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Mike Carter, Gateshead CLC


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Interactive Control System for Mobile Phone Use

Published in: Technology, Education
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Mike Carter, Gateshead CLC

  1. 1. A Journey to Anywhere Learning Static to Mobile Learning Mike Carter Colin Kelly
  2. 2. <ul><li>“ Any activity that allows individuals to be more productive when consuming , interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity , and fits in a pocket or purse .” </li></ul>The elearning Guild
  3. 3. A quick history
  4. 4. 20 th Century…..21 st Century Learning <ul><li>Dedicated ICT Suites </li></ul>National Grid for Learning Gateshead Grid for Learning VLE MLE Learning Platform ICT Themed Visit Information Communication Technology Gateshead City Learning Centre Relocation
  5. 5. <ul><li>Flexible Learning Spaces </li></ul>Wireless networks in schools Wireless Laptops in Gateshead CLC Web 2.0 Social Networking ictGateshead Design and Host Weblogs for Gateshead schools Personalised Learning 20 th Century…..21 st Century Learning
  6. 6. <ul><li>100Mb Connection in Secondary schools </li></ul>Every Child Matters Agenda 10Mb Connection in Primary schools Mobile Phones for staff The eLearning Foundation Pupil Laptops Pupil EDAs Wireless Home Access Pilot 20 th Century…..21 st Century Learning
  7. 7. <ul><li>Staff use of Mobile phones </li></ul>Development of an integrated Learning Network Realise the potential of mobiles for learning Connected Learning Connected World Process of Procurement for mobile phones Proof of Concept Transition Pilot in Gateshead Schools 20 th Century…..21 st Century Learning
  8. 8. Agenda <ul><li>Barriers to Trial </li></ul><ul><li>Single Point Control System </li></ul><ul><li>Learning platform Integration </li></ul><ul><li>Real Time Monitoring and Custom Reports </li></ul><ul><li>Interactive Content Generation </li></ul><ul><li>Personalise Learning through the CMS </li></ul><ul><li>Anywhere, Anytime Personalised Learning </li></ul><ul><li>Ability to Travel </li></ul>
  9. 9. Barriers to Trial <ul><li>Confusing Marketplace </li></ul><ul><li>PSP </li></ul><ul><li>PDA </li></ul><ul><li>Mobile phones </li></ul><ul><li>Smart Phones </li></ul><ul><li>Blackberry </li></ul><ul><li>Laptops </li></ul><ul><li>Numerous standards </li></ul><ul><li>GPRS, WiFi, 3G ,GPS </li></ul><ul><li>Bluetooth, SMS </li></ul><ul><li>Heavily invested in current technology </li></ul><ul><li>What do we do with them, when we get them </li></ul>
  10. 10. Single Point Control System <ul><li>Hosted Securely over internet / intranet </li></ul><ul><li>Hardware Identification access control </li></ul><ul><li>Administrative tasks of devices and Students </li></ul><ul><li>Integrated course editor and scheduler </li></ul><ul><li>Template & Custom reports </li></ul><ul><li>Learning Platform integration </li></ul><ul><li>Teacher and Student view </li></ul>
  11. 11. Learning Platform Integration <ul><li>Collaborating with developers ensuring inter system compatibility </li></ul><ul><li>Single source of data to administer </li></ul><ul><ul><li>Student assigned to classes </li></ul></ul><ul><ul><li>Classes assigned to teachers </li></ul></ul><ul><ul><li>Past performance dependencies </li></ul></ul><ul><li>Course report data automatically fed back into the learning platform </li></ul>
  12. 12. Real Time Monitoring & Custom Reports <ul><li>Live monitoring of course in session </li></ul><ul><li>Class room overview through to an individuals progress </li></ul><ul><li>Displays individuals questions and answers including the ‘correct’ response </li></ul><ul><li>Ability to pause individuals or an entire class </li></ul><ul><li>Run custom reports overtime on the entire class or an individual </li></ul>
  13. 13. Interactive Content <ul><li>Combination of audio, animations & interactive activities </li></ul><ul><li>Template questions based on Primary Strategy transition documents </li></ul><ul><li>Questions chosen randomly </li></ul><ul><li>Module based learning / exercises </li></ul>
  14. 14. Interactive Content <ul><li>All content can be edited </li></ul><ul><li>Differentiated learning activities </li></ul><ul><li>Real time tracking facility as standard </li></ul><ul><li>Full course builder in development </li></ul>
  15. 15. Personalised Learning through the CMS <ul><li>Every Course is customisable </li></ul><ul><li>Ability to change questions and answers </li></ul><ul><li>Amend storyline </li></ul><ul><li>Save custom courses for a scheduled release </li></ul><ul><li>Access a library of custom courses created by ‘other’ teachers in ‘other’ schools in ‘other’ countries. </li></ul>
  16. 16. Anywhere, Anytime Personalised Learning <ul><li>Independent & collaborative Learning </li></ul><ul><li>Work both on-line and off-line </li></ul><ul><li>Integrate with GPS enabling ‘location’ specific exercises </li></ul><ul><li>Automated transfer tracking </li></ul><ul><li>Integrates with 3G / GPRS </li></ul>
  17. 17. Ability To Travel <ul><li>Single Point Control System is device independent </li></ul><ul><li>All courses developed have to be able to play across a range of devices </li></ul><ul><li>Allows updates to be made centrally in one location which travels across devices and platforms </li></ul><ul><li>Allocate a license per user not per device </li></ul>
  18. 18. <ul><li>Come and see </li></ul><ul><li>a live demo </li></ul><ul><li>in the </li></ul><ul><li>Practitioners’ Area </li></ul><ul><li>Level 4 </li></ul>