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Designers Vs Developers—Can't we all just get along

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Teams working across disciplines often suffer from misunderstandings, which creates tension. Let’s look at ways we can better understand each other to create products that users love <3
From Openfest 2015, Sofia https://www.openfest.org/2015/en/schedule/

Published in: Technology
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Designers Vs Developers—Can't we all just get along

  1. 1. Designers Vs Developers Can’t we all just get along? @hollielubbock
  2. 2. Who am I? Senior UX Designer
 Code and Theory @hollielubbock
  3. 3. Overview 1. What do designers do? 2. How to work with designers 3. Examples of different types of working 4. Tips and tricks
  4. 4. What do designers do?
  5. 5. Design is human. It's not about “is it pretty,” but about the connection it creates between a product and our lives. Jenny Arden, Google
  6. 6. Designers solve problems
  7. 7. Lots of designers have only recently got involved in digital
  8. 8. The web is really young
  9. 9. Types of designer
  10. 10. UX designers
  11. 11. UI designers
  12. 12. Should designers code?
  13. 13. I want to believe
  14. 14. Good design is as little design as possible Dieter Rams
  15. 15. Designers and developers don’t always have the easiest working relationship.
  16. 16. Why are there misunderstandings?
  17. 17. Exclusive language from both sides
  18. 18. Set yourself up for success
  19. 19. Pair up
  20. 20. User centred design
  21. 21. The golden rule of User Experience: I am not my user. http://www.uxmatters.com/mt/archives/ 2015/10/7-ux-lessons-from-leading- fitness-classes.php#sthash.TTLK64io.dpuf
  22. 22. Who are you making this for?
  23. 23. Think about context When
  24. 24. When, Where
  25. 25. When, Where, What?
  26. 26. When, Where, What, Why?
  27. 27. Co-location
  28. 28. Remote teams
  29. 29. In person meetings to make the first connections
  30. 30. Designing & devleping in 
 the open
  31. 31. Discovery phase
  32. 32. Shared ideas sessions
  33. 33. Design sprints
  34. 34. Artefacts wg wireframe a
  35. 35. User centred design
  36. 36. Prototypes
  37. 37. Style guides
  38. 38. https://www.mozilla.org/en-US/styleguide/websites/sandstone/
  39. 39. “The details are not the details. They make the product.” Charles Eames
  40. 40. MLP not MVP
  41. 41. Respect each other
  42. 42. Respect the people using your products, design experiences they can use and will love
  43. 43. Thanks for listening @hollielubbock Any Questions?

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