen @the stadium = spectator app Bringing the @home experience & offering extra services
  9. 9. 9 John receives a notification for the next match and books his ticket with his mobile wallet Enhancing the spectator journey before the match
  10. 10. 10 John goes to the stadium and presents the QR code on his smartphone Enhancing the spectator journey on match day
  11. 11. 11 The match starts, a player scores a goal John watches again the player’sgoal Enhancing the spectator journey on match day Spectator app SMART player
  12. 12. Spectator app – SMART player Atos´ vision for the digital future of sports = + + • Real time statistics in-sync with the video match: – Access to games statistics and live video streaming with automatic marks of key actions in the timeline bar. – Display 3D Graphical representations of live stats. – Replay specific moments of the match based on stats or recommendations. • Recorded: – All matches are recorded and all actions categorized. – Search historical results with links to video (replay player goals during season) • Multi-camera angle: – Link play-by-play actions to multicamera clips in near live. – Reproduce an action choosing the camera angle. – Play several angles simultaneously with full control (frame-by-frame). • Editorial Contents: publish other contents: Player/trainers interviews and club communications, multi-audio commentaries… • Advertising: integrate app with existing add-server
  13. 13. Spectator app – SMART player The Social Network environment • Extend the spectator experience out to the global community: – Share the personal experiences with my friends using social networks. – Access to the official feeds, in-sync with video for VOD. – Multimedia content and your personal items may be shared with your friends. • Bring worldwide sentiment inside the stadium: – Social Sentiment Analysis of the match, analyzing volumes and positive/negative impacts. – Make visible to the people inside stadium worldwide impact of the match: fans location, volumes, supporting club…
  14. 14. 14 Voting Game Who scored the match’s first goal ?” Enhancing the spectator journey on match day
  15. 15. 15 John is the winner and is awarded a 50% in-shop discount Enhancing the spectator journey on match day
  16. 16. 16 Beforehalf-time, John orders his food on his mobile and avoid queue Enhancing the spectator journey on match day
  17. 17. 17 John presentshis QR code and withdraws his paid order at the refreshmentbar Enhancing the spectator journey on match day
  18. 18. 18 John buys his shirt with his 50% discount and pays with his mobile Enhancing the spectator journey on match day
  19. 19. 19 John receives a notification about his clubs news – He share it with his friends on social network Enhancing the spectator journey after the match
  20. 20. The application reinventingdigital fan engagement with spectator app
  21. 21. Before the Game Spectator app Spectator app Bringing the @home experience & offering extra services
  22. 22. Spectator app Bringing the @home experience & offering extra services During the Game
  23. 23. After the Game Spectator app Spectator app Bringing the @home experience & offering extra services
  24. 24. dd-mm-yyyy © For internal use Atos, the Atos logo, Atos Consulting, Worldline, Atos Cloud and Atos WorldGrid are registered trademarks of Atos SE. January 2014 © 2014 Atos. Confidential information owned by Atos, to be used by the recipient only. This document, or any part of it, may not be reproduced, copied, circulated and/or distributed nor quoted without prior written approval from Atos. Thank you For more information please contact: Fabrice Doreau Head of strategy - Atos Major Events M+ 34 625 59 87 05 fabrice.doreau@atos.net @fdoreau

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