Fin project dec 10.2


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Fin project dec 10.2

  1. 1. A Glimps 2022into the 2012… Future…2002
  2. 2. As we move into the Information Agewe have it within our power to avoid unequal education hardens that came with the developments of the mechanization of agriculture and in the Industrial Revolution. We can reap the growth that comes from revolutionary technologies and usethem to eliminate, not to widen, thedisparities that exist (Clinton, 1998).As stated by John Naughton , we are living through the midst of a revolution, and its very difficult to see what the outcome will be (Naughton, 2012)But today I will attempt to explain where thisrevolution will take us in the next 10years in regards to education, mobilephones, video games, and Television.
  3. 3. 2002Education The Past Video of the• In the late 90s, President Bill Clinton was in the process of making sure every classroom classroom had connectivity to the internet. And by the year 2002, computers were in nearly every class room in the US. During this time I was in high school and each teacher had at least one computer in their classroom, the library had between 15 to 20 computers and there were classes that covered MS office products. There were also computer classes that taught CISCO, how to repair computers and AutoCad .• Doing research papers became easier to do because of the ability to go to the computer and research the internet for information. Teachers weren’t very in favor of doing a lot of research from the internet as they would limit the amount of sources allowed from the web. No longer did you have to search through encyclopedias or card catalogs.• And remember the chalkboard. The following video isn’t about the video itself but rather the things you saw in class rooms at the time: blackboard, big computer monitors, a Roll-in-TV from the library, and a projector pull down screen.
  4. 4. The PresentNow 2012- EducationToday in school, kids are learning thingsgenerations before had probably neverdreamed of due to communication technology.No longer do classrooms have chalkboard thatkids with allergies have to deal with. When youwalk into todays school, you see SmartBoards,which are interactive whiteboards that operatesas part of a system that includes the interactivewhiteboard, a computer, a projector andwhiteboarding software (Smart Board, 2012).Uses for the Smart Board include teaching,training, conducting meetings, and deliveringpresentations. Very handy tool for todaysteachers. Document viewers are also prettypopular allowing the teacher to view imagesinstead of using a projector and transparencypaper. Also laptops are being used now insteadof kids cramping their hands. Some schoolseven have I Pads for each student to use in theirclassrooms. The way in which teacher teach isgoing to continue to change with the help ofKhan Academy.
  5. 5. 2022- The Future The FutureIn September of 2012 Bangladeshi-Indian-American educator SalmanKhan launched a computer sciencemodule with his nonprofit educationalorganization and a website KhanAcademy. Khan Academy teaching isthe way of the future. Less lecturing,more interaction. What you think of ashomework you do at school, andschool work you do at home. Oneteacher referred to it as flipping theclassroom. Khan Academy is a freeonline tutoring site that may havegotten your kid out of an algebra bindwith its educational how-to videos.Now Khan Academy is going global.Backed by Google, Gates, and otherInternet powerhouses, Sal Khan wantsto change education worldwide, andhis approach is already being tested insome American schools (KhanAcademy: The future of education?,2012).
  6. 6. Diffusion of innovationsEducation When looking at education for the future, Roger’s Diffusion of innovations can help understand how education will change and be adopted. There are 5 factors that determine an individuals decision as to if a technology will catch on. They are relative advantage, compatibility, complexity or simplicity, trialability, and observability (Diffusion of innovations, 2012). First using Khan Academy education system brings about a way in which education has changed. With the statement that homework done at school and school work done at home show a relative advantage of teaching. The level at which this education can be adopted because it is done online through watching video, which society is now connected to the internet by the hip with mobile devices and tablets. It has been proven easy to use as other student that happened to come across Salman Khan’s uploaded YouTube videos he created for his cousin. Users were able to test this technology without even knowing they were the test subjects. With 60 minutes doing a special on this innovation and new way of education it became visible to other that you could say were in the “Late Majority” of adaptors. Currently I believe this innovation is in the period of “Early Adaptors”
  7. 7. The Past Mobile phones 2002 In 2002 cell phone were increasing in popularity. Not only had the price to use these devices gone down, but they were now being built with color displays and was also the year the first camera phone hit US markets allowing users to snap on the pictures on the go (Chowdhury, 2012).At the time there were two primary ways in whichyour phone was connected to its network, eitheryour device was GSM (Global System for Mobile) or itwas CDMA (Code division multiple access). In theU.S. CDMA was more dominant standard, thoughworldwide it was GSM. Cingular now AT&T and T-Mobile used GSM while Sprint and Nextel usedCDMA. Nokia and Motorola were the primaryphones distributors that were used during this time(CDMA vs GSM, 2012).
  8. 8. The Present2012- Mobile PhonesThe year 2012, cell phones and carriers havebeen through many dramatic changes. First allmobiles phones that ran on an analog networkhave been shut down. Between 2002 and 2012we have seen several new technologies come tothe mobile world. From GSM came GPRS(General Packet Radio Service) which speed dataspeeds from 14.4kbps to 115kbps. Next wasEDGE (Enhanced Data rates for GSM Evolution)which had data speeds 3 times that of GPRS. Nextcame UMTS (Universal Mobiletelecommunication System) also referred to asWideband Code-Division Multiple Access orWCDMA, which was the 3G (third generation ofMobile technology) which reach speeds of 384kbps. This was followed by HSDPA (High SpeedDownlink Packet Access) which reaches speedsaround 7.2 Mbps and also allows for notebooksand laptop to be tethered (donnyananda, 2012).And also a HSUPA which is designed for providinghigh uplink speeds (High-Speed Uplink PacketAccess, 2012). Together HSDPA and HSUPAcombine to form HSPA (High Speed Packet Access) (donnyananda, 2012).With all these technology changes, the price ofminutes has gone down and some companiesoffer unlimited talk and text while you only payfor your data (AppleInsider Staff, 2012).
  9. 9. 2022 mobile phones The FutureBy the year 2022 the landline phone wouldhave been phased out. Phone companiesincluding AT&T say deregulating land-linephone service will increase competition andallow carriers to invest in better technologyrather than expand a dying service (Sylvain,2012). Global broadband prices havedropped nearly 75 per cent between 2008and 2011 (Sethi, 2012). The future mobilephones are being touted as the ultimatemultifunctional devices. Some expertspredict that the mobiles of the future willbecome remote controls for our whole lives,whereas others forecast that in the futuremobile phones will literally run our lives forus (Mobile Phones, 2012). Already somemobile phones combine fast internetbrowsing with in-built GPS and Bluetoothtechnology to tell you, not only who isnearby, but provide you with informationabout those people as well.This means that mobile phones shouldencourage interpersonal interaction, in bothsocial and business scenarios (MobilePhones, 2012).
  10. 10. Media System Dependency Theory• The way technology is moving especially with media, we are being forced into having devices that are data enabled. If landline service ends, data cost will go down, and more people will have smartphones and tablets. To have these devices it will be required to have a data package.• The more a person depends on the media to meet needs, the more important media will be in a person’s life, and therefore the more effects media will have on a person (Media systems dependency theory, 2012). Media is no longer just in your home, it’s everywhere you travel as long as you have a mobile device.
  11. 11. The PastVideo Games 2002Ten years ago, Microsoft was comingoff their first year of their installmentof gaming consoles with the Xbox. Thissystem was built off of PC technologyallowing gamers to have greaterperformance compared to theircompetition with the PlayStation 2 andthe Nintendo GameCube. Theintroduction of this product setupwhat the next ten years of gamingwould go to. In the next ten years wewould see the gaming technologyadvance with Xbox releasing the 360version in 2005 followed by Sony withPlayStation 3, and Nintendo Wii bothin 2006 (A History of Video GameConsoles, 2012).
  12. 12. The PresentVideo Games 2012Since 2002 the have been a lot of changes in theway video games have been played and howconsoles have become an all in one media deviceoffering a movie player, TV services andconnection to social media. Today’s video gamelet you interact with the system. Nintendostarted a trend when they developed the Wiiconsole which allowed the system to mimic theaction of the user on the screen. Soon after Xboxand PS3 released their versions similar to the Wiicalled the Xbox Connect and the PS Move. Nolonger do you have to go to the video store torent movies because now these systems allowyou to download movie to your systems harddrive. Service such as Netflix also allow you tocombine you mail service with your gamingconsole to stream movies. These consoles alsooffer internet browsing capabilities along withapps store similar to the ones you have on yourphone. Connect to social media such as Facebookor Twitter and let your friend know what you’replaying. Today video gamers are playing withpeople from all over the world making this agreat communication tool that bridges one partof the world to another.
  13. 13. Video Games 2022 The FutureThere is a chance that one of the ways inwhich video games are predicted to go,will fail. In 2022, I feel there will still bethat competition between Microsoft’sXbox and Sony. In the early stages of PS3and Xbox 360 there was the debate ofBluRay and HD DVDs with Blu-ray winningthe battle. The competition will be a bitdifferent with Xbox continuing to makeactual gaming systems while PS3. Oneside you have the possibility of cloudgaming which is a type of online gamingthat allows direct and on-demandstreaming of games onto a computer,similar to video on demand, through theuse of a thin client, in which the actualgame is stored on the operators or gamecompanys server and is streamed directlyto computers accessing the serverthrough the client. This allows access togames without the need of a console andlargely makes the capability of the userscomputer unimportant (Cloud gaming,2012).
  14. 14. Video Games 2022 contOn the other hand you have DavidDennis, senior group manager forXbox, Microsoft who does not believethat cloud gaming has enoughinfrastructure to change the waygames are played. He made the pointthat while there playing they would berunning up the meter on their datausage, adding huge, incremental costson top of their standard broadband bill(Pullen, 2012)
  15. 15. Uses and Gratification TheoryUses and Gratification Theory is a approach tounderstanding why and how people actively seek outspecific media to satisfy specific needs (Uses andgratifications theory, 2012). People tend to play gamesfor certain reasons and needs they want to be meet.Some people play video games to meet their need ofentertainment and excitement, while others playvideogames to meet their social needs people primarilyplay games to pass time, avoid doing other things, tocheer oneself up and just for enjoyment. Males tend toplay to win, while females tend to play for the challenge(Boerboom, 2009).
  16. 16. The PastTelevision 2002In an article dated Dec. 15, 2002, RahulShukla, a Hong Kong investment bankerpurchased a 42-inch Fujitsu flat-screen andspent $7,600 on this television. I myselfbought a television around this same timepaying a little under $300 for a 32 inch SanyoTube television and thought at the time wasgetting a great deal. Flat screen TVs weregaining popularity quickly and companieswere spending a lot of money tomanufacture these devices. Picture qualitywas becoming a popular commodity with thepopularity of video games on the rise andHigh definition programming. With thedemand for the TV being so high and thepush for lower prices all companies wouldnot be able to survive what the future wouldbe headed for (Schuman, 2002).
  17. 17. The PresentTelevision 2012Today that same Television Mr. Shuklapurchased can be bought for fraction of theprice between $400 and $1000 thus showinghow far technology has moved in the last 10years and knowing TV have only been aroundsince the 1900s, less than 100 years old. Foraround the same price I paid for my 32inchSanyo years before, I was able to buy a flatscreen bigger and with better picture qualitydue to the next move in TVs. Not only aretelevisions getting bigger reaching sizes up toaround 90 inches for the home, but their alsocoming in 3D format. But even these 3Dtelevisions are dropping in price compared towhen they first hit US market (White, 2012).The way in which we get our viewing has alsochanged. Today you can purchase a televisionwith built in apps along with access to theinternet to allow viewing through sites suchas Netflix, Hulu, and even listen to musicthrough Pandora.
  18. 18. Television 2022 The FutureThe future of the television is going tobe 3D and also 4D. By 2022 3Dtelevision will be a norm in the homesof individuals with movie theaterscaring 4D televisions along withseating that moves with the picture(Davies, 2012). By this time movies willalso be available for home purchase.What this means is the movie that isset to hit the big screen this upcomingFriday can now paid for a viewed athome for a higher price. Viewer wouldbe charged much like they are for PPVboxing matches and would be allowedto view the program for up to 48 hours(Nakashima, 2011).
  19. 19. Rogers Diffusion TheoryRogers Diffusion Theory can also be used to explainwhere and how fast new television technologies willtake off (Diffusion of innovations, 2012). The demandfor smaller and faster technology hasn’t slowed down asstated earlier a television purchased in 2002 rear $7000can now be purchased for around $1000 and this is dueto the rate at which technology is moving. The numberof years it’s taking for new major technologies to enterover 50% of homes is decreasing at an astonishing rate.So it’s only a matter of time before each home has atleast one 3D ready television and everyone know atheater that has 4D technology.
  20. 20. Bibliography• A History of Video Game Consoles. (2012). Retrieved December 9, 2012, from,31813,2029221,00.html• CDMA vs GSM. (2012). Retrieved December 5, 2012, from• Cloud gaming. (2012, December 1). Retrieved December 9, 2012, from Wikipedia:• Diffusion of innovations. (2012, November 29). Retrieved December 9, 2012, from Wikipedia:• High-Speed Uplink Packet Access. (2012, December 10). Retrieved December 10, 2012, from Wikipedia:• Khan Academy: The future of education? (2012, September 2). Retrieved December 5, 2012, from CBSNEWS: future-of-education• Media systems dependency theory. (2012, October 2). Retrieved December 9, 2012, from Wikipedia:• Mobile Phones. (2012). Retrieved December 8, 2012, from• Smart Board. (2012, January 31). Retrieved December 7, 2012, from Wikipedia:• Uses and gratifications theory. (2012, December 1). Retrieved December 9, 2012, from Wikipedia:• AppleInsider Staff. (2012, August 6). AT&T to join Verizon in offering shared data plans beginning August 23. Retrieved December 7, 2012, from Apple Insider:• Boerboom, R. (2009, 08 23). The Battle of the Video game consoles. Retrieved from• Chowdhury, R. (2012, June 19). Evolution of Mobile Phones: 1995 – 2012. Retrieved December 9, 2012, from• Clinton, P. (1998, June 5). Digital Divide. Cambridge, MA: MASSACHUSETTS INSTITUTE OF TECHNOLOGY.
  21. 21. Bibliography (cont.)• Davies, C. (2012, January 2). The future of television: 3D today, 4D tomorrow. Retrieved December 5, 2012, from Manufacturing Digital:• donnyananda. (2012, April 18). The difference between GSM, GPRS, EDGE, UMTS, HSDPA / HSUPA, and HSPA. Retrieved December 9, 2012, from• Khan, S. (2012, March 11). School of the future . (S. Gupta, Interviewer)• Nakashima, R. (2011, October 6). $60 home movie? Sure, but its still in theaters. Retrieved December 9, 2012, from Boston:• Naughton, J. (2012). From Gutenberg to Zuckerberg: What You Really Need to Know About the Internet . Great Britain: Quercus.• Pullen, J. P. (2012, July 25). The next revolution in video games. Retrieved December 7, 2012, from games/• Schuman, M. (2002, December 15). Lean Machines. Retrieved December 5, 2012, from TIME Magazine:,9171,400038,00.html• Sethi, A. (2012, October 12). Digital divide widens even as costs drop globally. Retrieved December 7, 2012, from The Hindu: international/digital-divide-widens-even-as-costs-drop-globally/article3989704.ece• Sylvain, A. (2012, April 16). State laws let telephone companies end land-line services. Retrieved December 5, 2012, from USA Today:• White, M. C. (2012, March 22). Hope You Didn’t Buy a 3D TV Last Year. Retrieved December 7, 2012, from TIME Magazine: 3d-tv-last-year/
  22. 22. Videos• Slide 3- YouTube-Jolene Sugarbaker Teaching Comedy Class -• Slide 4-YouTube-Smart Board in elementary school setting-• Slide 5- YouTube- Khan Academy: School of the future -• Slide 7- YouTube- Verizon Commercial (2002) - hist• Slide 8- YouTube- Real-Time Reactions to 4G Speeds - hist• Slide 9- YouTube- Samsung Flexible AMOLED Display at CES 2011- NR=1
  23. 23. Pictures• Slide 2- future-savvy/• Slide 11-• Slide 12- nintendo-wii-u-in-early-2013/• Slide 13- cloud-initiative-to-be-unveiled-soon/• Slide 14- december-2013/• Slide 16-• Slide 17-• Slide 18- onisthisthefutureoffilmviewing-669331.html