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Second Life:  Education in a Virtual World Bernadette Daly Swanson  Danielle Kane   University of California Davis  University of California Santa Cruz Academic Library 2.0 Library Association  University of California Berkeley November 2, 2007
Mica & HVX: Taking on a Second Life Video http:// www.youtube.com/watch?v =faeXGPB5coA
Rise of Gaming ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://www.opencroquet.org/index.php/Main_Page http://www.worldofwarcraft.com/index.xml http://secondlife.com/ http://www.activeworlds.com/
What is Second Life ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],Question from  http://seanfitz.wikispaces.com/virtualworldsenetworks07 Academy of Second Learning: ASL Eson 32, 162, 351
New Media Consortium (NMC) ,[object Object],[object Object],[object Object]
Virtual World Education ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NOAA: Science on a Sphere NOAA Virtual Island in SciLands Meteora 175, 155, 26
NMC: The Horizon Project ,[object Object],[object Object],[object Object],Book Island 128, 128, 35 The Horizon Project Call to Scholarship.  The New Media Consortium 2007.  http://www.nmc.org/pdf/Horizon-Project-Call-to-Scholarship.pdf
New Media Consortium White Paper Social Networking, the "Third Place," and the Evolution of Communication ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],New Media Consortium
NMC  Survey of Educators in Second Life   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
So, what are librarians & educators doing in Second Life…
Participants UCLA Library San Diego State University UCI Anteater Island UCB   ALA   California State University – Pomona   Nature Publishing Group   Stanford  Indiana University  SDSU  MIT  UCI   Columbia University  The Bay School of San Francisco   UCSB   Chapman University  Drexel University  IEEE  Harvard University  UCLA  New York University  The Art Institute of California-San Diego  Pennsylvania State University  New Media Consortium   UCD  Ball State University  Pepperdine University   UCSC   University of Colorado
University of California Libraries ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UCLA Libraries
SLED Second Life Educators  Second Life Education Workshop Aug. 2007 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],What are they Teaching Globe Theater: Renaissance Island 189, 44, 26
University of California Faculty ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
UC Irvine Anteater Island   Experimental distance learning initiative   The primary purpose of the island will be to support UCI courses wishing to use it as a platform for computer design projects and to use it as an innovative learning environment.
Peter Yellowlees, MD (UC Davis)   Bioterrorism Research Project: disaster recovery - work flow - training ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],The Botanical Gardens 193, 59, 38
A few of the International Conferences moderated & streamed live into Second Life  with participation from Second Life attendees ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],New Media Consortium
 
 
[object Object],ALA Arts InfoIsland 41, 173, 22
Second Life World Map: view of Info Archipelago  Library Islands, Caledon Victoria City & Partner Islands
Statistics Second Life Library / Info Archipelago & Caledon ,[object Object],[object Object],[object Object],[object Object],Raskino, Mark, et.al.  The IT Revolution Needs You: The Gartner Symposium  Emerging Trends Keynote.  Gartner Research Group: Barcelona. 2007. Peters, Tom. A Report on the First Year of Operation of the Alliance Second Life Library 2.0 Project also known as the Alliance Information Archipelago. 2007 http://www.alliancelibrarysystem.com/pdf/07sllreport.pdf
Volunteer Participation Map created using Google Maps http://maps.google.com/ 58 Respondents
Should we be thinking about training & developing skills for virtual worlds? New Media Consortium Orientation Island
Libraries & Virtual Worlds Lori Bell, Director of Innovation Alliance Library System "Gartner Research Group predicts 80 percent of Internet users will be in a virtual world by 2011.  This is the next phase of the Internet and libraries need to be where users are.  We are investigating and offering library services to people who might not otherwise come to the library and we have an international community of librarians and educators working together to provide high quality services." Lorelei Junot in Second Life
JJ Drinkwater Director of the Caledon Library JJ Drinkwater.  Image used with permission 10/23/07 © All rights reserved.   First, the institutions stated mission: put content out there, teach people, solidify the cultural matrix, whatever. Second, help grow the world. The reason I want to give away not just materials (books, reference collections, whatever) but tools, is to help make more of Second Life. Every time we give away an object, or a script, that someone can play with, can modify, and make into a better tool for their own research or study, or into a different tool altogether, we help seed knowledge and understanding into our world. We're at a point in our world's history where intellectual generosity counts many times more than it will later, when this (or some MUVE) is fully realized.”  “ I firmly believe that a library in Second Life has a duty to hew as closely to the tenets of Open Source as it can. This world is just in its incunabular stage. The purpose of an institution like a library or a school here is twofold.
On Virtual Worlds… “ Every library doesn’t need to have a separate library in a virtual world like Second Life so it offers and ideal way to test collaborative service models.  Working in 3-D and in real-time is a way to get a fresh perspective on traditional library services and on seeing how to present resources.  Some librarians are extending normal services into SL, for example, a map/gis librarian has begun offering GIS consulting at regularly scheduled times on info island.  I’m interested in bringing government information resources and services into second Life…the collaborative opportunities are a good fit for this kind of online resource.”  Hyacinth Cortes “ I see Second Life as a cost-effective way to collaborate on ideas and projects. And once we've designed something in Second Life, it's easier to communicate our vision and make it a reality.” Lyra Weston
Collaborating  Poster Session & Machinima (video) for ACRL 2007, Baltimore Three librarians from Illinois, North Carolina,  California collaborated in Second Life to develop the posters and machinima (video) for ACRL poster session. For this presentation, Mica and I collaborated in Second Life and via email. We uploaded files to slideshare.net  (we have never met in person)
What am I doing? Teen Second Life & Main Grid ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],NASA has a  Presence on  Eye4YouAlliance Island & in Main Grid
Real Time 3D Video Instruction Stream QuickTime Video into Second Life Machinima Institute  Moving from ALA Arts InfoIsland to Eduisland
What is  Machinima ? Machine + cinema = Machinima ,[object Object],[object Object],[object Object]
Why should we be interested in  machinima production? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Machinima / New Media Books Kelland, Matt, Dave Morris, and Dave Lloyd. Machinima. Boston, MA: Thomson / Course Technology. 2005. Marino, Paul. 3D game-based filmmaking : the art of machinima. Scottsdale, Ariz: Paraglyph Press. 2004. Hancock, Hugh, Ingram, Johnnie. Machinima For Dummies. Indianapolis, IN: Wiley Publishing Inc. 2007 Henry Jenkins, Convergence Culture: Where old and new  media collide. New York: New York University Press, 2006.
Library Related Projects   Using Rich Visual backdrop of Second Life: ,[object Object],[object Object],[object Object]
Visualizing Information Literacy:  depicting the ACRL IL Standards using Second Life: ,[object Object],[object Object]
Caledon Library  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],http://thelibrarymilitant.net/blog/about-the-library-militant.html
What am I Doing? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Turing Weyland Image used with permission 10/23/07 © All rights reserved.
Possible Questions ,[object Object],[object Object],Question from  http://seanfitz.wikispaces.com/virtualworldsenetworks07
New Media:  Cross Platform (TV, Web, Virtual World, etc.)
Web 2.0:   Selected Mashups ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Intellectual Property It’s all yours… it is built into the code “ Second Life has taken the Creative Commons license a step further… Creators in Second Life can mark their content with the license they want.  If it is marked with a CC license, someone can take a picture of it without express permission. If it is not marked with a license, then if you try to take a picture of it, the object will be invisible.”  “ If a right is violated, it gets remedied through the law.” Lessing, Lawrence. Code: Version 2.0.  New York: Basic Books. 2006  CC Atribution-ShareAlike Machinima: Filmmakers are migrating to Second Life as it is one of few games or game-like spaces where machinima can be created and used/sold commercially. Few games offer this freedom.
Summary of Top Two Things ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
On Virtual Worlds… ,[object Object],“ I can test out my ideas without the worry of making mistakes… brainstorm with librarians from around the world with an opportunity to  rethink media and services  in 3D and traditional environments. We need to be thinking of multi-platform strategies & participating alongside library users on group and open media projects."   HVX Silverstar HVX Silverstar
What’s our point! ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Land for Projects or Students? educators | librarians | researchers | non-profit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],3 New Islands, Suffern Middle School, Teen Second Life
Land for Projects or Students? educators | librarians | researchers | non-profit ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Info International and Info Island
Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Second Life: Education in a Virtual World (slidecast)

  • 1. Second Life: Education in a Virtual World Bernadette Daly Swanson Danielle Kane University of California Davis University of California Santa Cruz Academic Library 2.0 Library Association University of California Berkeley November 2, 2007
  • 2. Mica & HVX: Taking on a Second Life Video http:// www.youtube.com/watch?v =faeXGPB5coA
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  • 11. So, what are librarians & educators doing in Second Life…
  • 12. Participants UCLA Library San Diego State University UCI Anteater Island UCB ALA California State University – Pomona Nature Publishing Group Stanford Indiana University SDSU MIT UCI Columbia University The Bay School of San Francisco UCSB Chapman University Drexel University IEEE Harvard University UCLA New York University The Art Institute of California-San Diego Pennsylvania State University New Media Consortium UCD Ball State University Pepperdine University UCSC University of Colorado
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  • 18. UC Irvine Anteater Island Experimental distance learning initiative The primary purpose of the island will be to support UCI courses wishing to use it as a platform for computer design projects and to use it as an innovative learning environment.
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  • 25. Second Life World Map: view of Info Archipelago Library Islands, Caledon Victoria City & Partner Islands
  • 26.
  • 27. Volunteer Participation Map created using Google Maps http://maps.google.com/ 58 Respondents
  • 28. Should we be thinking about training & developing skills for virtual worlds? New Media Consortium Orientation Island
  • 29. Libraries & Virtual Worlds Lori Bell, Director of Innovation Alliance Library System "Gartner Research Group predicts 80 percent of Internet users will be in a virtual world by 2011. This is the next phase of the Internet and libraries need to be where users are. We are investigating and offering library services to people who might not otherwise come to the library and we have an international community of librarians and educators working together to provide high quality services." Lorelei Junot in Second Life
  • 30. JJ Drinkwater Director of the Caledon Library JJ Drinkwater. Image used with permission 10/23/07 © All rights reserved. First, the institutions stated mission: put content out there, teach people, solidify the cultural matrix, whatever. Second, help grow the world. The reason I want to give away not just materials (books, reference collections, whatever) but tools, is to help make more of Second Life. Every time we give away an object, or a script, that someone can play with, can modify, and make into a better tool for their own research or study, or into a different tool altogether, we help seed knowledge and understanding into our world. We're at a point in our world's history where intellectual generosity counts many times more than it will later, when this (or some MUVE) is fully realized.” “ I firmly believe that a library in Second Life has a duty to hew as closely to the tenets of Open Source as it can. This world is just in its incunabular stage. The purpose of an institution like a library or a school here is twofold.
  • 31. On Virtual Worlds… “ Every library doesn’t need to have a separate library in a virtual world like Second Life so it offers and ideal way to test collaborative service models. Working in 3-D and in real-time is a way to get a fresh perspective on traditional library services and on seeing how to present resources. Some librarians are extending normal services into SL, for example, a map/gis librarian has begun offering GIS consulting at regularly scheduled times on info island. I’m interested in bringing government information resources and services into second Life…the collaborative opportunities are a good fit for this kind of online resource.” Hyacinth Cortes “ I see Second Life as a cost-effective way to collaborate on ideas and projects. And once we've designed something in Second Life, it's easier to communicate our vision and make it a reality.” Lyra Weston
  • 32. Collaborating Poster Session & Machinima (video) for ACRL 2007, Baltimore Three librarians from Illinois, North Carolina, California collaborated in Second Life to develop the posters and machinima (video) for ACRL poster session. For this presentation, Mica and I collaborated in Second Life and via email. We uploaded files to slideshare.net (we have never met in person)
  • 33.
  • 34. Real Time 3D Video Instruction Stream QuickTime Video into Second Life Machinima Institute Moving from ALA Arts InfoIsland to Eduisland
  • 35.
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  • 37. Machinima / New Media Books Kelland, Matt, Dave Morris, and Dave Lloyd. Machinima. Boston, MA: Thomson / Course Technology. 2005. Marino, Paul. 3D game-based filmmaking : the art of machinima. Scottsdale, Ariz: Paraglyph Press. 2004. Hancock, Hugh, Ingram, Johnnie. Machinima For Dummies. Indianapolis, IN: Wiley Publishing Inc. 2007 Henry Jenkins, Convergence Culture: Where old and new media collide. New York: New York University Press, 2006.
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  • 43. New Media: Cross Platform (TV, Web, Virtual World, etc.)
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  • 45. Intellectual Property It’s all yours… it is built into the code “ Second Life has taken the Creative Commons license a step further… Creators in Second Life can mark their content with the license they want. If it is marked with a CC license, someone can take a picture of it without express permission. If it is not marked with a license, then if you try to take a picture of it, the object will be invisible.” “ If a right is violated, it gets remedied through the law.” Lessing, Lawrence. Code: Version 2.0. New York: Basic Books. 2006 CC Atribution-ShareAlike Machinima: Filmmakers are migrating to Second Life as it is one of few games or game-like spaces where machinima can be created and used/sold commercially. Few games offer this freedom.
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Editor's Notes

  1. Slide one or slide two?