Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Homo Zappiens

33,450 views

Published on

Presentatie van prof. Wim Veen van TU Delft tijdens Proven Partners seminar

Published in: Technology, Education

Homo Zappiens

  1. 1. Homo Zappiens Learning and Knowledge The Digital Mindset 1 - 49 Prof. Wim Veen Faculty of Technology, Policy and Management
  2. 2. Homo Zappiens Being in control of information flows 2 - 49
  3. 3. Daily Media Uses 3 - 49
  4. 4. Homo Zappiens <ul><li>The generation </li></ul><ul><li>Playing Games </li></ul><ul><li>Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties </li></ul><ul><li>Communicating 24/7 </li></ul><ul><li>Via SMS, MSN, chatrooms, mobile phones </li></ul><ul><li>Integrating f2f and virtual friends </li></ul><ul><li>Never reading a manual </li></ul><ul><li>Preferring a cell phone rather than a newspaper </li></ul>4 – 49
  5. 5. Homo Zappiens <ul><ul><li>The generation for whom </li></ul></ul><ul><ul><li>learning is playing </li></ul></ul>5 - 49
  6. 6. Homo Zappiens <ul><li>The generation inventing games </li></ul><ul><li>Without winners or losers, without start or end, and changing the rules continuously…. </li></ul>6 - 49
  7. 7. Games sites for communicating with others 7 - 49
  8. 8. Worldwide Multi Player Games on the Internet 8 - 49
  9. 9. 9 - 49 Second Life: Learning in Virtual Worlds with Virtual Identities
  10. 10. Chatting in chatrooms using different virtual identities 10 - 49
  11. 11. 11 - 49 Pandora Music: Mass Customization
  12. 12. Using video clips for communication 12 - 49
  13. 13. Sharing and manipulating files for free 13 - 49
  14. 14. 13 - 49
  15. 15. MSN is on 24/7: 10 simultaneous communications More than 149 contacts 14 - 49
  16. 16. Sharing ambitions 15 - 49
  17. 17. Tagging and Sharing Images: a Participatory Culture 16 - 49
  18. 18. Homo Zappiens’ writing 17 - 49 My Space, My Language
  19. 19. Homo Zappiens is Skateboarding up the stairs 18 - 49 Surfing and snowboarding Searching for extremes
  20. 20. Homo Zappiens is <ul><ul><li>School is for meeting friends </li></ul></ul><ul><ul><li>rather than for learning </li></ul></ul>19 - 49
  21. 21. Homo Zappiens is 20 - 49
  22. 22. Homo Zappiens is 21 - 49
  23. 23. Homo Zappiens at Work Iconic Skills 22 - 49 Multi-Tasking Proces -sing Discontinued Information Non-Linear Approach
  24. 24. Scanning icons, sound, colours, movements and images 23 - 49
  25. 25. Multi-Tasking Listening to favorite music 24 - 49 Doing Math homework Calling a friend Surfing or MSN
  26. 26. Processing Discontinued Information Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49
  27. 27. Non Linear Approach Non-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just-in-time 26 - 49 Linear Non-linear A B C D E F A B C D E F
  28. 28. Mind Mapping 27 - 49
  29. 29. <ul><li>Interpreting </li></ul><ul><li>Everything is of same importance </li></ul><ul><li>Object </li></ul><ul><li>Book is static </li></ul><ul><li>Always same end </li></ul><ul><li>One way communication </li></ul><ul><li>Reader is spectator </li></ul><ul><li>Configuring </li></ul><ul><li>Choosing different paths, opportunities </li></ul><ul><li>Object and process </li></ul><ul><li>Game is dynamic </li></ul><ul><li>Multiple ends </li></ul><ul><li>Games are communities </li></ul><ul><li>Player is immersed </li></ul><ul><li>Transportation of person </li></ul>28 - 49
  30. 30. Different media lead to… 29 - 49 … different skills
  31. 31. Parents are good at reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49
  32. 32. … but less good at visual cues Look at the chart and say the COLOUR not the word 31 - 49 YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE ORANGE Left - Right Conflict Your right brain tries to say the colour but your left brain insists on reading the word
  33. 33. Homo Zappiens learns differently... Homo Zappiens twitch speed < multi tasking < non linear approaches < iconic skills first < connected < collaborative < active < learning by playing < instant payoff < fantasy < 32 - 49 Homo Sapiens > conventional speed > mono tasking > linear approaches > reading skills first > stand alone > competitive > passive > separating learning and playing > patience > reality Courtesy: Marc Prensky
  34. 34. Homo Zappiens Develops Meta Cognitive Skills <ul><li>Enquiry based approaches </li></ul><ul><li>Networked learning </li></ul><ul><li>Experiential learning </li></ul><ul><li>Collaborative learning </li></ul><ul><li>Active learning </li></ul><ul><li>Self organisation </li></ul><ul><li>Problem solving strategies </li></ul><ul><li>Externalizing knowledge </li></ul>33- 49
  35. 35. Homo Zappiens’ Reference Framework <ul><li>Is digital and multimedia oriented </li></ul>34 - 49 <ul><li>Is menu, keywords, and tags oriented </li></ul><ul><li>Relies on challenge, creativity, and self-esteem </li></ul>
  36. 36. Homo Zappiens is <ul><li>a creative problem solver </li></ul><ul><li>an experienced communicator </li></ul><ul><li>a self-directed learner </li></ul><ul><li>a digital thinker </li></ul>35 - 49
  37. 37. <ul><ul><li>… Training institutions are analogue </li></ul></ul><ul><ul><li>and mostly linear </li></ul></ul>36 - 49
  38. 38. Consequences of ICT for Learning 37 - 49 <ul><li>Learning is searching for meaning </li></ul><ul><li>Knowledge is communication about meaning </li></ul><ul><li>Digital data and information become a tool for knowledge construction </li></ul><ul><li>Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of </li></ul><ul><li>your own </li></ul>
  39. 39. Learning through aggregation <ul><li>Learning digitally is </li></ul><ul><ul><li>aggregating distributed and discontinued information </li></ul></ul><ul><ul><li>communicating in networks where each hold a part </li></ul></ul><ul><ul><li>sharing knowledge </li></ul></ul><ul><ul><li>prosumption </li></ul></ul>38 - 49
  40. 40. Learning using new tools 39 - 49
  41. 41. 40 - 49
  42. 42. 41 - 49
  43. 43. 42 - 49
  44. 44. 43 - 49
  45. 45. Everyone a publisher 44 - 49
  46. 46. 45 - 49 Sharing your bookmarks on the net
  47. 47. 46 - 49 Access to scientific resources
  48. 48. 47 - 49 New Models for Content Development
  49. 49. 49 - 49 Further Readings www.amazon.co.uk

×