Paul Hynes, SSAT

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Getting to grips with using student-owned technologies as learning tools - what have schools learned so far?

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  • Getting to grips with using student-owned technologies as learning tools – what have schools learned so far? This session will examine some of the work currently being carried out by UK schools into the use of handheld gaming consoles as learning tools. In particular, the focus will be on the use of Sony Playstation Portable gaming consoles as they have shown themselves to be a popular device with schools as they are already widely used by students. The session will include useful feedback on what the devices can be used for and the issues that have arisen while implementing such projects. The functionality that has made the work successful will be highlighted as well as the limitations of the current technology. There will also be a glimpse into the future of handheld devices that begin to address some of the current technical limitations. The work has been expanded so the materials are made available in a variety of formats so the actual device becomes less important. For example revision videos are being made available in formats suitable for PSPs, video iPods, mobile phones, burning to DVD to use in a standard DVD player etc.) This has been a positive move by the schools and has allowed them to address issues of equality of access. The session will include ideas for strategies to implement similar projects as well as tips on the classroom management element that can be daunting for some teachers embarking on using such technologies in their classroom. There are some useful comments from schools about the use of future ICT budgets to subsidise the purchase of handheld technologies by students. This also leads to ideas of how the school ICT budget of the future may be used to make the most effective use of student-owned technology.
  • Paul Hynes, SSAT

    1. 1. Getting to grips with using student-owned technologies as learning tools – what have schools learned so far? Paul Hynes Programme coordinator – ICT Strategies [email_address]
    2. 2. Contents <ul><li>Background </li></ul><ul><li>What are schools currently doing? </li></ul><ul><li>What issues have they found? </li></ul><ul><li>What strategies are they using? </li></ul>
    3. 3. <ul><li>“ Being sent to your bedroom used to be a punishment: now it’s a teen dream. Through personal computers, mobile phones and gaming consoles, teenagers are spurning anti-social angst for a culture of connected cocooning” </li></ul><ul><li>Quote from The Guardian 10 th Nov 2005 </li></ul>
    4. 4. You don’t know you were born
    5. 5. What are schools doing with the devices? <ul><li>Why student owned devices? </li></ul><ul><li>Games consoles – PSP, Nintendo DS </li></ul><ul><li>MP3/MP4 players </li></ul><ul><li>PDAs </li></ul><ul><li>Mobile phones – cost model </li></ul><ul><li>Making resources available </li></ul><ul><li>Providing connectivity and communication </li></ul>
    6. 6. phone voice recorder games text messages diary address book video player camera radio Music player email web browser document reader task list gps system © NCSL 2007
    7. 7. Phone future
    8. 8. What are schools doing with the devices? <ul><li>The PlayStation Portable (PSP) case study </li></ul><ul><li>Features of the PSP </li></ul><ul><ul><li>Screen quality </li></ul></ul><ul><ul><li>Sound quality </li></ul></ul><ul><ul><li>Wireless connectivity </li></ul></ul><ul><ul><li>Good storage capacity </li></ul></ul><ul><li>PSP Penetration – the sample class </li></ul>
    9. 9. <ul><li>View photos and video </li></ul><ul><li>View PowerPoint presentations </li></ul><ul><li>Access the Internet </li></ul><ul><li>Record audio podcasts </li></ul><ul><li>GPS system </li></ul><ul><li>(Play games as well) </li></ul><ul><li>Connect to a monitor/projector </li></ul><ul><li>Voice over IP </li></ul><ul><li>View MS Word docs </li></ul><ul><li>View MS Excel spreadsheets </li></ul><ul><li>Listen to Audio files </li></ul><ul><li>Subscribe to RSS feeds </li></ul><ul><li>Take photos (inc. macro mode) </li></ul><ul><li>Record video </li></ul><ul><li>NEXT STEPS: </li></ul><ul><li>PSP specific learning resources </li></ul><ul><li>eBook reader </li></ul>
    10. 11. Student examples
    11. 12. Podcasting video
    12. 13. Creating material using ‘green screen’ technology Student activity Adobe Visual Communicator - Use of subtitles
    13. 14. Issues – what is getting the way? <ul><li>Convincing the staff – classroom management </li></ul><ul><li>Keeping students on task </li></ul><ul><li>Sanctions for misuse </li></ul><ul><li>Limitations of the technology </li></ul><ul><li>Standards, standards, standards </li></ul><ul><li>Digital divide(s) </li></ul><ul><li>Cost models for mobile phones </li></ul>
    14. 15. The future ICT budget? <ul><li>Student-owned devices </li></ul><ul><ul><li>Initial cost </li></ul></ul><ul><ul><li>Technical support </li></ul></ul><ul><ul><li>Training </li></ul></ul><ul><ul><li>Disposal cost </li></ul></ul><ul><ul><li>Total Cost of Ownership (TCO) </li></ul></ul><ul><ul><li>Insurance </li></ul></ul><ul><li>Sustainable wireless infrastructure </li></ul><ul><li>Use of online applications </li></ul><ul><li>Provision of learning resources and activities in appropriate formats </li></ul>
    15. 16. Advice from schools <ul><li>Audit the students – what have they got? What next? </li></ul><ul><li>Forget the device – they change too quick </li></ul><ul><li>Make material and services available independent of the device in a range of formats </li></ul><ul><li>Try using Google docs and spreadsheets </li></ul><ul><li>Start with a PSP club? Ownership of devices </li></ul><ul><li>Look at buying class sets </li></ul><ul><li>Look to employ web/media support </li></ul><ul><li>Think about how future ICT budgets may work </li></ul>
    16. 17. Comments & Questions [email_address]

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