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Graphics pipeline


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Computer graphics Topic : Graphic pipeline

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Graphics pipeline

  1. 1. Graphics Pipeline x z z = -1 z = 1 y Model Coordinates Eye Coordinates Normalized Coordinates Window Coordinates Projected Normalized Coordinates Modelview Transform Projection Transform Viewport Transform (-1,-1) (1,1) glScalef() glRotatef() glTranslatef() glFrustrum() gluPerspective() glViewport() x y