3. Graphic Design Production
• Advantages of working in this medium
– A lot of fun because It gives you a chance to be
creative
– You learn while you do it
• Disadvantages of working in this medium
– Takes a bit of getting used to/difficult on a mac
4. Graphic Design Production
Green mixed with
green makes it difficult
to see, to compensate,
I used a black outline
and enlarged with the
text tool to make it
readable
Weaknesses
Clear branding, with a leaf
to further the natural
theme using a leaf from
google images
Successfully advertising the
brand’s link to nature
through natural imagery
from google images
Used shadows to make the
scene more natural to the
environment
Slogan play on words after
downloading a Coca Cola
eske Font from Dafont
Strengths
6. Radio
• Advantages of working in this medium
– It gives insight into a real radio ad and the levels of
difficulty in creating one as you use similar tools
which helps you experience a radio editors role.
• Disadvantages of working in this medium
– It was both difficult to record and edit and I didn’t
save the first time which held back the process
8. Radio Production
My radio ad was done by using Audition so luckily
the tools were very simple
Weaknesses:
• The song didn’t entirely match the backtrack
• It was difficult to make
• Some sound didn’t save so it was choppy
Successes
• It clearly advertised the product
• Song is catchy
10. Video Game Production
• Advantages of working in this medium
– Creative with Photoshop
– Useful visual product advertisement
– Fun with pixel and creating a game
– Easy when you get the hang of it
• Disadvantages of working in this medium
– Time management is difficult
11. Video Game Production
The 1983 Pepsi invaders Game an official
Coke Adver-game for the Atari 2600 shows a
a gun scrolling across the area and shooting
Pepsi signs as to show they are bad
Similarly my Adver-game shows a gun
scrolling across the screen shooting other
cans until it gets to the coke can shooting it 3
times before the can fires back and
destroying the gun.
12. Video Game Production
Strengths:
-Smooth enough
animation using timeline
on Photoshop
-Can creation using pencil
tool on Photoshop
-Appropriate for most
audiences
- I was happy with the
explosion animation
Weaknesses:
-The descending
cans were too
slow and blocky
-The
“Unstoppable”
sign was rushed
and under-
developed
13. Comparison
• Which product do you believe advertises the
product the best? Why?
-The posters as they were both visually
appealing and clearly advertise the products
• Which of your products is the most
professional? Why?
- My adver-game as it was created in a proper
fashion and cautious step were taken, to avoid
infringement & copyright
Editor's Notes
Include an image of your experiments
What makes working in this medium better/worse than the other mediums we are exploring?
Include an image of your final product and, using text boxes and arrows, discuss the strengths, weaknesses and changes you would make to the product. Reference tools/hardware employed in the production and/or post production of the finished piece
Include an image of your final product and a similar existing product and, using text boxes and arrows, reference the similarities and differences.
What makes working in this medium better/worse than the other mediums we are exploring?
Discuss the content of your final product and the content of a similar existing product referencing the similarities and differences.
Discuss the strengths, weaknesses and changes you would make to the product.
Reference tools/hardware employed in the production and/or post production of the finished piece
Include an image of your experiments
What makes working in this medium better/worse than the other mediums we are exploring?
Include an image of your final product and a similar existing product and, using text boxes and arrows, reference the similarities and differences.
Include an image of your final product and, using text boxes and arrows, discuss the strengths, weaknesses and changes you would make to the product. Reference tools/hardware employed in the production and/or post production of the finished piece