Transforming Time Management Learning with Gamification - HRMATT

999 views

Published on

Francis Wade began his Florida-based consulting firm, Framework Consulting Inc., after leaving AT&T Bell Labs in 1993. A graduate of Cornell University, he has both a Master’s and Bachelor’s degrees in Operations Research and Industrial Engineering, completing both in 4 ½ years. He moved back to Jamaica full-time in 2005, and his firm now focuses on personal productivity and time management, plus interventions with Caribbean clients. His firm looks for difficult people problems to solve that require a custom approach, and has worked with a number of top firms. Based on his knowledge of the region, he founded Carib-HR-Forum, a 500 person cross-regional network of Human Resource practitioners. He is the host of Carib-HR-Radio and the author of two electronic magazines for Caribbean professionals – First Cuts and The One Page Digest. He recently published Bill’s IM-Perfect Time Management Adventure. He recently completed a 7 year teaching assignment at the University of Phoenix, in their Graduate School of Business.

PRESENTATION SUMMARY – How Caribbean Executives Can Raise Their Standards “No man, it’s alright. No problem.” The Caribbean is famous for its laid-back attitude, so perfect for getting away from the stresses of the world’s capitals. However, it’s not so much fun when you live here and have to experience this attitude first-hand at the Driver’s Licensing Office. Why does this and other awful experiences persist? Our research at Framework Consulting tells us that it’s a historical backlash. Slavery and indentureship brought harsh consequences for the smallest infractions and, as its descendants, we have responded: our workplaces are remarkably free of consequences, feedback and real accountability. Reversing the tide of history will take more than just talk. A few years ago we embarked on a project to train over 80 of the top executives of a regional conglomerate in three countries - primarily in Trinidad but also in Barbados and Jamaica. Quite separately, we also conducted the same transformation program in these three countries in different companies. We learned that our region’s professionals are loathe to give feedback, but also that it’s easy to correct the problem with the right intervention using Customized courses and videotape feedback. Learn about the nuances of changing a core behavior that plagues Caribbean companies.

Published in: Business, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
999
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
10
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Title: ……Transforming Time Management Learning with Gamification Date and Time: …………To be decided/assigned……………………………………... Abstract: (200 words) Time management training has traditionally been avoided by most professionals: it’s consisted of an expert doling out long lists of the “perfect” behaviours to follow. Furthermore, those who do attend are known to fail after only a few days, reverting to old behaviours, and familiar results. Time Management 2.0 calls for replacing the old one-size-fits-all model entirely; instead, the goal is to teach learners how to effect an upgrade to their time management system on their own, whenever the need arises. The best way to impart these skills is not to teach theory, but to coach learners through their first conscious upgrade during the class using new tools. In this context, immersing learners in a number of in-class training games is an effective way to engage them immediately, while opening them up to new advice. Attendees to this session will learn: - how to analyze learner needs so that nothing is ignored - how to translate needs into games that make a substantial difference - how to learn to use technology to create games At the end, this session will help you go back to the office and design your own learner-centred games.
  • Imagine if your training were so compelling that you’d have to tear your learners away from it, chase them home, and they’d abandon the best video game they ever played to be a part of it?
  • Lists of stuff they should be doing
  • Excitement around gaming
  • Trying to engage them deeply
  • No a techie-type but open
  • Transforming Time Management Learning with Gamification - HRMATT

    1. 1. Transforming Time Management Learning with Gamification Francis Wade HRMATT’s 9th Biennial Conference Hilton Trinidad & Conference Center May 13, 2012
    2. 2. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 2 Imagine
    3. 3. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 3
    4. 4. Nothing sticks HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 4
    5. 5. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 5
    6. 6. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 6 Engrossing
    7. 7. Something is obviously working HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 7
    8. 8. LatestResearch:WhatCausesResults? Pre Class____% In Class_____% After Class______% HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 8
    9. 9. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 9
    10. 10. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 10
    11. 11. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 11
    12. 12. In Competition Vs. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 12
    13. 13. A “techie-type” ? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 13
    14. 14. Is gamification the answer? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 14
    15. 15. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 15
    16. 16. Your Goal: To engage learners Make them want more HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 16
    17. 17. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 17
    18. 18. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 18
    19. 19. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 19
    20. 20. 1. Avoiding “bad” games 2. Using class time as practice time 3. Crafting games using solid design principles HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 20
    21. 21. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 21
    22. 22. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 22
    23. 23. 1. Avoiding “bad” games HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 23
    24. 24. Fun for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 24 1.7 billion
    25. 25. Engagement for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 25
    26. 26. Recall for its own sake HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 26
    27. 27. 1. Avoiding “bad” games HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 27
    28. 28. Good game / bad game quiz Which of these games are good or bad? Dominoes / Cards Monopoly Cricket Role Playing Facebook Slots Microsoft Flight Simulator HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 28
    29. 29. 2. Using Class Time as Practice Time HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 29
    30. 30. “Getting the information” HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 30
    31. 31. NewHabits-NewGoals31 CurrentResearch:Information Between 1950 and 2000 human knowledge doubled Scientific information doubles every 5 years The Sunday New York Times contains the same amount of information as someone living in 1750 saw in a lifetime Internet traffic doubles every 100 days In 2008, people consumed 3 times as much information as they did in 1960 You process more information in a day than your grandparents did in a month
    32. 32. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 32
    33. 33. Class – for the kind of learning that’s impossible elsewhere HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 33
    34. 34. Examples? HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 34
    35. 35. Old Time Management Training “Follow a detailed prescription” HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 35
    36. 36. A class for learning how to upgrade HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 36
    37. 37. Time Management Training HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 37 Information describing a prescription Practice upgrade skills Practice habit changing skills
    38. 38. Observable,coachable, learnablebehaviours HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 38
    39. 39. Quiz–whichbehavioursareobservable? Combing your hair Arguing with your employee Considering your next move Describing a problem Solving an issue Mediating a dispute Assigning an action item Clean your office / room HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 39
    40. 40. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 40
    41. 41. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 41
    42. 42. 3. Crafting games using the principles HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 42
    43. 43. Video-taped feedback 1. While being observed by a group ready to give feedback, attempt to resolve a difficult issue with an actor while being video-taped. 2. During the feedback, replay the tape and use the advice to try different suggestions. 3. Come to consensus as a group on the observed techniques that work best. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 43
    44. 44. NewHabits - Improvement Game 1. Figure out your current belt-level in time management using a world-class diagnosis. 2. Determine the gaps and your new target belt. 3. Change your habits and earn a new belt. HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 44
    45. 45. 2Merge Airlines HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 45
    46. 46. Bob’s Capturing Practice in “Capturing” one of the time management fundamentals HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 46
    47. 47. Short-Term Game – Brenda Practice in “Emptying” and “Scheduling” – 2 time management fundamentals HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 47
    48. 48. Tools Required US$100 program, pictures $20, hosting $5, 1 week of full time effort HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 48
    49. 49. Gamification Principles HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 49
    50. 50. Summary – Precision Games can be used to give learners practice in precise behaviours With immediate feedback, training can be transformed into an engaging experience Throw learners into games as quickly as possible and use their failures as a starting point HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 50
    51. 51. Givingthelearneranirresistibleexperience HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 51
    52. 52. Play the games online HRMATT’s 9th Biennial Conference – May 13th & 14th, 2013 52 Minnie Mouse minnie@disney.com John Smith-Ramlogan john@tstt.net Add your contact information to my list

    ×