Marc Prensky Overview © 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS Oc...
 
<ul><li>I take a very broad view: </li></ul><ul><li>any learning you want </li></ul><ul><ul><li>Information / Concepts </l...
Simultaneous with, and  As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING  WHILE  GAMING ON HANDHELDS
Electronic Gaming Is just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE  GAMING  ON HANDHELDS (Pong ...
© 2007 Marc Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or...
H ave  “B e a  H ero ” G oals A dd  F requent  D ecision  M aking   D on’t  S uck  T he  F un  O ut  P rovide   a  S trong...
To cooperate, collaborate & work in teams, i.e. to work effectively with others To make effective decisions under stress T...
© 2003 Marc Prensky © 2007 Marc Prensky <ul><li>Don’t be Afraid to Fail –  </li></ul><ul><li>Take risks to get rewards </l...
Today’s complex games can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
ECON 201 Microeconomics web.uncg.edu/dcl/ econ201 /trailer.html  © 2007 Marc Prensky
“ Making History The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
“ PeaceMaker” © 2007 Marc Prensky Current Affairs www. peacemaker game.com/
“ Darfur is Dying” Current Affairs www. darfur is dying .com/  © 2007 Marc Prensky
“ Food Force” Current Affairs www. food - force .com/  © 2007 Marc Prensky
“ DimenXian” © 2007 Marc Prensky Math - Algebra www. tabuladigita .com/
“ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design ©...
“ SuperCharged” © 2007 Marc Prensky Physics www.educationarcade.org/ supercharged
“ Pulse!!!” Medicine/Nursing www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
Business:  Basic Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
Business:  Basic Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mal...
“ Virtual Leader” (Interpersonal Relationships) Business:  Interpersonal For Sale at http://www.simulearn.net/SimuLearn/si...
“ In$ider” Business:  Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
“ Roller Coaster Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
Well-designed Mini-Games can produce  Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
“ The Typing of the Dead” Keyboarding © 2007 Marc Prensky
© 2007 Marc Prensky And hundreds of  Mini Serious Games
“ Catch The Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
“ Cyberounds” Continuing Education “ Interactive grand rounds”  moderated by distinguished academics,  exclusively for phy...
“ Cyberounds” Continuing Education © 2007 Marc Prensky Source
Cyberounds video © 2007 Marc Prensky
“ Cyberounds” Continuing Education © 2007 Marc Prensky Source
DATA © 2007 Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credi...
PCs Playstations Game Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS 20...
A Big Missed Opportunity For Engagement? © 2007 Marc Prensky
Almost EVERY student already  has a powerful computer… © 2007 Marc Prensky …  in their pocket!
We should be USING them! © 2007 Marc Prensky
Mobile Phones Are  <ul><li>Powerful Computers </li></ul><ul><li>Inexpensive   </li></ul><ul><li>Always in their pocket </l...
Skills. Languages.  Poetry.  Literature.  Public Speaking.  Writing.  Storytelling.  History.   © 2003 Marc Prensky © 2007...
© 2007 Marc Prensky Question
Evaluate Kids with their tools! © 2007 Marc Prensky
“ Open Phone”  Tests!! © 2007 Marc Prensky
“ You can ask harder questions” –  A Teacher © 2007 Marc Prensky
“ Most of our tests ARE open phone tests  –  you guys just don’t know it!” –  A Student © 2007 Marc Prensky
© 2007 Marc Prensky
What do handhelds offer us? What can they do? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS ...
In learning terms handhelds can enable: © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS <ul><l...
Disadvantages? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS Need to ask:  Relative to what?...
What’s Out There? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON  HANDHELDS <ul><li>A Start, e.g. </li><...
The Five Stages of Handheld Use © 2007 Marc Prensky
TECHNOLOGY © 2007 Marc Prensky 1. Hiding
© 2007 Marc Prensky 2. Panic
TECHNOLOGY © 2007 Marc Prensky 3. Acceptance
TECH-NOLOGY © 2007 Marc Prensky 4. Comfort
5. Power TECH- NOLOGY © 2007 Marc Prensky
Thank You! © 2007 Marc Prensky
© 2007 Marc Prensky Continue the Dialog! [email_address]
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Marc Prensky, Workshop

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"Learning while Gaming". Workshop lead by Marc Prensky @ Handheld Learning 2007

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Marc Prensky, Workshop

  1. 1. Marc Prensky Overview © 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS October 10, 2007 London, UK Gill Clough & Rebecca Ferguson Knowledge Age Skills Developed in Second Life Games Derek Robertson Using the Nintendo DS in the Classroom Robert Hart Protected Online Social Learning Networks
  2. 3. <ul><li>I take a very broad view: </li></ul><ul><li>any learning you want </li></ul><ul><ul><li>Information / Concepts </li></ul></ul><ul><ul><li>Skills </li></ul></ul><ul><ul><li>Behavior / Communication </li></ul></ul><ul><ul><li>Any discipline </li></ul></ul><ul><ul><li>Non-curricular (eg. Risk taking) </li></ul></ul><ul><ul><li>Partly curricular (single skill) </li></ul></ul><ul><ul><li>Fully curricular (entire course) </li></ul></ul><ul><ul><li>Formal </li></ul></ul><ul><ul><li>Informal </li></ul></ul>© 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
  3. 4. Simultaneous with, and As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
  4. 5. Electronic Gaming Is just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS (Pong introduced November 29, 1972)
  5. 6. © 2007 Marc Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or, at best, One-Noted Complex Games take the same amount of time as a course (30-100 hours)
  6. 7. H ave “B e a H ero ” G oals A dd F requent D ecision M aking D on’t S uck T he F un O ut P rovide a S trong E motional C onnection B alance C ooperation & C ompetition P ersonalize I terate © 2007 Marc Prensky 7 Rules of Game Engagement (from complex games)
  7. 8. To cooperate, collaborate & work in teams, i.e. to work effectively with others To make effective decisions under stress To take prudent risks in pursuit of objectives To make ethical and moral decisions To employ scientific deduction To quickly master & apply new skills and information To think laterally and strategically To persist and solve difficult problems To understand and deal with foreign environments and cultures To manage business and people © 2007 Marc Prensky What Kids Learn from Games complex
  8. 9. © 2003 Marc Prensky © 2007 Marc Prensky <ul><li>Don’t be Afraid to Fail – </li></ul><ul><li>Take risks to get rewards </li></ul><ul><li>Winning Matters </li></ul><ul><li>Work in Teams </li></ul><ul><li>Take Responsibility </li></ul><ul><li>Add Value </li></ul>Gamer Attitudes Beck and Wade: Got Game <ul><li>Be a Hero </li></ul><ul><li>Immerse Yourself in Data </li></ul><ul><li>Make the Tough Calls </li></ul><ul><li>Take different perspectives </li></ul><ul><li>Make Things Better </li></ul>
  9. 10. Today’s complex games can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
  10. 11. ECON 201 Microeconomics web.uncg.edu/dcl/ econ201 /trailer.html © 2007 Marc Prensky
  11. 12. “ Making History The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
  12. 13. “ PeaceMaker” © 2007 Marc Prensky Current Affairs www. peacemaker game.com/
  13. 14. “ Darfur is Dying” Current Affairs www. darfur is dying .com/ © 2007 Marc Prensky
  14. 15. “ Food Force” Current Affairs www. food - force .com/ © 2007 Marc Prensky
  15. 16. “ DimenXian” © 2007 Marc Prensky Math - Algebra www. tabuladigita .com/
  16. 17. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design © 2007 Marc Prensky http://www.games2train.com/site/html/tutor.html
  17. 18. “ SuperCharged” © 2007 Marc Prensky Physics www.educationarcade.org/ supercharged
  18. 19. “ Pulse!!!” Medicine/Nursing www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
  19. 20. Business: Basic Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
  20. 21. Business: Basic Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mall, Restaurant, Roller Coaster, Sea World, School, Space Colony, Tabloid, Theme Park, Trailer Park, Zoo “ Tycoon” Games See Internet © 2007 Marc Prensky
  21. 22. “ Virtual Leader” (Interpersonal Relationships) Business: Interpersonal For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2007 Marc Prensky
  22. 23. “ In$ider” Business: Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
  23. 24. “ Roller Coaster Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
  24. 25. Well-designed Mini-Games can produce Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
  25. 26. “ The Typing of the Dead” Keyboarding © 2007 Marc Prensky
  26. 27. © 2007 Marc Prensky And hundreds of Mini Serious Games
  27. 28. “ Catch The Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
  28. 29. “ Cyberounds” Continuing Education “ Interactive grand rounds” moderated by distinguished academics, exclusively for physicians, medical students and other selected health professionals © 2007 Marc Prensky www.cyberounds.com
  29. 30. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  30. 31. Cyberounds video © 2007 Marc Prensky
  31. 32. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  32. 33. DATA © 2007 Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credits each rather than 3, because of the comprehensiveness and unique content of the games. Source Cyberounds
  33. 34. PCs Playstations Game Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS 200 M? 100 M? 150 M 50 M -> 150 M Over 1.5 Billion
  34. 35. A Big Missed Opportunity For Engagement? © 2007 Marc Prensky
  35. 36. Almost EVERY student already has a powerful computer… © 2007 Marc Prensky … in their pocket!
  36. 37. We should be USING them! © 2007 Marc Prensky
  37. 38. Mobile Phones Are <ul><li>Powerful Computers </li></ul><ul><li>Inexpensive </li></ul><ul><li>Always in their pocket </li></ul><ul><li>Optimized for Communication </li></ul><ul><li>Full of Useful Add-ons </li></ul><ul><li>e.g. Cameras, GPS, internet </li></ul><ul><li>Easy to download to </li></ul><ul><li>Attachable to External input/output </li></ul>© 2007 Marc Prensky Missing? Imagination!
  38. 39. Skills. Languages. Poetry. Literature. Public Speaking. Writing. Storytelling. History. © 2003 Marc Prensky © 2007 Marc Prensky Surveys. Polls. Match-ups. Testing. Communication. Blogging. … and even Assessment! Students Could Be Using Their Mobile Phones for Learning: and Doing:
  39. 40. © 2007 Marc Prensky Question
  40. 41. Evaluate Kids with their tools! © 2007 Marc Prensky
  41. 42. “ Open Phone” Tests!! © 2007 Marc Prensky
  42. 43. “ You can ask harder questions” – A Teacher © 2007 Marc Prensky
  43. 44. “ Most of our tests ARE open phone tests – you guys just don’t know it!” – A Student © 2007 Marc Prensky
  44. 45. © 2007 Marc Prensky
  45. 46. What do handhelds offer us? What can they do? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>Send and receive </li></ul><ul><li>Store </li></ul><ul><li>Speak </li></ul><ul><li>Record </li></ul><ul><li>Show pictures </li></ul><ul><li>Show animations </li></ul><ul><li>Show videos </li></ul><ul><li>Vibrate </li></ul><ul><li>Track hand movements </li></ul><ul><li>Know where they are (GPS) </li></ul><ul><li>Let others know where they are (RFID) </li></ul>
  46. 47. In learning terms handhelds can enable: © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>Practice </li></ul><ul><li>Decision-making </li></ul><ul><li>Feedback </li></ul><ul><li>Observing </li></ul><ul><li>Data Collection </li></ul><ul><li>Experimentation </li></ul><ul><li>Collaboration </li></ul><ul><li>Competition </li></ul><ul><li>Emotional Elements </li></ul><ul><li>Questioning </li></ul>
  47. 48. Disadvantages? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS Need to ask: Relative to what? Issues? Getting the app on the handheld
  48. 49. What’s Out There? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>A Start, e.g. </li></ul><ul><ul><li>Corporate e.g. CATD </li></ul></ul><ul><ul><li>Test Prep: Kaplan, ETS </li></ul></ul><ul><ul><li>Spelling Games </li></ul></ul><ul><ul><li>Grammar Games </li></ul></ul><ul><ul><li>Math Games </li></ul></ul><ul><ul><li>Science Games </li></ul></ul><ul><ul><li>DS Games </li></ul></ul>
  49. 50. The Five Stages of Handheld Use © 2007 Marc Prensky
  50. 51. TECHNOLOGY © 2007 Marc Prensky 1. Hiding
  51. 52. © 2007 Marc Prensky 2. Panic
  52. 53. TECHNOLOGY © 2007 Marc Prensky 3. Acceptance
  53. 54. TECH-NOLOGY © 2007 Marc Prensky 4. Comfort
  54. 55. 5. Power TECH- NOLOGY © 2007 Marc Prensky
  55. 56. Thank You! © 2007 Marc Prensky
  56. 57. © 2007 Marc Prensky Continue the Dialog! [email_address]

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