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BUILDING A SUSTAINABLE ESPORTS ECOSYSTEM
ON TOUCH DEVICES :
VAINGLORY CASE STUDY
Taewon Yun
General Manager, Asia Pacific
MrBurnz
BACKGROUND
DEPUTY GM, EA.COM ASIA
ULTIMA ONLINE
MANAGING DIRECTOR,
APAC
WORLD OF TANKS
WOT BLITZ
ONLINE DIRECTOR/
REGIONAL TECH DIRECTOR
WORLD OF WARCRAFT
STARCRAFT 1, 2
1999-2002 1997-2012 2012-2015
GENERAL MANAGER, APAC
VAINGLORY
2015 -
E.V.I.L GAME ENGINE
GLOBAL TALENT
NEXT GEN GAME
DEVELOPER
SUPER EVIL MEGA CORP
Next Gen Mobile Game
HIGH SKILL AND
TACTICS
PLAY WITH FRIENDS
DEEP GAMEPLAY
CORE AND MOBILE
37 FULL TIME
EMPLOYEES
GLOBAL TALENT
Stephan / CCO
Riot Games
Q / CPO
Playfish
Kristian / COO & ED
Playfish / EA
Supercell, Glu
Jason/ Tech Art
Lucasarts
Dreamworks
Carlo/ Art dir
Blizzard
Insomniac
Bo / CEO
Rockstar Games
Gazillion
Tommy / CTO
Riot Games
Guerilla Games
+++
Taewon / GM APAC
Blizzard/Wargaming
EA US, EU and ASIA
MOBA PERFECTED FOR TOUCH
VAINGLORY LAUNCHED JULY 2
Jan 2005 E.V.I.L. console grade game engine dev starts
Jun 2012 Vainglory Development starts
Jan 2014 South East Asia Beta starts
Nov 9 2014 NA / EU / South America iOS Release
Mar 2015 Korea iOS release
Apr 2015 Japan iOS release
May 2015 Taiwan iOS release, EU E-sports with ESL
Jul 2 2015 Global Marketing Launch – Regional Events
Jul 2015 First Global eSports Event in Seoul (VWI)
Sep 2015 EU and North American E-Sports leagues start
TODAY
OUR DREAM IS A FRANCHISE FOR DECADES
THE FIRST MASS MARKET E-SPORT
FOR EVERYONE, EVERYWHERE TO WATCH AND PLAY
ESPORTS ECOSYSTEM IS BROKEN
WHAT WILL HAPPEN IF GAME PUBLISHERS
STOP SPONSORING GAME LEAGUES?
FOOTBALL AS AN EXAMPLE
PLAY WITH FRIENDS AT
BACKYARD
SCHOOL/COMMUNITY
TEAMS
PRO/NATIONAL TEAMS
FIFA WORLDCUP
CURRENT ESPORTS
STARTS WITH WORLDCUP………
SUSTAINABLE ESPORTS NEED TO
MIMIC TRADITIONAL SPORTS
GUILD
TOURNAMENTS/STREAMING
REGIONAL PRO LEAGUES
GLOBAL
CHANMPIONSHIP
PLAY WITH FRIENDS, CASUAL
STREAMING
BEFORE YOU START BUILDING
FUN TO WATCH?
NO PAY TO WIN?
FUN TO PLAY?
BROADCAST-READY?
DEEP GAMEPLAY?
START AS BACKYARD ESPORTS
COMMUNITY
COMMUNITY!
COMMUNITY
COMMUNITY BEFORE MARKETING
• No UA
• From 1:1 relationships to scale
• Key channels: YouTube, Twitch,
Forums & more
• Dedicated talent vs variety talent
• All Devs are Community
Managers
DESIGN FOR GAMERS – NOT MOBILE
• No gimmicks in controls
– Gestures and accelerometer?
• Long sessions
– 20min sessions vs 3 minute sessions
• Unapologetically core experience
– D1 retention tough for any core game
– Day 30+ is what matters
SOCIAL MARKETING PLAN
OBJECTIVE : Activate Existing Community to drive awareness of Vainglory
• Reward players for tweeting “This is How I #Vainglory”
• At 10k tweets community gets a double glory weekend
• At 30k tweets community gets 2 double glory weekends
• At 100k tweets community gets 2 double glory weekends
and a TRIPLE glory weekend
RUN LOCALLY IN 10 COUNTRIES BY LOCAL
COMMUNITY MANAGERS (EFIGSP, RJKC)
ENGINE MATTERS
• Proprietary console grade E.V.I.L Engine
• Performance and precision
– 60 fps, <30ms controls, 1.3M polygons
• Speed of new hardware adaptation
– Fastest time to new API:s and chipsets
• Magnet for talent
– Artistic freedom, technology culture
BROADCASTING MODE
• CO-DEVELOP WITH ONGAMENET
• MAC BASED CLIENT
• SCALABLE TO 4K UHD RESOLUTION
• 8 SPECTATORS UP TO 8 CAMERAS
• FREE CAMERA
• PRE-DEFINED FLY-THROUGH
• UNLIMITED FUTURE POSSIBILITY!
BACKYARD ESPORTS GROWTH
LEAD INTO CLUB ESPORTS
First European
Vainglory league started
13 May
First Vainglory e-sports
Talent being signed up
Deal with OGN guaranteeing
prime time TV broadcast + $14M
in mkting
VAINGLORY WORLD INVITATIONAL
• FIRST GLOBAL PRO ESPORTS TOURNAMENT
• HOSTED BY ONGAMENET IN SEOUL
• 8 INTERNATIONAL TEAMS
• USD 30K PRIZE POOL
• DEBUT OF SPECTATOR MODE
JOURNEY JUST STARTED.
• SUSTAINABLE ESPORTS TAKES TIME TO BUILD
POTENTIAL OF ESPORTS ON TOUCH?
Source: Ben Evans – A16Z
• Mobile devices are portable and
personal, facilitating play together
anywhere driving stickiness
• Mobile devices are inherently
social and always connected to
data, driving distribution
• Discoverability and installation
easier through app stores
• Touch is more intuitive to learn
than mouse + keys
• Opportunity to learn from all
previous mistakes in monetization,
community and distribution
Touch screen core addressable
PC core addressable
THANK YOU
@MrBurnz_SEMC

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Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosystem on touch devices

  • 1.
  • 2. BUILDING A SUSTAINABLE ESPORTS ECOSYSTEM ON TOUCH DEVICES : VAINGLORY CASE STUDY
  • 3. Taewon Yun General Manager, Asia Pacific MrBurnz
  • 4. BACKGROUND DEPUTY GM, EA.COM ASIA ULTIMA ONLINE MANAGING DIRECTOR, APAC WORLD OF TANKS WOT BLITZ ONLINE DIRECTOR/ REGIONAL TECH DIRECTOR WORLD OF WARCRAFT STARCRAFT 1, 2 1999-2002 1997-2012 2012-2015 GENERAL MANAGER, APAC VAINGLORY 2015 -
  • 5. E.V.I.L GAME ENGINE GLOBAL TALENT NEXT GEN GAME DEVELOPER SUPER EVIL MEGA CORP
  • 6. Next Gen Mobile Game HIGH SKILL AND TACTICS PLAY WITH FRIENDS DEEP GAMEPLAY
  • 7. CORE AND MOBILE 37 FULL TIME EMPLOYEES GLOBAL TALENT Stephan / CCO Riot Games Q / CPO Playfish Kristian / COO & ED Playfish / EA Supercell, Glu Jason/ Tech Art Lucasarts Dreamworks Carlo/ Art dir Blizzard Insomniac Bo / CEO Rockstar Games Gazillion Tommy / CTO Riot Games Guerilla Games +++ Taewon / GM APAC Blizzard/Wargaming EA US, EU and ASIA
  • 9.
  • 10. VAINGLORY LAUNCHED JULY 2 Jan 2005 E.V.I.L. console grade game engine dev starts Jun 2012 Vainglory Development starts Jan 2014 South East Asia Beta starts Nov 9 2014 NA / EU / South America iOS Release Mar 2015 Korea iOS release Apr 2015 Japan iOS release May 2015 Taiwan iOS release, EU E-sports with ESL Jul 2 2015 Global Marketing Launch – Regional Events Jul 2015 First Global eSports Event in Seoul (VWI) Sep 2015 EU and North American E-Sports leagues start TODAY
  • 11. OUR DREAM IS A FRANCHISE FOR DECADES
  • 12. THE FIRST MASS MARKET E-SPORT
  • 13. FOR EVERYONE, EVERYWHERE TO WATCH AND PLAY
  • 14. ESPORTS ECOSYSTEM IS BROKEN WHAT WILL HAPPEN IF GAME PUBLISHERS STOP SPONSORING GAME LEAGUES?
  • 15. FOOTBALL AS AN EXAMPLE PLAY WITH FRIENDS AT BACKYARD SCHOOL/COMMUNITY TEAMS PRO/NATIONAL TEAMS FIFA WORLDCUP
  • 16. CURRENT ESPORTS STARTS WITH WORLDCUP………
  • 17. SUSTAINABLE ESPORTS NEED TO MIMIC TRADITIONAL SPORTS GUILD TOURNAMENTS/STREAMING REGIONAL PRO LEAGUES GLOBAL CHANMPIONSHIP PLAY WITH FRIENDS, CASUAL STREAMING
  • 18. BEFORE YOU START BUILDING FUN TO WATCH? NO PAY TO WIN? FUN TO PLAY? BROADCAST-READY? DEEP GAMEPLAY?
  • 19. START AS BACKYARD ESPORTS COMMUNITY COMMUNITY! COMMUNITY
  • 20.
  • 21.
  • 22. COMMUNITY BEFORE MARKETING • No UA • From 1:1 relationships to scale • Key channels: YouTube, Twitch, Forums & more • Dedicated talent vs variety talent • All Devs are Community Managers
  • 23.
  • 24.
  • 25.
  • 26. DESIGN FOR GAMERS – NOT MOBILE • No gimmicks in controls – Gestures and accelerometer? • Long sessions – 20min sessions vs 3 minute sessions • Unapologetically core experience – D1 retention tough for any core game – Day 30+ is what matters
  • 27. SOCIAL MARKETING PLAN OBJECTIVE : Activate Existing Community to drive awareness of Vainglory • Reward players for tweeting “This is How I #Vainglory” • At 10k tweets community gets a double glory weekend • At 30k tweets community gets 2 double glory weekends • At 100k tweets community gets 2 double glory weekends and a TRIPLE glory weekend RUN LOCALLY IN 10 COUNTRIES BY LOCAL COMMUNITY MANAGERS (EFIGSP, RJKC)
  • 28. ENGINE MATTERS • Proprietary console grade E.V.I.L Engine • Performance and precision – 60 fps, <30ms controls, 1.3M polygons • Speed of new hardware adaptation – Fastest time to new API:s and chipsets • Magnet for talent – Artistic freedom, technology culture
  • 29.
  • 30. BROADCASTING MODE • CO-DEVELOP WITH ONGAMENET • MAC BASED CLIENT • SCALABLE TO 4K UHD RESOLUTION • 8 SPECTATORS UP TO 8 CAMERAS • FREE CAMERA • PRE-DEFINED FLY-THROUGH • UNLIMITED FUTURE POSSIBILITY!
  • 31.
  • 33. LEAD INTO CLUB ESPORTS First European Vainglory league started 13 May First Vainglory e-sports Talent being signed up Deal with OGN guaranteeing prime time TV broadcast + $14M in mkting
  • 34.
  • 35. VAINGLORY WORLD INVITATIONAL • FIRST GLOBAL PRO ESPORTS TOURNAMENT • HOSTED BY ONGAMENET IN SEOUL • 8 INTERNATIONAL TEAMS • USD 30K PRIZE POOL • DEBUT OF SPECTATOR MODE
  • 36.
  • 37. JOURNEY JUST STARTED. • SUSTAINABLE ESPORTS TAKES TIME TO BUILD
  • 38. POTENTIAL OF ESPORTS ON TOUCH? Source: Ben Evans – A16Z • Mobile devices are portable and personal, facilitating play together anywhere driving stickiness • Mobile devices are inherently social and always connected to data, driving distribution • Discoverability and installation easier through app stores • Touch is more intuitive to learn than mouse + keys • Opportunity to learn from all previous mistakes in monetization, community and distribution Touch screen core addressable PC core addressable