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VR what is it good for? More than an empathy machine

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VR is an unrivalled in its ability to build empathy, it transports us to new worlds and opens us up to experiencing life from another persons perspective. It can create safe spaces in which we can be fully ourselves as well as have interactions not possible in the real world. Or is it?
VR has been on the brink of mainstream adoption for many years, finally, costs are down and frameworks are easily accessible. Is it finally coming of age? If this is true, how will we use this technology to its full potential? We will explore when, how and why to use VR through examples and case studies.
How can we move beyond the empathy machine?

Published in: Design
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VR what is it good for? More than an empathy machine

  1. 1. VR, what is it good for? More than an empathy machine @hollielubbock
  2. 2. Hello, @hollielubbock @fjordlondon
  3. 3. Has its time come? Where is it?
  4. 4. Has its time come?
  5. 5. Are we entering another cycle? Oculus VR / Facebook
  6. 6. 6 Businesses Try it but haven’t really committed Users Fascinated but don’t invest in headsets* * Source Image
  7. 7. “The biggest barrier to wide adoption of immersive technologies is the lack of good user experience design” Tuong Huy Nguyen
  8. 8. Experiments 
 in Virtual Reality
  9. 9. 9 A virtual kitchen where users could explore and identify potential hazards
  10. 10. 10https://hpbf.fjordnet.com/
  11. 11. 11
  12. 12. 12
  13. 13. Virtual Strengths
  14. 14. Learning Empathy I am Fatmira
  15. 15. 1. Empathy
  16. 16. Empathy The ability to understand and share the feelings of another.
  17. 17. We’re trying to create 
 a change in relation to an
 object, person, experience
  18. 18. “When you’re by yourself & your watching something its ground zero for intimacy” Zohar Kfir
  19. 19. Empathy machine, if you design with empathy
  20. 20. Immersive experiences help people build empathy to better understand unfamiliar situations 20
  21. 21. 21 Jason DaSilva’s accessibility map The inspiration
  22. 22. 23See article
  23. 23. 2. Learning
  24. 24. Applications for learning are the hidden power of Virtual Reality
  25. 25. Learning 
 through doing Training at 
 scale Training in dangerous situations Learning how?
  26. 26. H ear Sim ulated reality D em onstration, discussion Field trips, exhibits Im ages Learning pyramid M ultim edia Teach another Read
  27. 27. H ear Sim ulated reality D em onstration, discussion Field trips, exhibits Im ages Learning pyramid M ultim edia Teach another Read
  28. 28. Putting on a headset is a commitment to the content
  29. 29. VR can help people plan for the future better “Undergraduate students looked into a virtual mirror and saw their own faces, aged to 70, staring back. After the VR experience, they took a questionnaire about allocating $1,000 from an unexpected windfall.” Wired Compared to the control group the aged VR students allocated the money with more consideration of their future. Standford study The left panel demonstrates a morphed representation of one of the authors as he looks currently. The right panel is an age-morphed version of the same author.
  30. 30. Could VR enable people to make better decisions?
  31. 31. Time to move…
  32. 32. Physical movement has huge potential in both areas We’re still learning…
  33. 33. We know movement effects mood and vice versa Amy Cuddy Ted talk
  34. 34. PESTLE 35 Movement helps you feel better, think better & reason better
  35. 35. When we physically perform a task we retain more information
  36. 36. Case study? See the video
  37. 37. So…
  38. 38. VR opens huge possibilities for learning both skills and increasing empathy
  39. 39. But only if we embrace it as a new medium and step outside of the VR box
  40. 40. Experiment more! 41
  41. 41. It’s way more fun to jump

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