Pretraining presentation

228 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
228
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Pretraining presentation

  1. 1.  The term "virtual reality" is often used to describe interactive software programs in which the user responds to visual and hearing cues as he or she navigates a 3D environment on a graphics monitor.
  2. 2.  The user has a variety of input devices to navigate that world and interact with virtual objects, all of which must be linked together with the rest of the system to produce a fully immersive experience.
  3. 3.  Computer modeling is used to simulate the structure and appearance of both static objects, such as building architecture, and dynamic situations, such as a football game.  Computer models can enable the user to test the consequences of choices and decisions.  They can provide cutaway views that let you see aspects of an object that would be invisible in the real artifact, as well as visualization tools that can provide many different perspectives.
  4. 4.  Physical models that reproduce behavior are limited by the physics of the world, while computer models have much looser bounds.  Computer models enable you to run companies and civilizations, fight battles, play football games and evolve new species
  5. 5.  Funding  Space  Materials  Safety  Technology Integration
  6. 6.  Computer  Internet
  7. 7.  Biology  Chemistry  Earth Science  Physics
  8. 8.  Variety of ability levels  Curriculum integration  Technology integration  Critical thinking skills  Student accountability

×